-
Notifications
You must be signed in to change notification settings - Fork 12
Expand file tree
/
Copy pathmouse.c
More file actions
90 lines (65 loc) · 1.76 KB
/
mouse.c
File metadata and controls
90 lines (65 loc) · 1.76 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
/*
* mouse.c
* MACT library -to- JonoF's Build Port Mouse Glue
*
* by Jonathon Fowler
*
* Since we don't have the source to the MACT library I've had to
* concoct some magic to glue its idea of controllers into that of
* my Build port.
*
*/
//-------------------------------------------------------------------------
/*
Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#include "types.h"
#include "mouse.h"
#include "compat.h"
#include "baselayer.h"
boolean MOUSE_Init( void )
{
initmouse();
return ((inputdevices & 2) == 2);
}
void MOUSE_Shutdown( void )
{
uninitmouse();
}
void MOUSE_ShowCursor( void )
{
}
void MOUSE_HideCursor( void )
{
}
int32 MOUSE_GetButtons( void )
{
int32 buttons;
readmousebstatus(&buttons);
return buttons;
}
int32 MOUSE_ClearButton( int32 b )
{
return (mouseb &= ~b);
}
void MOUSE_GetPosition( int32*x, int32*y )
{
(void)x; (void)y;
}
void MOUSE_GetDelta( int32*x, int32*y )
{
readmousexy(x,y);
}