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vec2.go
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package vec2
import "math"
type Vector struct {
X, Y float64
}
func (self *Vector) Add(other Vector) {
self.X += other.X
self.Y += other.Y
}
func (self *Vector) Sub(other Vector) {
self.X -= other.X
self.Y -= other.Y
}
func (self *Vector) Mul(other float64) {
self.X *= other
self.Y *= other
}
func (self Vector) Dot(other Vector) float64 {
return self.X*other.X + self.Y*other.Y
}
func (self Vector) Cross(other Vector) float64 {
return self.X*other.Y - self.Y*other.X
}
func (self Vector) Crossf(other float64) Vector {
return Vector{-self.Y * other, self.X * other}
}
func (self Vector) LengthSquared() float64 {
return self.X*self.X + self.Y*self.Y
}
func (self Vector) Length() float64 {
return math.Sqrt(self.LengthSquared())
}
func (self *Vector) Normalize() {
self.Mul(1 / self.Length())
}
func (self Vector) Normalized() Vector {
return Mul(self, 1/self.Length())
}
func (v Vector) Plus(v2 Vector) Vector {
return Add(v, v2)
}
func (v Vector) Minus(v2 Vector) Vector {
return Sub(v, v2)
}
func (v Vector) Times(r float64) Vector {
return Mul(v, r)
}
func Add(v, u Vector) Vector {
return Vector{v.X + u.X, v.Y + u.Y}
}
func Sub(v, u Vector) Vector {
return Vector{v.X - u.X, v.Y - u.Y}
}
func Mul(v Vector, r float64) Vector {
return Vector{v.X * r, v.Y * r}
}