diff --git a/Assembly-CSharp-vs.csproj b/Assembly-CSharp-vs.csproj
new file mode 100644
index 0000000..ac17785
--- /dev/null
+++ b/Assembly-CSharp-vs.csproj
@@ -0,0 +1,72 @@
+
+
+
+ Debug
+ AnyCPU
+ 10.0.20506
+ 2.0
+ {0D1BAEDA-B6E6-7C3B-07EB-86D91BDB751B}
+ Library
+ Properties
+
+ Assembly-CSharp
+ v3.5
+ 512
+ Assets
+
+
+ true
+ full
+ false
+ Temp\bin\Debug\
+ DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_2;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX
+ prompt
+ 4
+ 0169
+
+
+ pdbonly
+ true
+ Temp\bin\Release\
+ TRACE
+ prompt
+ 4
+ 0169
+
+
+
+
+
+
+
+ /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll
+
+
+ /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll
+
+
+
+
+
+
diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
new file mode 100644
index 0000000..b06cf7c
--- /dev/null
+++ b/Assembly-CSharp.csproj
@@ -0,0 +1,73 @@
+
+
+
+ Debug
+ AnyCPU
+ 10.0.20506
+ 2.0
+ {0D1BAEDA-B6E6-7C3B-07EB-86D91BDB751B}
+ Library
+ Properties
+
+ Assembly-CSharp
+ v3.5
+ 512
+ Assets
+
+
+ true
+ full
+ false
+ Temp\bin\Debug\
+ DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_2;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX
+ prompt
+ 4
+ 0169
+
+
+ pdbonly
+ true
+ Temp\bin\Release\
+ TRACE
+ prompt
+ 4
+ 0169
+
+
+
+
+
+
+
+ /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll
+
+
+ /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ {518A6BAD-8562-4C55-BEBA-73AF47F7DB72} Assembly-UnityScript-firstpass
+
+
+
+
+
diff --git a/Assembly-UnityScript-firstpass-vs.unityproj b/Assembly-UnityScript-firstpass-vs.unityproj
new file mode 100644
index 0000000..4780911
--- /dev/null
+++ b/Assembly-UnityScript-firstpass-vs.unityproj
@@ -0,0 +1,64 @@
+
+
+
+ Debug
+ AnyCPU
+ 10.0.20506
+ 2.0
+ {518A6BAD-8562-4C55-BEBA-73AF47F7DB72}
+ Library
+ Properties
+
+ Assembly-UnityScript-firstpass
+ v3.5
+ 512
+ Assets
+
+
+ true
+ full
+ false
+ Temp\bin\Debug\
+ DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_2;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX
+ prompt
+ 4
+ 0169
+
+
+ pdbonly
+ true
+ Temp\bin\Release\
+ TRACE
+ prompt
+ 4
+ 0169
+
+
+
+
+
+
+
+ /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll
+
+
+ /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Assembly-UnityScript-firstpass.unityproj b/Assembly-UnityScript-firstpass.unityproj
new file mode 100644
index 0000000..4780911
--- /dev/null
+++ b/Assembly-UnityScript-firstpass.unityproj
@@ -0,0 +1,64 @@
+
+
+
+ Debug
+ AnyCPU
+ 10.0.20506
+ 2.0
+ {518A6BAD-8562-4C55-BEBA-73AF47F7DB72}
+ Library
+ Properties
+
+ Assembly-UnityScript-firstpass
+ v3.5
+ 512
+ Assets
+
+
+ true
+ full
+ false
+ Temp\bin\Debug\
+ DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_2;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX
+ prompt
+ 4
+ 0169
+
+
+ pdbonly
+ true
+ Temp\bin\Release\
+ TRACE
+ prompt
+ 4
+ 0169
+
+
+
+
+
+
+
+ /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll
+
+
+ /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Assets/Prefabs.meta b/Assets/Prefabs.meta
new file mode 100644
index 0000000..92c6333
--- /dev/null
+++ b/Assets/Prefabs.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: ccc92e2a58a044496817cf821c819d5e
+folderAsset: yes
+DefaultImporter:
+ userData:
diff --git a/Assets/Prefabs/guy.prefab b/Assets/Prefabs/guy.prefab
new file mode 100644
index 0000000..08c3f48
Binary files /dev/null and b/Assets/Prefabs/guy.prefab differ
