diff --git a/Assembly-CSharp-vs.csproj b/Assembly-CSharp-vs.csproj new file mode 100644 index 0000000..ac17785 --- /dev/null +++ b/Assembly-CSharp-vs.csproj @@ -0,0 +1,72 @@ + + + + Debug + AnyCPU + 10.0.20506 + 2.0 + {0D1BAEDA-B6E6-7C3B-07EB-86D91BDB751B} + Library + Properties + + Assembly-CSharp + v3.5 + 512 + Assets + + + true + full + false + Temp\bin\Debug\ + DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_2;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX + prompt + 4 + 0169 + + + pdbonly + true + Temp\bin\Release\ + TRACE + prompt + 4 + 0169 + + + + + + + + /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll + + + /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll + + + + + + + + + + + + + + + Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll + + + + + + diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj new file mode 100644 index 0000000..b06cf7c --- /dev/null +++ b/Assembly-CSharp.csproj @@ -0,0 +1,73 @@ + + + + Debug + AnyCPU + 10.0.20506 + 2.0 + {0D1BAEDA-B6E6-7C3B-07EB-86D91BDB751B} + Library + Properties + + Assembly-CSharp + v3.5 + 512 + Assets + + + true + full + false + Temp\bin\Debug\ + DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_2;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX + prompt + 4 + 0169 + + + pdbonly + true + Temp\bin\Release\ + TRACE + prompt + 4 + 0169 + + + + + + + + /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll + + + /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll + + + + + + + + + + + + + + + + + {518A6BAD-8562-4C55-BEBA-73AF47F7DB72} Assembly-UnityScript-firstpass + + + + + diff --git a/Assembly-UnityScript-firstpass-vs.unityproj b/Assembly-UnityScript-firstpass-vs.unityproj new file mode 100644 index 0000000..4780911 --- /dev/null +++ b/Assembly-UnityScript-firstpass-vs.unityproj @@ -0,0 +1,64 @@ + + + + Debug + AnyCPU + 10.0.20506 + 2.0 + {518A6BAD-8562-4C55-BEBA-73AF47F7DB72} + Library + Properties + + Assembly-UnityScript-firstpass + v3.5 + 512 + Assets + + + true + full + false + Temp\bin\Debug\ + DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_2;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX + prompt + 4 + 0169 + + + pdbonly + true + Temp\bin\Release\ + TRACE + prompt + 4 + 0169 + + + + + + + + /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll + + + /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll + + + + + + + + + + + + + diff --git a/Assembly-UnityScript-firstpass.unityproj b/Assembly-UnityScript-firstpass.unityproj new file mode 100644 index 0000000..4780911 --- /dev/null +++ b/Assembly-UnityScript-firstpass.unityproj @@ -0,0 +1,64 @@ + + + + Debug + AnyCPU + 10.0.20506 + 2.0 + {518A6BAD-8562-4C55-BEBA-73AF47F7DB72} + Library + Properties + + Assembly-UnityScript-firstpass + v3.5 + 512 + Assets + + + true + full + false + Temp\bin\Debug\ + DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_2;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX + prompt + 4 + 0169 + + + pdbonly + true + Temp\bin\Release\ + TRACE + prompt + 4 + 0169 + + + + + + + + /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll + + + /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll + + + + + + + + + + + + + diff --git a/Assets/Prefabs.meta b/Assets/Prefabs.meta new file mode 100644 index 0000000..92c6333 --- /dev/null +++ b/Assets/Prefabs.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: ccc92e2a58a044496817cf821c819d5e +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Prefabs/guy.prefab b/Assets/Prefabs/guy.prefab new file mode 100644 index 0000000..08c3f48 Binary files /dev/null and b/Assets/Prefabs/guy.prefab differ diff --git a/Assets/Prefabs/guy.prefab.meta b/Assets/Prefabs/guy.prefab.meta new file mode 100644 index 0000000..473fda9 --- /dev/null +++ b/Assets/Prefabs/guy.prefab.