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MyClass.m
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#import "MyClass.h"
@implementation MainView
@synthesize color; // generate getters and setters for color
@synthesize lineWidth; // generate getters and setters for lineWidth
// method is called when the view is created in a nib file
- (id)initWithFrame:(CGRect)frame
{
// if the superclass initializes properly
if ((self = [super initWithFrame:frame]))
{
// initialize squiggles and finishedSquiggles
squiggles = [[NSMutableDictionary alloc] init];
finishedSquiggles = [[NSMutableArray alloc] init];
// the starting color is black
color = [[UIColor alloc] initWithRed:0 green:0 blue:0 alpha:.7];
lineWidth = 5;
// self.backgroundColor = [UIColor clearColor];
// self.opaque = NO;// default line width
} // end if
return self; // return this object
} // end method initWithCoder:
// clears all the drawings
- (void)resetView
{
[squiggles removeAllObjects]; // clear the dictionary of squiggles
[finishedSquiggles removeAllObjects]; // clear the array of squiggles
[self setNeedsDisplay]; // refresh the display
} // end method resetView
// draw the view
- (void)drawRect:(CGRect)rect
{
// get the current graphics context
CGContextRef context = UIGraphicsGetCurrentContext();
// draw all the finished squiggles
for (Squiggle *squiggle in finishedSquiggles)
[self drawSquiggle:squiggle inContext:context];
// draw all the squiggles currently in progress
for (NSString *key in squiggles)
{
Squiggle *squiggle = [squiggles valueForKey:key]; // get squiggle
[self drawSquiggle:squiggle inContext:context]; // draw squiggle
} // end for
} // end method drawRect:
// draws the given squiggle into the given context
- (void)drawSquiggle:(Squiggle *)squiggle inContext:(CGContextRef)context
{
// set the drawing color to the squiggle's color
UIColor *squiggleColor = squiggle.strokeColor; // get squiggle's color
CGColorRef colorRef = [squiggleColor CGColor]; // get the CGColor
CGContextSetStrokeColorWithColor(context, colorRef);
// set the line width to the squiggle's line width
CGContextSetLineWidth(context, squiggle.lineWidth);
NSMutableArray *points = [squiggle points]; // get points from squiggle
// retrieve the NSValue object and store the value in firstPoint
CGPoint firstPoint; // declare a CGPoint
[[points objectAtIndex:0] getValue:&firstPoint];
// move to the point
CGContextMoveToPoint(context, firstPoint.x, firstPoint.y);
// draw a line from each point to the next in order
for (int i = 1; i < [points count]; i++)
{
NSValue *value = [points objectAtIndex:i]; // get the next value
CGPoint point; // declare a new point
[value getValue:&point]; // store the value in point
// draw a line to the new point
CGContextAddLineToPoint(context, point.x, point.y);
} // end for
CGContextStrokePath(context);
} // end method drawSquiggle:inContext:
// called whenever the user places a finger on the screen
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
NSArray *array = [touches allObjects]; // get all the new touches
// loop through each new touch
for (UITouch *touch in array)
{
// create and configure a new squiggle
Squiggle *squiggle = [[Squiggle alloc] init];
[squiggle setStrokeColor:color]; // set squiggle's stroke color
[squiggle setLineWidth:lineWidth]; // set squiggle's line width
// add the location of the first touch to the squiggle
[squiggle addPoint:[touch locationInView:self]];
// the key for each touch is the value of the pointer
NSValue *touchValue = [NSValue valueWithPointer:touch];
NSString *key = [NSString stringWithFormat:@"%@", touchValue];
// add the new touch to the dictionary under a unique key
[squiggles setValue:squiggle forKey:key];
[squiggle release]; // we are done with squiggle so release it
} // end for
} // end method touchesBegan:withEvent:
// called whenever the user drags a finger on the screen
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
NSArray *array = [touches allObjects]; // get all the moved touches
// loop through all the touches
for (UITouch *touch in array)
{
// get the unique key for this touch
NSValue *touchValue = [NSValue valueWithPointer:touch];
// fetch the squiggle this touch should be added to using the key
Squiggle *squiggle = [squiggles valueForKey:
[NSString stringWithFormat:@"%@", touchValue]];
// get the current and previous touch locations
CGPoint current = [touch locationInView:self];
CGPoint previous = [touch previousLocationInView:self];
[squiggle addPoint:current]; // add the new point to the squiggle
// Create two points: one with the smaller x and y values and one
// with the larger. This is used to determine exactly where on the
// screen needs to be redrawn.
CGPoint lower, higher;
lower.x = (previous.x > current.x ? current.x : previous.x);
lower.y = (previous.y > current.y ? current.y : previous.y);
higher.x = (previous.x < current.x ? current.x : previous.x);
higher.y = (previous.y < current.y ? current.y : previous.y);
// redraw the screen in the required region
[self setNeedsDisplayInRect:CGRectMake(lower.x-lineWidth,
lower.y-lineWidth, higher.x - lower.x + lineWidth*2,
higher.y - lower.y + lineWidth*2)];
} // end for
} // end method touchesMoved:withEvent:
// called when the user lifts a finger from the screen
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
// loop through the touches
for (UITouch *touch in touches)
{
// get the unique key for the touch
NSValue *touchValue = [NSValue valueWithPointer:touch];
NSString *key = [NSString stringWithFormat:@"%@", touchValue];
// retrieve the squiggle for this touch using the key
Squiggle *squiggle = [squiggles valueForKey:key];
// remove the squiggle from the dictionary and place it in an array
// of finished squiggles
if (squiggle != nil)
{ [finishedSquiggles addObject:squiggle]; // add to finishedSquiggles
[squiggles removeObjectForKey:key]; // remove from squiggles
}
} // end for
} // end method touchesEnded:withEvent:
// called when a motion event, such as a shake, ends
- (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event
{
// if a shake event ended
if (event.subtype == UIEventSubtypeMotionShake)
{
// create an alert prompting the user about clearing the painting
NSString *message = @"Are you sure you want to clear the painting?";
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:
@"Clear painting" message:message delegate:self
cancelButtonTitle:@"Cancel" otherButtonTitles:@"Clear", nil];
[alert show]; // show the alert
[alert release]; // release the alert UIAlertView
} // end if
// call the superclass's moetionEnded:withEvent: method
[super motionEnded:motion withEvent:event];
} // end method motionEnded:withEvent:
// clear the painting if the user touched the "Clear" button
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:
(NSInteger)buttonIndex
{
// if the user touched the Clear button
if (buttonIndex == 1)
[self resetView]; // clear the screen
} // end method alertView:clickedButtonAtIndex:
// determines if this view can become the first responder
- (BOOL)canBecomeFirstResponder
{
return YES; // this view can be the first responder
} // end method canBecomeFirstResponder
// free MainView's memory
- (void)dealloc
{
[squiggles release]; // release the squiggles NSMutableDictionary
[finishedSquiggles release]; // release finishedSquiggles
[color release]; // release the color UIColor
[super dealloc];
} // end method dealloc
@end