diff --git a/Assets/Prefabs/guy.prefab.meta b/Assets/Prefabs/guy.prefab.meta
new file mode 100644
index 0000000..473fda9
--- /dev/null
+++ b/Assets/Prefabs/guy.prefab.meta
@@ -0,0 +1,4 @@
+fileFormatVersion: 2
+guid: fda5c7e9a78a54a8583172fb71c3abdb
+NativeFormatImporter:
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diff --git a/Assets/Standard Assets.meta b/Assets/Standard Assets.meta
new file mode 100644
index 0000000..734e460
--- /dev/null
+++ b/Assets/Standard Assets.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: ee67b91c5482e4256863681ed63d4578
+folderAsset: yes
+DefaultImporter:
+ userData:
diff --git a/Assets/Standard Assets/Scripts.meta b/Assets/Standard Assets/Scripts.meta
new file mode 100644
index 0000000..703f268
--- /dev/null
+++ b/Assets/Standard Assets/Scripts.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: 3cadc5c144b6941fd9b94e6f6cbaa3cc
+folderAsset: yes
+DefaultImporter:
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diff --git a/Assets/Standard Assets/Scripts/Camera Scripts.meta b/Assets/Standard Assets/Scripts/Camera Scripts.meta
new file mode 100644
index 0000000..cb312e6
--- /dev/null
+++ b/Assets/Standard Assets/Scripts/Camera Scripts.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: a5f9c0e98c3914b969e50409e4dfbc8f
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diff --git a/Assets/Standard Assets/Scripts/Camera Scripts/SmoothFollow.js b/Assets/Standard Assets/Scripts/Camera Scripts/SmoothFollow.js
new file mode 100644
index 0000000..8af7f59
--- /dev/null
+++ b/Assets/Standard Assets/Scripts/Camera Scripts/SmoothFollow.js
@@ -0,0 +1,57 @@
+/*
+This camera smoothes out rotation around the y-axis and height.
+Horizontal Distance to the target is always fixed.
+
+There are many different ways to smooth the rotation but doing it this way gives you a lot of control over how the camera behaves.
+
+For every of those smoothed values we calculate the wanted value and the current value.
+Then we smooth it using the Lerp function.
+Then we apply the smoothed values to the transform's position.
+*/
+
+// The target we are following
+var target : Transform;
+// The distance in the x-z plane to the target
+var distance = 10.0;
+// the height we want the camera to be above the target
+var height = 5.0;
+// How much we
+var heightDamping = 2.0;
+var rotationDamping = 3.0;
+
+// Place the script in the Camera-Control group in the component menu
+@script AddComponentMenu("Camera-Control/Smooth Follow")
+
+
+function LateUpdate () {
+ // Early out if we don't have a target
+ if (!target)
+ return;
+
+ // Calculate the current rotation angles
+ var wantedRotationAngle = target.eulerAngles.y;
+ var wantedHeight = target.position.y + height;
+
+ var currentRotationAngle = transform.eulerAngles.y;
+ var currentHeight = transform.position.y;
+
+ // Damp the rotation around the y-axis
+ currentRotationAngle = Mathf.LerpAngle (currentRotationAngle, wantedRotationAngle, rotationDamping * Time.deltaTime);
+
+ // Damp the height
+ currentHeight = Mathf.Lerp (currentHeight, wantedHeight, heightDamping * Time.deltaTime);
+
+ // Convert the angle into a rotation
+ var currentRotation = Quaternion.Euler (0, currentRotationAngle, 0);
+
+ // Set the position of the camera on the x-z plane to:
+ // distance meters behind the target
+ transform.position = target.position;
+ transform.position -= currentRotation * Vector3.forward * distance;
+
+ // Set the height of the camera
+ transform.position.y = currentHeight;
+
+ // Always look at the target
+ transform.LookAt (target);
+}
\ No newline at end of file
diff --git a/Assets/Standard Assets/Scripts/Camera Scripts/SmoothFollow.js.meta b/Assets/Standard Assets/Scripts/Camera Scripts/SmoothFollow.js.meta
new file mode 100644
index 0000000..720714c
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diff --git a/Assets/_materials.meta b/Assets/_materials.meta
new file mode 100644
index 0000000..830a9b2
--- /dev/null
+++ b/Assets/_materials.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: c26a744aa007c4b1f918ad1aa142305f
+folderAsset: yes
+DefaultImporter:
+ userData:
diff --git a/Assets/_materials/Sky.mat b/Assets/_materials/Sky.mat
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index 0000000..da4aa8f
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diff --git a/Assets/_materials/Sky.mat.meta b/Assets/_materials/Sky.mat.meta
new file mode 100644
index 0000000..f00ff0d
--- /dev/null
+++ b/Assets/_materials/Sky.mat.meta
@@ -0,0 +1,4 @@
+fileFormatVersion: 2
+guid: f3c25685d967b4b61aedede94c34bf3d
+NativeFormatImporter:
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diff --git a/Assets/_scenes.meta b/Assets/_scenes.meta
new file mode 100644
index 0000000..4303469
--- /dev/null
+++ b/Assets/_scenes.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: d864da53f5c6b4d2fb24917488e12ceb
+folderAsset: yes
+DefaultImporter:
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diff --git a/Assets/_scenes/Main.unity b/Assets/_scenes/Main.unity
new file mode 100644
index 0000000..53a7fb1
Binary files /dev/null and b/Assets/_scenes/Main.unity differ
diff --git a/Assets/_scenes/Main.unity.meta b/Assets/_scenes/Main.unity.meta
new file mode 100644
index 0000000..06416e7
--- /dev/null
+++ b/Assets/_scenes/Main.unity.meta
@@ -0,0 +1,4 @@
+fileFormatVersion: 2
+guid: 82dd8f34760a24b47ad9aad13c1abbac
+DefaultImporter:
+ userData:
diff --git a/Assets/_scenes/ShaderTest.unity b/Assets/_scenes/ShaderTest.unity
new file mode 100644
index 0000000..cd02486
Binary files /dev/null and b/Assets/_scenes/ShaderTest.unity differ
diff --git a/Assets/_scenes/ShaderTest.unity.meta b/Assets/_scenes/ShaderTest.unity.meta
new file mode 100644
index 0000000..18f03da
--- /dev/null
+++ b/Assets/_scenes/ShaderTest.unity.meta
@@ -0,0 +1,4 @@
+fileFormatVersion: 2
+guid: 942f9cf501889411cb83adc802b3c154
+DefaultImporter:
+ userData:
diff --git a/Assets/_scripts.meta b/Assets/_scripts.meta
new file mode 100644
index 0000000..0676a32
--- /dev/null
+++ b/Assets/_scripts.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: edf44c66557ba41f58581d163f5f528b
+folderAsset: yes
+DefaultImporter:
+ userData:
diff --git a/Assets/_scripts/NewBehaviourScript.cs b/Assets/_scripts/NewBehaviourScript.cs
new file mode 100644
index 0000000..291e42e
--- /dev/null
+++ b/Assets/_scripts/NewBehaviourScript.cs
@@ -0,0 +1,15 @@
+using UnityEngine;
+using System.Collections;
+
+public class NewBehaviourScript : MonoBehaviour {
+
+ // Use this for initialization
+ void Start () {
+
+ }
+
+ // Update is called once per frame
+ void Update () {
+
+ }
+}
diff --git a/Assets/_scripts/NewBehaviourScript.cs.meta b/Assets/_scripts/NewBehaviourScript.cs.meta
new file mode 100644
index 0000000..d030fa3
--- /dev/null
+++ b/Assets/_scripts/NewBehaviourScript.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 4b45f24c53b8841efad12e23a1507a63
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Assets/_scripts/ParallaxUpdater.cs b/Assets/_scripts/ParallaxUpdater.cs
new file mode 100644
index 0000000..abd0efd
--- /dev/null
+++ b/Assets/_scripts/ParallaxUpdater.cs
@@ -0,0 +1,19 @@
+using UnityEngine;
+using System.Collections;
+
+public class ParallaxUpdater : MonoBehaviour {
+
+ public float offset = 0;
+ public GameObject target;
+
+ // Use this for initialization
+ void Start () {
+ }
+
+ // Update is called once per frame
+ void FixedUpdate () {
+
+ WalkController controller = target.GetComponent ("WalkController") as WalkController;
+ offset += controller.velocity;
+ }
+}
diff --git a/Assets/_scripts/ParallaxUpdater.cs.meta b/Assets/_scripts/ParallaxUpdater.cs.meta
new file mode 100644
index 0000000..e386a4e
--- /dev/null
+++ b/Assets/_scripts/ParallaxUpdater.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b15ddc9e933084087888d90026f538f3
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Assets/_scripts/ScaleToScreen.cs b/Assets/_scripts/ScaleToScreen.cs
new file mode 100644
index 0000000..cf116c5
--- /dev/null
+++ b/Assets/_scripts/ScaleToScreen.cs
@@ -0,0 +1,14 @@
+using UnityEngine;
+using System.Collections;
+
+public class ScaleToScreen : MonoBehaviour {
+
+ public Camera mainCam;
+
+ void Start () {
+
+ float height = (float)(mainCam.orthographicSize * 0.2);
+ float width = (float)(height * Screen.width / Screen.height);
+ transform.localScale = new Vector3(width, 0.1f, height);
+ }
+}
diff --git a/Assets/_scripts/ScaleToScreen.cs.meta b/Assets/_scripts/ScaleToScreen.cs.meta
new file mode 100644
index 0000000..2033813
--- /dev/null
+++ b/Assets/_scripts/ScaleToScreen.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 68e4269b4c52b4e08ae59db65275d11c
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Assets/_scripts/ScrollScript.cs b/Assets/_scripts/ScrollScript.cs
new file mode 100644
index 0000000..23b4576
--- /dev/null
+++ b/Assets/_scripts/ScrollScript.cs
@@ -0,0 +1,21 @@
+using UnityEngine;
+using System.Collections;
+
+public class ScrollScript : MonoBehaviour {
+
+ public float speed = 0;
+
+ public GameObject updater = null;
+
+ void Start () {
+
+ }
+
+ // Update is called once per frame
+ void Update () {
+ if (updater != null) {
+ ParallaxUpdater updateScript = updater.GetComponent("ParallaxUpdater") as ParallaxUpdater;
+ renderer.material.mainTextureOffset = new Vector2 (updateScript.offset * speed, 0f);
+ }
+ }
+}
diff --git a/Assets/_scripts/ScrollScript.cs.meta b/Assets/_scripts/ScrollScript.cs.meta
new file mode 100644
index 0000000..9dc43c5
--- /dev/null
+++ b/Assets/_scripts/ScrollScript.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: dad98bc9331164948848d5178639eff2
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Assets/_scripts/TimeOfDay.cs b/Assets/_scripts/TimeOfDay.cs
new file mode 100644
index 0000000..76bdb68
--- /dev/null
+++ b/Assets/_scripts/TimeOfDay.cs
@@ -0,0 +1,24 @@
+using UnityEngine;
+using System.Collections;
+
+public class TimeOfDay : MonoBehaviour {
+
+ public float _currentTime = 0.0f;
+ public float timeScale = 2.0f;
+ public GameObject timeTarget;
+
+ // Use this for initialization
+ void Start () {
+
+ }
+
+ // Update is called once per frame
+ void Update () {
+ _currentTime += Time.deltaTime * timeScale;
+ if (_currentTime > 1440.0f) {
+ _currentTime -= 1440.0f;
+ }
+
+ timeTarget.renderer.material.SetFloat ("_CurrentTime", _currentTime);
+ }
+}
\ No newline at end of file
diff --git a/Assets/_scripts/TimeOfDay.cs.meta b/Assets/_scripts/TimeOfDay.cs.meta
new file mode 100644
index 0000000..94ab602
--- /dev/null
+++ b/Assets/_scripts/TimeOfDay.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: eaa8d2efa513b457fac65d98c67dc152
+MonoImporter:
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+ icon: {instanceID: 0}
+ userData:
diff --git a/Assets/_scripts/WalkController.cs b/Assets/_scripts/WalkController.cs
new file mode 100644
index 0000000..c8165a1
--- /dev/null
+++ b/Assets/_scripts/WalkController.cs
@@ -0,0 +1,34 @@
+using UnityEngine;
+using System.Collections;
+
+public class WalkController : MonoBehaviour {
+
+ public float maxSpeed = 3;
+ private bool facingRight = true;
+ public float velocity = 0;
+
+ // Use this for initialization
+ void Start () {
+
+ }
+
+ // Update is called once per frame
+ void FixedUpdate () {
+ float move = Input.GetAxis ("Horizontal");
+ velocity = move * maxSpeed;
+
+ if (velocity > 0 && !facingRight) {
+ Flip ();
+ } else if (velocity < 0 && facingRight) {
+ Flip ();
+ }
+ }
+
+ void Flip () {
+ facingRight = !facingRight;
+
+ Vector3 theScale = transform.localScale;
+ theScale.x *= -1;
+ transform.localScale = theScale;
+ }
+}
diff --git a/Assets/_scripts/WalkController.cs.meta b/Assets/_scripts/WalkController.cs.meta
new file mode 100644
index 0000000..b1b1598
--- /dev/null
+++ b/Assets/_scripts/WalkController.cs.meta
@@ -0,0 +1,8 @@
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+ icon: {instanceID: 0}
+ userData:
diff --git a/Assets/_shaders.meta b/Assets/_shaders.meta
new file mode 100644
index 0000000..55ab670
--- /dev/null
+++ b/Assets/_shaders.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: 495c4f6f192f448348fe564319dab98e
+folderAsset: yes
+DefaultImporter:
+ userData:
diff --git a/Assets/_shaders/CirclesMask.shader b/Assets/_shaders/CirclesMask.shader
new file mode 100644
index 0000000..e53d1d7
--- /dev/null
+++ b/Assets/_shaders/CirclesMask.shader
@@ -0,0 +1,40 @@
+Shader "Tutorials/WindowCoordinates/CirclesMask" {
+ Properties {
+ _CirclesX("Circles In X", Float) = 20
+ _CirclesY("Circles In Y", Float) = 20
+ _Fade("Fade", Range(0.1,1.0)) = 0.5
+ }
+
+ SubShader {
+ Pass {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma target 3.0
+
+ #include "UnityCG.cginc"
+
+ uniform float _CirclesX;
+ uniform float _CirclesY;
+ uniform float _Fade;
+
+ float4 vert(appdata_base v) : POSITION {
+ return mul(UNITY_MATRIX_MVP, v.vertex);
+ }
+
+ float4 frag(float4 sp:WPOS) : COLOR {
+ float2 wcoord = sp.xy/_ScreenParams.xy;
+ float4 color;
+ if (length(fmod(float2(_CirclesX*wcoord.x,_CirclesY*wcoord.y),2.0)-1.0)<_Fade) {
+ color = float4(sp.xy/_ScreenParams.xy,0.0,1.0);
+ } else {
+ color = float4(0.3,0.3,0.3,1.0);
+ }
+ return color;
+ }
+
+ ENDCG
+ }
+ }
+ FallBack "Diffuse"
+}
diff --git a/Assets/_shaders/CirclesMask.shader.meta b/Assets/_shaders/CirclesMask.shader.meta
new file mode 100644
index 0000000..02878e8
--- /dev/null
+++ b/Assets/_shaders/CirclesMask.shader.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: 93f8759abf2d94caf8ec49e31678bd3c
+ShaderImporter:
+ defaultTextures: []
+ userData:
diff --git a/Assets/_shaders/GradientSky.shader b/Assets/_shaders/GradientSky.shader
new file mode 100644
index 0000000..e68a355
--- /dev/null
+++ b/Assets/_shaders/GradientSky.shader
@@ -0,0 +1,125 @@
+Shader "Nature/Sky/GradientSky" {
+
+ Properties {
+ _UpperMidnightColour("Upper Midnight Colour", Color) = (1,1,1,1)
+ _LowerMidnightColour("Lower Midnight Colour", Color) = (1,1,1,1)
+ _UpperDawnStartColour("Upper Dawn Start Colour", Color) = (1,1,1,1)
+ _LowerDawnStartColour("Lower Dawn Start Colour", Color) = (1,1,1,1)
+ _UpperDawnMidColour("Upper Dawn Mid Colour", Color) = (1,1,1,1)
+ _LowerDawnMidColour("Lower Dawn Mid Colour", Color) = (1,1,1,1)
+ _UpperDawnEndColour("Upper Dawn End Colour", Color) = (1,1,1,1)
+ _LowerDawnEndColour("Lower Dawn End Colour", Color) = (1,1,1,1)
+ _UpperMiddayColour("Upper Midday Colour", Color) = (1,1,1,1)
+ _LowerMiddayColour("Lower Midday Colour", Color) = (1,1,1,1)
+ _UpperDuskStartColour("Upper Dusk Start Colour", Color) = (1,1,1,1)
+ _LowerDuskStartColour("Lower Dusk Start Colour", Color) = (1,1,1,1)
+ _UpperDuskMidColour("Upper Dusk Mid Colour", Color) = (1,1,1,1)
+ _LowerDuskMidColour("Lower Dusk Mid Colour", Color) = (1,1,1,1)
+ _UpperDuskEndColour("Upper Dusk End Colour", Color) = (1,1,1,1)
+ _LowerDuskEndColour("Lower Dusk End Colour", Color) = (1,1,1,1)
+
+ _DawnTime("Dawn Time (mins from midnight)", float) = 360.0
+ _DuskTime("Dusk Time (mins from midnight)", float) = 1140.0
+ _DawnLength("Dawn Length (mins)", float) = 60.0
+ _DuskLength("Dusk Length (mins)", float) = 60.0
+ _CurrentTime("Current Time (mins from midnight)", float) = 360.0
+ }
+
+ SubShader {
+ Pass {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma target 3.0
+
+ #include "UnityCG.cginc"
+
+ struct vertexInput {
+ float4 vertex : POSITION;
+ float4 texcoord0 : TEXCOORD0;
+ };
+
+ struct fragmentInput{
+ float4 position : SV_POSITION;
+ float4 texcoord0 : TEXCOORD0;
+ };
+
+ uniform float4 _UpperMidnightColour;
+ uniform float4 _LowerMidnightColour;
+ uniform float4 _UpperDawnStartColour;
+ uniform float4 _LowerDawnStartColour;
+ uniform float4 _UpperDawnMidColour;
+ uniform float4 _LowerDawnMidColour;
+ uniform float4 _UpperDawnEndColour;
+ uniform float4 _LowerDawnEndColour;
+ uniform float4 _UpperMiddayColour;
+ uniform float4 _LowerMiddayColour;
+ uniform float4 _UpperDuskStartColour;
+ uniform float4 _LowerDuskStartColour;
+ uniform float4 _UpperDuskMidColour;
+ uniform float4 _LowerDuskMidColour;
+ uniform float4 _UpperDuskEndColour;
+ uniform float4 _LowerDuskEndColour;
+
+ uniform float _DawnTime;
+ uniform float _DuskTime;
+ uniform float _DawnLength;
+ uniform float _DuskLength;
+ uniform float _CurrentTime;
+
+ fragmentInput vert(vertexInput i){
+ fragmentInput o;
+ o.position = mul (UNITY_MATRIX_MVP, i.vertex);
+ o.texcoord0 = i.texcoord0;
+ return o;
+ }
+ float4 frag(fragmentInput i) : COLOR {
+
+ float4 top = (1,1,1,1);
+ float4 bot = (1,1,1,1);
+ float ratio = 0;
+
+ if (_CurrentTime < _DawnTime) {
+ ratio = _CurrentTime / _DawnTime;
+ top = lerp(_UpperMidnightColour, _UpperDawnStartColour, ratio);
+ bot = lerp(_LowerMidnightColour, _LowerDawnStartColour, ratio);
+ } else if (_CurrentTime < _DawnTime + (_DawnLength / 2)) {
+ ratio = (_CurrentTime - _DawnTime) / (_DawnLength / 2);
+ top = lerp(_UpperDawnStartColour, _UpperDawnMidColour, ratio);
+ bot = lerp(_LowerDawnStartColour, _LowerDawnMidColour, ratio);
+ } else if (_CurrentTime < _DawnTime + _DawnLength) {
+ ratio = (_CurrentTime - (_DawnTime + (_DawnLength / 2))) / (_DawnLength / 2);
+ top = lerp(_UpperDawnMidColour, _UpperDawnEndColour, ratio);
+ bot = lerp(_LowerDawnMidColour, _LowerDawnEndColour, ratio);
+ } else if (_CurrentTime < 720) {
+ ratio = (_CurrentTime - (_DawnTime + _DawnLength)) / (720 - (_DawnTime + _DawnLength));
+ top = lerp(_UpperDawnEndColour, _UpperMiddayColour, ratio);
+ bot = lerp(_LowerDawnEndColour, _LowerMiddayColour, ratio);
+ } else if (_CurrentTime < _DuskTime) {
+ ratio = (_CurrentTime - 720) / (_DuskTime - 720);
+ top = lerp(_UpperMiddayColour, _UpperDuskStartColour, ratio);
+ bot = lerp(_LowerMiddayColour, _LowerDuskStartColour, ratio);
+ } else if (_CurrentTime < _DuskTime + (_DuskLength / 2)) {
+ ratio = (_CurrentTime - _DuskTime) / (_DuskLength / 2);
+ top = lerp(_UpperDuskStartColour, _UpperDuskMidColour, ratio);
+ bot = lerp(_LowerDuskStartColour, _LowerDuskMidColour, ratio);
+ } else if (_CurrentTime < _DuskTime + _DuskLength) {
+ ratio = (_CurrentTime - (_DuskTime + (_DuskLength / 2))) / (_DuskLength / 2);
+ top = lerp(_UpperDuskMidColour, _UpperDuskEndColour, ratio);
+ bot = lerp(_LowerDuskMidColour, _LowerDuskEndColour, ratio);
+ } else {
+ ratio = (_CurrentTime - (_DuskTime + _DuskLength)) / (1440 - (_DuskTime + _DuskLength));
+ top = lerp(_UpperDuskEndColour, _UpperMidnightColour, ratio);
+ bot = lerp(_LowerDuskEndColour, _LowerMidnightColour, ratio);
+ }
+
+ float topValue = 1 - i.texcoord0.y;
+ float bottomValue = i.texcoord0.y;
+ float3 mixedRGB = (top.rgb *topValue) + (bot.rgb * bottomValue);
+ return float4(mixedRGB,1.0);
+ }
+
+ ENDCG
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/_shaders/GradientSky.shader.meta b/Assets/_shaders/GradientSky.shader.meta
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index 0000000..75d8eb4
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+++ b/Assets/_shaders/GradientSky.shader.meta
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diff --git a/Assets/_shaders/Vignetting.shader b/Assets/_shaders/Vignetting.shader
new file mode 100644
index 0000000..e3db602
--- /dev/null
+++ b/Assets/_shaders/Vignetting.shader
@@ -0,0 +1,25 @@
+Shader "Tutorials/WindowCoordinates/Vignetting" {
+ SubShader {
+ Pass {
+
+ CGPROGRAM
+
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma target 3.0
+
+ #include "UnityCG.cginc"
+
+ float4 vert(appdata_base v) : POSITION {
+ return mul (UNITY_MATRIX_MVP, v.vertex);
+ }
+
+ float4 frag(float4 sp:WPOS) : COLOR {
+ float2 wcoord = sp.xy/_ScreenParams.xy;
+ float vig = clamp(3.0 * length(wcoord-0.5),0.0,1.0);
+ return lerp (float4(wcoord,0.0,1.0),float4(0.3,0.3,0.3,0.1),vig);
+ }
+ ENDCG
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/_shaders/Vignetting.shader.meta b/Assets/_shaders/Vignetting.shader.meta
new file mode 100644
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+++ b/Assets/_shaders/Vignetting.shader.meta
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+fileFormatVersion: 2
+guid: 6973f0fc0f6274bcdb458a3f494884ba
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diff --git a/Assets/_shaders/WindowCoordinates.shader b/Assets/_shaders/WindowCoordinates.shader
new file mode 100644
index 0000000..7cf3cde
--- /dev/null
+++ b/Assets/_shaders/WindowCoordinates.shader
@@ -0,0 +1,25 @@
+Shader "Tutorials/WindowCoordinates/Base" {
+ SubShader {
+ Pass {
+ CGPROGRAM
+
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma target 3.0
+
+ #include "UnityCG.cginc"
+
