diff --git a/README.md b/README.md index f3dd90e..f4f0836 100644 --- a/README.md +++ b/README.md @@ -1,10 +1,10 @@ ![Active YES](https://img.shields.io/badge/Active-YES-green.svg) ![Version](https://img.shields.io/badge/version-0.5.3-orange.svg) -# [BETAZONE](https://jolav.github.io/betazone) ![logo](https://github.com/jolav/betazone/blob/master/www/assets/idea64.png?raw=true) +# [BETAZONE](https://jolav.github.io/betazone) ![logo](https://github.com/jolav/betazone/blob/master/assets/idea64.png?raw=true) -### ![logo](https://raw.githubusercontent.com/jolav/betazone/master/www/assets/doc48.png) **API DOC** +### ![logo](https://raw.githubusercontent.com/jolav/betazone/master/assets/doc48.png) **API DOC** Betazone API documentation - Version @@ -15,51 +15,51 @@ Betazone API documentation
-### ![logo](https://raw.githubusercontent.com/jolav/betazone/master/www/assets/map48.png) **MAP GENERATOR** +### ![logo](https://raw.githubusercontent.com/jolav/betazone/master/assets/map48.png) **MAP GENERATOR** Procedural Map Generator using Voronoi diagram with Euclidean, Manhattan and Minkowski Metrics **[LIVE DEMO](https://jolav.github.io/betazone/mapGenerator/mapGen.html)** -![Example](https://github.com/jolav/betazone/blob/master/www/assets/mapGen.png?raw=true) +![Example](https://github.com/jolav/betazone/blob/master/assets/mapGen.png?raw=true)
-### ![logo](https://raw.githubusercontent.com/jolav/betazone/master/www/assets/rogue32.png) **DUNGEON MAP GENERATOR** +### ![logo](https://raw.githubusercontent.com/jolav/betazone/master/assets/rogue32.png) **DUNGEON MAP GENERATOR** Map Generator using Dungeon-Building Algorithm from roguebasin. **[LIVE DEMO](https://jolav.github.io/betazone/dungeonMap/dungeonMap.html)** -![Example](https://github.com/jolav/betazone/blob/master/www/assets/dungeonMap.png?raw=true) +![Example](https://github.com/jolav/betazone/blob/master/assets/dungeonMap.png?raw=true)
-### ![logo](https://raw.githubusercontent.com/jolav/betazone/master/www/assets/traveller32.png) **TRAVELLING SALESMAN PROBLEM** +### ![logo](https://raw.githubusercontent.com/jolav/betazone/master/assets/traveller32.png) **TRAVELLING SALESMAN PROBLEM** Given a list of cities and the distances between each pair of cities, what is he shortest possible route that visits each city at least once and returns to the origin city. **[LIVE DEMO](https://jolav.github.io/betazone/tsp/travelling.html)** -![Example](https://github.com/jolav/betazone/blob/master/www/assets/travelling.png?raw=true) +![Example](https://github.com/jolav/betazone/blob/master/assets/travelling.png?raw=true)
-### ![logo](https://raw.githubusercontent.com/jolav/betazone/master/www/assets/life48.png) **JOHN CONWAY'S GAME OF LIFE** +### ![logo](https://raw.githubusercontent.com/jolav/betazone/master/assets/life48.png) **JOHN CONWAY'S GAME OF LIFE** **[LIVE DEMO](https://jolav.github.io/betazone/game-of-life/life.html)** -![Example](https://github.com/jolav/betazone/blob/master/www/assets/gameOfLife.png?raw=true) +![Example](https://github.com/jolav/betazone/blob/master/assets/gameOfLife.png?raw=true)
-### ![logo](https://github.com/jolav/betazone/blob/master/www/assets/tetris32.png?raw=true) **TETRIS** +### ![logo](https://github.com/jolav/betazone/blob/master/assets/tetris32.png?raw=true) **TETRIS** **[PLAY NOW](https://jolav.github.io/betazone/tetris/tetris.html)** the great "classic" game and beat the high score
-### ![logo](https://github.com/jolav/betazone/blob/master/www/assets/stock32.png?raw=true) **STANDARD & POORS 500 REAL TIME** +### ![logo](https://github.com/jolav/betazone/blob/master/assets/stock32.png?raw=true) **STANDARD & POORS 500 REAL TIME** **UPDATE 2020-07-31** IEX CLOUD FREE DATA DEPLETED. Looking for some other data resources @@ -67,7 +67,7 @@ Stock values real time. Updates every 1 seg -![Example](https://github.com/jolav/betazone/blob/master/www/assets/sp500Ex.png?raw=true) +![Example](https://github.com/jolav/betazone/blob/master/assets/sp500Ex.png?raw=true)