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: fda5c7e9a78a54a8583172fb71c3abdb +NativeFormatImporter: + userData: diff --git a/Assets/Standard Assets.meta b/Assets/Standard Assets.meta new file mode 100644 index 0000000..734e460 --- /dev/null +++ b/Assets/Standard Assets.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: ee67b91c5482e4256863681ed63d4578 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Standard Assets/Scripts.meta b/Assets/Standard Assets/Scripts.meta new file mode 100644 index 0000000..703f268 --- /dev/null +++ b/Assets/Standard Assets/Scripts.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 3cadc5c144b6941fd9b94e6f6cbaa3cc +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Standard Assets/Scripts/Camera Scripts.meta b/Assets/Standard Assets/Scripts/Camera Scripts.meta new file mode 100644 index 0000000..cb312e6 --- /dev/null +++ b/Assets/Standard Assets/Scripts/Camera Scripts.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: a5f9c0e98c3914b969e50409e4dfbc8f +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Standard Assets/Scripts/Camera Scripts/SmoothFollow.js b/Assets/Standard Assets/Scripts/Camera Scripts/SmoothFollow.js new file mode 100644 index 0000000..8af7f59 --- /dev/null +++ b/Assets/Standard Assets/Scripts/Camera Scripts/SmoothFollow.js @@ -0,0 +1,57 @@ +/* +This camera smoothes out rotation around the y-axis and height. +Horizontal Distance to the target is always fixed. + +There are many different ways to smooth the rotation but doing it this way gives you a lot of control over how the camera behaves. + +For every of those smoothed values we calculate the wanted value and the current value. +Then we smooth it using the Lerp function. +Then we apply the smoothed values to the transform's position. +*/ + +// The target we are following +var target : Transform; +// The distance in the x-z plane to the target +var distance = 10.0; +// the height we want the camera to be above the target +var height = 5.0; +// How much we +var heightDamping = 2.0; +var rotationDamping = 3.0; + +// Place the script in the Camera-Control group in the component menu +@script AddComponentMenu("Camera-Control/Smooth Follow") + + +function LateUpdate () { + // Early out if we don't have a target + if (!target) + return; + + // Calculate the current rotation angles + var wantedRotationAngle = target.eulerAngles.y; + var wantedHeight = target.position.y + height; + + var currentRotationAngle = transform.eulerAngles.y; + var currentHeight = transform.position.y; + + // Damp the rotation around the y-axis + currentRotationAngle = Mathf.LerpAngle (currentRotationAngle, wantedRotationAngle, rotationDamping * Time.deltaTime); + + // Damp the height + currentHeight = Mathf.Lerp (currentHeight, wantedHeight, heightDamping * Time.deltaTime); + + // Convert the angle into a rotation + var currentRotation = Quaternion.Euler (0, currentRotationAngle, 0); + + // Set the position of the camera on the x-z plane to: + // distance meters behind the target + transform.position = target.position; + transform.position -= currentRotation * Vector3.forward * distance; + + // Set the height of the camera + transform.position.y = currentHeight; + + // Always look at the target + transform.LookAt (target); +} \ No newline at end of file diff --git a/Assets/Standard Assets/Scripts/Camera Scripts/SmoothFollow.js.meta b/Assets/Standard Assets/Scripts/Camera Scripts/SmoothFollow.js.meta new file mode 100644 index 0000000..720714c --- /dev/null +++ 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diff --git a/Assets/_scenes.meta b/Assets/_scenes.meta new file mode 100644 index 0000000..4303469 --- /dev/null +++ b/Assets/_scenes.