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Update docs for Phases 21-25 completion, add input/procgen import maps
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Add Phase 24 (Isometric & Hex Grids), restructure parallel batch
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Add Phase 21: MCP-First Developer Experience to roadmap
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Regenerate arcane.d.ts with mouse button API
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Fix version to v0.8.1 (patch release)
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Update CHANGELOG for v0.9.0
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Add mouse button input API
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Bump to v0.8.0
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Document new skills and custom agents in agent-tooling.md
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Update user-facing assets: package names, demo count, Phase 17-19 docs
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Fix MSDF text rendering: use linear texture format for SDF atlas
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Fix registerAgent call in MSDF demo: add getState/setState
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Horizontal polish: barrel imports, CLAUDE.md updates
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Update roadmap: check off Phase 18-19 deliverables and success criteria
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Update README to Phase 19, remove stale examples/ directory
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Regenerate arcane.d.ts with setGIQuality declarations
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Improve GI: HDR scene texture, additive compose, quality API
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Modernize all demos: barrel imports, UI widgets, modern API patterns
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Delete .arcane/snapshots directory
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Fix tilemap showcase: correct drawText signature and getViewportSize …
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Fix getViewportSize() destructuring in tilemap showcase demo
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Bump to v0.7.0
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Add detailed composite rendering to isometric dungeon demo
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Fix isometric mouse picking offset by half tile height
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Update docs and declarations for Phases 14-16
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