+ float4 vert(appdata_base v) : POSITION {
+ return mul(UNITY_MATRIX_MVP, v.vertex);
+ }
+
+ fixed4 frag(float4 sp:WPOS) : COLOR {
+ return fixed4(sp.xy/_ScreenParams.xy,0.0,1.0);
+ }
+
+ ENDCG
+ }
+ }
+
+ Fallback "Diffuse"
+}
diff --git a/Assets/_shaders/WindowCoordinates.shader.meta b/Assets/_shaders/WindowCoordinates.shader.meta
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+++ b/Walkies-csharp.sln
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+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2008
+
+Project("{3ABB6C94-EF1C-C23A-C2CF-2B68ABAB60D8}") = "Walkies", "Assembly-CSharp-vs.csproj", "{0D1BAEDA-B6E6-7C3B-07EB-86D91BDB751B}"
+EndProject
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+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {0D1BAEDA-B6E6-7C3B-07EB-86D91BDB751B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {0D1BAEDA-B6E6-7C3B-07EB-86D91BDB751B}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {0D1BAEDA-B6E6-7C3B-07EB-86D91BDB751B}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {0D1BAEDA-B6E6-7C3B-07EB-86D91BDB751B}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
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+ StartupItem = Assembly-CSharp.csproj
+ Policies = $0
+ $0.TextStylePolicy = $1
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+ $3.EolMarker = Unix
+ $3.inheritsSet = Mono
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+ $3.scope = text/plain
+ EndGlobalSection
+
+EndGlobal
diff --git a/Walkies.sln b/Walkies.sln
new file mode 100644
index 0000000..33b01bd
--- /dev/null
+++ b/Walkies.sln
@@ -0,0 +1,45 @@
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2008
+
+Project("{3ABB6C94-EF1C-C23A-C2CF-2B68ABAB60D8}") = "Walkies", "Assembly-CSharp.csproj", "{0D1BAEDA-B6E6-7C3B-07EB-86D91BDB751B}"
+EndProject
+Project("{3ABB6C94-EF1C-C23A-C2CF-2B68ABAB60D8}") = "Walkies", "Assembly-UnityScript-firstpass.unityproj", "{518A6BAD-8562-4C55-BEBA-73AF47F7DB72}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {0D1BAEDA-B6E6-7C3B-07EB-86D91BDB751B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {0D1BAEDA-B6E6-7C3B-07EB-86D91BDB751B}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {0D1BAEDA-B6E6-7C3B-07EB-86D91BDB751B}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {0D1BAEDA-B6E6-7C3B-07EB-86D91BDB751B}.Release|Any CPU.Build.0 = Release|Any CPU
+ {518A6BAD-8562-4C55-BEBA-73AF47F7DB72}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {518A6BAD-8562-4C55-BEBA-73AF47F7DB72}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {518A6BAD-8562-4C55-BEBA-73AF47F7DB72}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {518A6BAD-8562-4C55-BEBA-73AF47F7DB72}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(MonoDevelopProperties) = preSolution
+ StartupItem = Assembly-CSharp.csproj
+ Policies = $0
+ $0.TextStylePolicy = $1
+ $1.inheritsSet = null
+ $1.scope = text/x-csharp
+ $0.CSharpFormattingPolicy = $2
+ $2.inheritsSet = Mono
+ $2.inheritsScope = text/x-csharp
+ $2.scope = text/x-csharp
+ $0.TextStylePolicy = $3
+ $3.FileWidth = 120
+ $3.TabWidth = 4
+ $3.EolMarker = Unix
+ $3.inheritsSet = Mono
+ $3.inheritsScope = text/plain
+ $3.scope = text/plain
+ EndGlobalSection
+
+EndGlobal
diff --git a/Walkies.userprefs b/Walkies.userprefs
new file mode 100644
index 0000000..398dbed
--- /dev/null
+++ b/Walkies.userprefs
@@ -0,0 +1,12 @@
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file