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: d864da53f5c6b4d2fb24917488e12ceb +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/_scenes/Main.unity b/Assets/_scenes/Main.unity new file mode 100644 index 0000000..53a7fb1 Binary files /dev/null and b/Assets/_scenes/Main.unity differ diff --git a/Assets/_scenes/Main.unity.meta b/Assets/_scenes/Main.unity.meta new file mode 100644 index 0000000..06416e7 --- /dev/null +++ b/Assets/_scenes/Main.unity.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 82dd8f34760a24b47ad9aad13c1abbac +DefaultImporter: + userData: diff --git a/Assets/_scenes/ShaderTest.unity b/Assets/_scenes/ShaderTest.unity new file mode 100644 index 0000000..cd02486 Binary files /dev/null and b/Assets/_scenes/ShaderTest.unity differ diff --git a/Assets/_scenes/ShaderTest.unity.meta b/Assets/_scenes/ShaderTest.unity.meta new file mode 100644 index 0000000..18f03da --- /dev/null +++ b/Assets/_scenes/ShaderTest.unity.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 942f9cf501889411cb83adc802b3c154 +DefaultImporter: + userData: diff --git a/Assets/_scripts.meta b/Assets/_scripts.meta new file mode 100644 index 0000000..0676a32 --- /dev/null +++ b/Assets/_scripts.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: edf44c66557ba41f58581d163f5f528b +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/_scripts/NewBehaviourScript.cs b/Assets/_scripts/NewBehaviourScript.cs new file mode 100644 index 0000000..291e42e --- /dev/null +++ b/Assets/_scripts/NewBehaviourScript.cs @@ -0,0 +1,15 @@ +using UnityEngine; +using System.Collections; + +public class NewBehaviourScript : MonoBehaviour { + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + + } +} diff --git a/Assets/_scripts/NewBehaviourScript.cs.meta b/Assets/_scripts/NewBehaviourScript.cs.meta new file mode 100644 index 0000000..d030fa3 --- /dev/null +++ b/Assets/_scripts/NewBehaviourScript.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4b45f24c53b8841efad12e23a1507a63 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/_scripts/ParallaxUpdater.cs b/Assets/_scripts/ParallaxUpdater.cs new file mode 100644 index 0000000..abd0efd --- /dev/null +++ b/Assets/_scripts/ParallaxUpdater.cs @@ -0,0 +1,19 @@ +using UnityEngine; +using System.Collections; + +public class ParallaxUpdater : MonoBehaviour { + + public float offset = 0; + public GameObject target; + + // Use this for initialization + void Start () { + } + + // Update is called once per frame + void FixedUpdate () { + + WalkController controller = target.GetComponent ("WalkController") as WalkController; + offset += controller.velocity; + } +} diff --git a/Assets/_scripts/ParallaxUpdater.cs.meta b/Assets/_scripts/ParallaxUpdater.cs.meta new file mode 100644 index 0000000..e386a4e --- /dev/null +++ b/Assets/_scripts/ParallaxUpdater.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b15ddc9e933084087888d90026f538f3 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/_scripts/ScaleToScreen.cs b/Assets/_scripts/ScaleToScreen.cs new file mode 100644 index 0000000..cf116c5 --- /dev/null +++ b/Assets/_scripts/ScaleToScreen.cs @@ -0,0 +1,14 @@ +using UnityEngine; +using System.Collections; + +public class ScaleToScreen : MonoBehaviour { + + public Camera mainCam; + + void Start () { + + float height = (float)(mainCam.orthographicSize * 0.2); + float width = (float)(height * Screen.width / Screen.height); + transform.localScale = new Vector3(width, 0.1f, height); + } +} diff --git a/Assets/_scripts/ScaleToScreen.cs.meta b/Assets/_scripts/ScaleToScreen.cs.meta new file mode 100644 index 0000000..2033813 --- /dev/null +++ b/Assets/_scripts/ScaleToScreen.