Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add a ALL in ONE pack to workshop #1

Open
acknowledge14 opened this issue Apr 14, 2024 · 1 comment
Open

Add a ALL in ONE pack to workshop #1

acknowledge14 opened this issue Apr 14, 2024 · 1 comment

Comments

@acknowledge14
Copy link

HI, could you please use the new "skipWhenMissingDependencies = 1" command to all your Weapons-Balance mods and release a AIO pack to the workhop, so we can easily manage the mod presets?

Also, please consider adding "ace_overheating_closedBolt = 0" to your exist configs for those appropriate weapons, thanks!
https://github.com/johnb432/Weapons-Balance-FOW/blob/main/addons/main/weapons/CfgWeapMG.hpp
bux/IFA3_ACE_COMPAT#55

@johnb432
Copy link
Owner

johnb432 commented Apr 14, 2024

use the new "skipWhenMissingDependencies = 1" command to all your Weapons-Balance mods

I've been slowly updating each mod, one at a time, but only if they include other fixes.

release a AIO pack to the workhop

No, not as it is atm. I don't want to manage yet another mod, that I have to update every time a component updates. I've been thinking of removing all individual mods and putting them into an AiO, but that leaves less modularity.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants