diff --git a/README.md b/README.md
index f3dd90e..f4f0836 100644
--- a/README.md
+++ b/README.md
@@ -1,10 +1,10 @@
![Active YES](https://img.shields.io/badge/Active-YES-green.svg)
![Version](https://img.shields.io/badge/version-0.5.3-orange.svg)
-# [BETAZONE](https://jolav.github.io/betazone) ![logo](https://github.com/jolav/betazone/blob/master/www/assets/idea64.png?raw=true)
+# [BETAZONE](https://jolav.github.io/betazone) ![logo](https://github.com/jolav/betazone/blob/master/assets/idea64.png?raw=true)
-### ![logo](https://raw.githubusercontent.com/jolav/betazone/master/www/assets/doc48.png) **API DOC**
+### ![logo](https://raw.githubusercontent.com/jolav/betazone/master/assets/doc48.png) **API DOC**
Betazone API documentation
- Version
@@ -15,51 +15,51 @@ Betazone API documentation
-### ![logo](https://raw.githubusercontent.com/jolav/betazone/master/www/assets/map48.png) **MAP GENERATOR**
+### ![logo](https://raw.githubusercontent.com/jolav/betazone/master/assets/map48.png) **MAP GENERATOR**
Procedural Map Generator using Voronoi diagram with Euclidean, Manhattan and Minkowski Metrics
**[LIVE DEMO](https://jolav.github.io/betazone/mapGenerator/mapGen.html)**
-![Example](https://github.com/jolav/betazone/blob/master/www/assets/mapGen.png?raw=true)
+![Example](https://github.com/jolav/betazone/blob/master/assets/mapGen.png?raw=true)
-### ![logo](https://raw.githubusercontent.com/jolav/betazone/master/www/assets/rogue32.png) **DUNGEON MAP GENERATOR**
+### ![logo](https://raw.githubusercontent.com/jolav/betazone/master/assets/rogue32.png) **DUNGEON MAP GENERATOR**
Map Generator using Dungeon-Building Algorithm from roguebasin.
**[LIVE DEMO](https://jolav.github.io/betazone/dungeonMap/dungeonMap.html)**
-![Example](https://github.com/jolav/betazone/blob/master/www/assets/dungeonMap.png?raw=true)
+![Example](https://github.com/jolav/betazone/blob/master/assets/dungeonMap.png?raw=true)
-### ![logo](https://raw.githubusercontent.com/jolav/betazone/master/www/assets/traveller32.png) **TRAVELLING SALESMAN PROBLEM**
+### ![logo](https://raw.githubusercontent.com/jolav/betazone/master/assets/traveller32.png) **TRAVELLING SALESMAN PROBLEM**
Given a list of cities and the distances between each pair of cities, what is he shortest possible route that visits each city at least once and returns to the origin city.
**[LIVE DEMO](https://jolav.github.io/betazone/tsp/travelling.html)**
-![Example](https://github.com/jolav/betazone/blob/master/www/assets/travelling.png?raw=true)
+![Example](https://github.com/jolav/betazone/blob/master/assets/travelling.png?raw=true)
-### ![logo](https://raw.githubusercontent.com/jolav/betazone/master/www/assets/life48.png) **JOHN CONWAY'S GAME OF LIFE**
+### ![logo](https://raw.githubusercontent.com/jolav/betazone/master/assets/life48.png) **JOHN CONWAY'S GAME OF LIFE**
**[LIVE DEMO](https://jolav.github.io/betazone/game-of-life/life.html)**
-![Example](https://github.com/jolav/betazone/blob/master/www/assets/gameOfLife.png?raw=true)
+![Example](https://github.com/jolav/betazone/blob/master/assets/gameOfLife.png?raw=true)
-### ![logo](https://github.com/jolav/betazone/blob/master/www/assets/tetris32.png?raw=true) **TETRIS**
+### ![logo](https://github.com/jolav/betazone/blob/master/assets/tetris32.png?raw=true) **TETRIS**
**[PLAY NOW](https://jolav.github.io/betazone/tetris/tetris.html)** the great "classic" game and beat the high score
-### ![logo](https://github.com/jolav/betazone/blob/master/www/assets/stock32.png?raw=true) **STANDARD & POORS 500 REAL TIME**
+### ![logo](https://github.com/jolav/betazone/blob/master/assets/stock32.png?raw=true) **STANDARD & POORS 500 REAL TIME**
**UPDATE 2020-07-31** IEX CLOUD FREE DATA DEPLETED. Looking for some other data resources
@@ -67,7 +67,7 @@ Stock values real time.
Updates every 1 seg
-![Example](https://github.com/jolav/betazone/blob/master/www/assets/sp500Ex.png?raw=true)
+![Example](https://github.com/jolav/betazone/blob/master/assets/sp500Ex.png?raw=true)