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 68e4269b4c52b4e08ae59db65275d11c +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/_scripts/ScrollScript.cs b/Assets/_scripts/ScrollScript.cs new file mode 100644 index 0000000..23b4576 --- /dev/null +++ b/Assets/_scripts/ScrollScript.cs @@ -0,0 +1,21 @@ +using UnityEngine; +using System.Collections; + +public class ScrollScript : MonoBehaviour { + + public float speed = 0; + + public GameObject updater = null; + + void Start () { + + } + + // Update is called once per frame + void Update () { + if (updater != null) { + ParallaxUpdater updateScript = updater.GetComponent("ParallaxUpdater") as ParallaxUpdater; + renderer.material.mainTextureOffset = new Vector2 (updateScript.offset * speed, 0f); + } + } +} diff --git a/Assets/_scripts/ScrollScript.cs.meta b/Assets/_scripts/ScrollScript.cs.meta new file mode 100644 index 0000000..9dc43c5 --- /dev/null +++ b/Assets/_scripts/ScrollScript.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dad98bc9331164948848d5178639eff2 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/_scripts/TimeOfDay.cs b/Assets/_scripts/TimeOfDay.cs new file mode 100644 index 0000000..76bdb68 --- /dev/null +++ b/Assets/_scripts/TimeOfDay.cs @@ -0,0 +1,24 @@ +using UnityEngine; +using System.Collections; + +public class TimeOfDay : MonoBehaviour { + + public float _currentTime = 0.0f; + public float timeScale = 2.0f; + public GameObject timeTarget; + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + _currentTime += Time.deltaTime * timeScale; + if (_currentTime > 1440.0f) { + _currentTime -= 1440.0f; + } + + timeTarget.renderer.material.SetFloat ("_CurrentTime", _currentTime); + } +} \ No newline at end of file diff --git a/Assets/_scripts/TimeOfDay.cs.meta b/Assets/_scripts/TimeOfDay.cs.meta new file mode 100644 index 0000000..94ab602 --- /dev/null +++ b/Assets/_scripts/TimeOfDay.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: eaa8d2efa513b457fac65d98c67dc152 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/_scripts/WalkController.cs b/Assets/_scripts/WalkController.cs new file mode 100644 index 0000000..c8165a1 --- /dev/null +++ b/Assets/_scripts/WalkController.cs @@ -0,0 +1,34 @@ +using UnityEngine; +using System.Collections; + +public class WalkController : MonoBehaviour { + + public float maxSpeed = 3; + private bool facingRight = true; + public float velocity = 0; + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void FixedUpdate () { + float move = Input.GetAxis ("Horizontal"); + velocity = move * maxSpeed; + + if (velocity > 0 && !facingRight) { + Flip (); + } else if (velocity < 0 && facingRight) { + Flip (); + } + } + + void Flip () { + facingRight = !facingRight; + + Vector3 theScale = transform.localScale; + theScale.x *= -1; + transform.localScale = theScale; + } +} diff --git a/Assets/_scripts/WalkController.cs.meta b/Assets/_scripts/WalkController.cs.meta new file mode 100644 index 0000000..b1b1598 --- /dev/null +++ b/Assets/_scripts/WalkController.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e4b2f6654ec1a4cd8b791897755657df +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/_shaders.meta b/Assets/_shaders.meta new file mode 100644 index 0000000..55ab670 --- /dev/null +++ b/Assets/_shaders.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 495c4f6f192f448348fe564319dab98e +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/_shaders/CirclesMask.shader b/Assets/_shaders/CirclesMask.shader new file mode 100644 index 0000000..e53d1d7 --- /dev/null +++ b/Assets/_shaders/CirclesMask.shader @@ -0,0 +1,40 @@ +Shader "Tutorials/WindowCoordinates/CirclesMask" { + Properties { + _CirclesX("Circles In X", Float) = 20 + _CirclesY("Circles In Y", Float) = 20 + _Fade("Fade", Range(0.1,1.0)) = 0.5 + } + + SubShader { + Pass { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 3.0 + + #include "UnityCG.cginc" + + uniform float _CirclesX; + uniform float _CirclesY; + uniform float _Fade; + + float4 vert(appdata_base v) : POSITION { + return mul(UNITY_MATRIX_MVP, v.vertex); + } + + float4 frag(float4 sp:WPOS) : COLOR { + float2 wcoord = sp.xy/_ScreenParams.xy; + float4 color; + if (length(fmod(float2(_CirclesX*wcoord.x,_CirclesY*wcoord.y),2.0)-1.0)<_Fade) { + color = float4(sp.xy/_ScreenParams.xy,0.0,1.0); + } else { + color = float4(0.3,0.3,0.3,1.0); + } + return color; + } + + ENDCG + } + } + FallBack "Diffuse" +} diff --git a/Assets/_shaders/CirclesMask.shader.meta b/Assets/_shaders/CirclesMask.shader.meta new file mode 100644 index 0000000..02878e8 --- /dev/null +++ b/Assets/_shaders/CirclesMask.shader.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 93f8759abf2d94caf8ec49e31678bd3c +ShaderImporter: + defaultTextures: [] + userData: diff --git a/Assets/_shaders/GradientSky.shader b/Assets/_shaders/GradientSky.shader new file mode 100644 index 0000000..e68a355 --- /dev/null +++ b/Assets/_shaders/GradientSky.shader @@ -0,0 +1,125 @@ +Shader "Nature/Sky/GradientSky" { + + Properties { + _UpperMidnightColour("Upper Midnight Colour", Color) = (1,1,1,1) + _LowerMidnightColour("Lower Midnight Colour", Color) = (1,1,1,1) + _UpperDawnStartColour("Upper Dawn Start Colour", Color) = (1,1,1,1) + _LowerDawnStartColour("Lower Dawn Start Colour", Color) = (1,1,1,1) + _UpperDawnMidColour("Upper Dawn Mid Colour", Color) = (1,1,1,1) + _LowerDawnMidColour("Lower Dawn Mid Colour", Color) = (1,1,1,1) + _UpperDawnEndColour("Upper Dawn End Colour", Color) = (1,1,1,1) + _LowerDawnEndColour("Lower Dawn End Colour", Color) = (1,1,1,1) + _UpperMiddayColour("Upper Midday Colour", Color) = (1,1,1,1) + _LowerMiddayColour("Lower Midday Colour", Color) = (1,1,1,1) + _UpperDuskStartColour("Upper Dusk Start Colour", Color) = (1,1,1,1) + _LowerDuskStartColour("Lower Dusk Start Colour", Color) = (1,1,1,1) + _UpperDuskMidColour("Upper Dusk Mid Colour", Color) = (1,1,1,1) + _LowerDuskMidColour("Lower Dusk Mid Colour", Color) = (1,1,1,1) + _UpperDuskEndColour("Upper Dusk End Colour", Color) = (1,1,1,1) + _LowerDuskEndColour("Lower Dusk End Colour", Color) = (1,1,1,1) + + _DawnTime("Dawn Time (mins from midnight)", float) = 360.0 + _DuskTime("Dusk Time (mins from midnight)", float) = 1140.0 + _DawnLength("Dawn Length (mins)", float) = 60.0 + _DuskLength("Dusk Length (mins)", float) = 60.0 + _CurrentTime("Current Time (mins from midnight)", float) = 360.0 + } + + SubShader { + Pass { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 3.0 + + #include "UnityCG.cginc" + + struct vertexInput { + float4 vertex : POSITION; + float4 texcoord0 : TEXCOORD0; + }; + + struct fragmentInput{ + float4 position : SV_POSITION; + float4 texcoord0 : TEXCOORD0; + }; + + uniform float4 _UpperMidnightColour; + uniform float4 _LowerMidnightColour; + uniform float4 _UpperDawnStartColour; + uniform float4 _LowerDawnStartColour; + uniform float4 _UpperDawnMidColour; + uniform float4 _LowerDawnMidColour; + uniform float4 _UpperDawnEndColour; + uniform float4 _LowerDawnEndColour; + uniform float4 _UpperMiddayColour; + uniform float4 _LowerMiddayColour; + uniform float4 _UpperDuskStartColour; + uniform float4 _LowerDuskStartColour; + uniform float4 _UpperDuskMidColour; + uniform float4 _LowerDuskMidColour; + uniform float4 _UpperDuskEndColour; + uniform float4 _LowerDuskEndColour; + + uniform float _DawnTime; + uniform float _DuskTime; + uniform float _DawnLength; + uniform float _DuskLength; + uniform float _CurrentTime; + + fragmentInput vert(vertexInput i){ + fragmentInput o; + o.position = mul (UNITY_MATRIX_MVP, i.vertex); + o.texcoord0 = i.texcoord0; + return o; + } + float4 frag(fragmentInput i) : COLOR { + + float4 top = (1,1,1,1); + float4 bot = (1,1,1,1); + float ratio = 0; + + if (_CurrentTime < _DawnTime) { + ratio = _CurrentTime / _DawnTime; + top = lerp(_UpperMidnightColour, _UpperDawnStartColour, ratio); + bot = lerp(_LowerMidnightColour, _LowerDawnStartColour, ratio); + } else if (_CurrentTime < _DawnTime + (_DawnLength / 2)) { + ratio = (_CurrentTime - _DawnTime) / (_DawnLength / 2); + top = lerp(_UpperDawnStartColour, _UpperDawnMidColour, ratio); + bot = lerp(_LowerDawnStartColour, _LowerDawnMidColour, ratio); + } else if (_CurrentTime < _DawnTime + _DawnLength) { + ratio = (_CurrentTime - (_DawnTime + (_DawnLength / 2))) / (_DawnLength / 2); + top = lerp(_UpperDawnMidColour, _UpperDawnEndColour, ratio); + bot = lerp(_LowerDawnMidColour, _LowerDawnEndColour, ratio); + } else if (_CurrentTime < 720) { + ratio = (_CurrentTime - (_DawnTime + _DawnLength)) / (720 - (_DawnTime + _DawnLength)); + top = lerp(_UpperDawnEndColour, _UpperMiddayColour, ratio); + bot = lerp(_LowerDawnEndColour, _LowerMiddayColour, ratio); + } else if (_CurrentTime < _DuskTime) { + ratio = (_CurrentTime - 720) / (_DuskTime - 720); + top = lerp(_UpperMiddayColour, _UpperDuskStartColour, ratio); + bot = lerp(_LowerMiddayColour, _LowerDuskStartColour, ratio); + } else if (_CurrentTime < _DuskTime + (_DuskLength / 2)) { + ratio = (_CurrentTime - _DuskTime) / (_DuskLength / 2); + top = lerp(_UpperDuskStartColour, _UpperDuskMidColour, ratio); + bot = lerp(_LowerDuskStartColour, _LowerDuskMidColour, ratio); + } else if (_CurrentTime < _DuskTime + _DuskLength) { + ratio = (_CurrentTime - (_DuskTime + (_DuskLength / 2))) / (_DuskLength / 2); + top = lerp(_UpperDuskMidColour, _UpperDuskEndColour, ratio); + bot = lerp(_LowerDuskMidColour, _LowerDuskEndColour, ratio); + } else { + ratio = (_CurrentTime - (_DuskTime + _DuskLength)) / (1440 - (_DuskTime + _DuskLength)); + top = lerp(_UpperDuskEndColour, _UpperMidnightColour, ratio); + bot = lerp(_LowerDuskEndColour, _LowerMidnightColour, ratio); + } + + float topValue = 1 - i.texcoord0.y; + float bottomValue = i.texcoord0.y; + float3 mixedRGB = (top.rgb *topValue) + (bot.rgb * bottomValue); + return float4(mixedRGB,1.0); + } + + ENDCG + } + } +} \ No newline at end of file diff --git a/Assets/_shaders/GradientSky.shader.meta b/Assets/_shaders/GradientSky.shader.meta new file mode 100644 index 0000000..75d8eb4 --- /dev/null +++ b/Assets/_shaders/GradientSky.shader.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 4f1624f3c895e4298a00d1fba5099e30 +ShaderImporter: + defaultTextures: [] + userData: diff --git a/Assets/_shaders/Vignetting.shader b/Assets/_shaders/Vignetting.shader new file mode 100644 index 0000000..e3db602 --- /dev/null +++ b/Assets/_shaders/Vignetting.shader @@ -0,0 +1,25 @@ +Shader "Tutorials/WindowCoordinates/Vignetting" { + SubShader { + Pass { + + CGPROGRAM + + #pragma vertex vert + #pragma fragment frag + #pragma target 3.0 + + #include "UnityCG.cginc" + + float4 vert(appdata_base v) : POSITION { + return mul (UNITY_MATRIX_MVP, v.vertex); + } + + float4 frag(float4 sp:WPOS) : COLOR { + float2 wcoord = sp.xy/_ScreenParams.xy; + float vig = clamp(3.0 * length(wcoord-0.5),0.0,1.0); + return lerp (float4(wcoord,0.0,1.0),float4(0.3,0.3,0.3,0.1),vig); + } + ENDCG + } + } +} \ No newline at end of file diff --git a/Assets/_shaders/Vignetting.shader.meta b/Assets/_shaders/Vignetting.shader.meta new file mode 100644 index 0000000..34c79cb --- /dev/null +++ b/Assets/_shaders/Vignetting.shader.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 6973f0fc0f6274bcdb458a3f494884ba +ShaderImporter: + defaultTextures: [] + userData: diff --git a/Assets/_shaders/WindowCoordinates.shader 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100644 index 0000000..3c6beb7 Binary files /dev/null and b/ProjectSettings/NetworkManager.asset differ diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset new file mode 100644 index 0000000..3428efa Binary files /dev/null and b/ProjectSettings/Physics2DSettings.asset differ diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset new file mode 100644 index 0000000..37117a8 Binary files /dev/null and b/ProjectSettings/ProjectSettings.asset differ diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset new file mode 100644 index 0000000..f4e459b Binary files /dev/null and b/ProjectSettings/QualitySettings.asset differ diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset new file mode 100644 index 0000000..4a97846 Binary files /dev/null and b/ProjectSettings/TagManager.asset differ diff --git a/ProjectSettings/TimeManager.asset b/ProjectSettings/TimeManager.asset new file mode 100644 index 0000000..49dc1b9 Binary files /dev/null and b/ProjectSettings/TimeManager.asset differ diff --git a/Walkies-csharp.sln b/Walkies-csharp.sln new file mode 100644 index 0000000..4ba24a2 --- /dev/null +++ b/Walkies-csharp.sln @@ -0,0 +1,39 @@ +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2008 + +Project("{3ABB6C94-EF1C-C23A-C2CF-2B68ABAB60D8}") = "Walkies", "Assembly-CSharp-vs.csproj", "{0D1BAEDA-B6E6-7C3B-07EB-86D91BDB751B}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {0D1BAEDA-B6E6-7C3B-07EB-86D91BDB751B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {0D1BAEDA-B6E6-7C3B-07EB-86D91BDB751B}.Debug|Any CPU.Build.0 = Debug|Any CPU + {0D1BAEDA-B6E6-7C3B-07EB-86D91BDB751B}.Release|Any CPU.ActiveCfg = Release|Any CPU + {0D1BAEDA-B6E6-7C3B-07EB-86D91BDB751B}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(MonoDevelopProperties) = preSolution + StartupItem = Assembly-CSharp.csproj + Policies = $0 + $0.TextStylePolicy = $1 + $1.inheritsSet = null + $1.scope = text/x-csharp + $0.CSharpFormattingPolicy = $2 + $2.inheritsSet = Mono + $2.inheritsScope = text/x-csharp + $2.scope = text/x-csharp + $0.TextStylePolicy = $3 + $3.FileWidth = 120 + $3.TabWidth = 4 + $3.EolMarker = Unix + $3.inheritsSet = Mono + $3.inheritsScope = text/plain + $3.scope = text/plain + EndGlobalSection + +EndGlobal diff --git a/Walkies.sln b/Walkies.sln new file mode 100644 index 0000000..33b01bd --- /dev/null +++ b/Walkies.sln @@ -0,0 +1,45 @@ +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2008 + +Project("{3ABB6C94-EF1C-C23A-C2CF-2B68ABAB60D8}") = "Walkies", "Assembly-CSharp.csproj", "{0D1BAEDA-B6E6-7C3B-07EB-86D91BDB751B}" +EndProject +Project("{3ABB6C94-EF1C-C23A-C2CF-2B68ABAB60D8}") = "Walkies", "Assembly-UnityScript-firstpass.unityproj", "{518A6BAD-8562-4C55-BEBA-73AF47F7DB72}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {0D1BAEDA-B6E6-7C3B-07EB-86D91BDB751B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {0D1BAEDA-B6E6-7C3B-07EB-86D91BDB751B}.Debug|Any CPU.Build.0 = Debug|Any CPU + {0D1BAEDA-B6E6-7C3B-07EB-86D91BDB751B}.Release|Any CPU.ActiveCfg = Release|Any CPU + {0D1BAEDA-B6E6-7C3B-07EB-86D91BDB751B}.Release|Any CPU.Build.0 = Release|Any CPU + {518A6BAD-8562-4C55-BEBA-73AF47F7DB72}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {518A6BAD-8562-4C55-BEBA-73AF47F7DB72}.Debug|Any CPU.Build.0 = Debug|Any CPU + {518A6BAD-8562-4C55-BEBA-73AF47F7DB72}.Release|Any CPU.ActiveCfg = Release|Any CPU + {518A6BAD-8562-4C55-BEBA-73AF47F7DB72}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(MonoDevelopProperties) = preSolution + StartupItem = Assembly-CSharp.csproj + Policies = $0 + $0.TextStylePolicy = $1 + $1.inheritsSet = null + $1.scope = text/x-csharp + $0.CSharpFormattingPolicy = $2 + $2.inheritsSet = Mono + $2.inheritsScope = text/x-csharp + $2.scope = text/x-csharp + $0.TextStylePolicy = $3 + $3.FileWidth = 120 + $3.TabWidth = 4 + $3.EolMarker = Unix + $3.inheritsSet = Mono + $3.inheritsScope = text/plain + $3.scope = text/plain + EndGlobalSection + +EndGlobal diff --git a/Walkies.userprefs b/Walkies.userprefs new file mode 100644 index 0000000..398dbed --- /dev/null +++ b/Walkies.userprefs @@ -0,0 +1,12 @@ + + + + + + + + + + + + \ No newline at end of file