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Import_Geo.cpp
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/***********************************************
* $author: javery
* $date : 10 Nov 01
* $descp : Routines to import data from AutoDesk 3D-
* Studio Max ( thanks to By Jeff Lewis ([email protected]) for the file spec )
* $path : C:\Program Files\Microsoft Visual Studio\MyProjects\KaosDemoEngine\Import_geo.h
* $ver : 0.0.0
***********************************************/
#include "import_geo.h"
#include "vector.h"
#include "polygon.h"
#include "util_end_h.h"
#include "mth_common.h"
#include <stdio.h>
#include <memory.h>
#include <assert.h>
static k_word chunkIDs[]=
{ 0xAFFF , 0x0100 , 0x3E3D , 0x7012 , 0x7011 , 0x7020 ,
0x7001 , 0x1200 , 0x2100 , 0x4000 , 0x4010 , 0x4011 ,
0x4012 , 0x4013 , 0x4014 , 0x4015 , 0x4016 , 0x4017 ,
0x4100 , 0x4110 , 0x4111 , 0x4120 , 0x4130 , 0x4131 ,
0x4140
};
static k_word IG_3DS_ReturnVersionNumber( FILE* p3DS_BinFile )
{
long currentOffset = ftell( p3DS_BinFile );
k_word version = UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile , IG_3DS_VERSION_OFFSET );
fseek( p3DS_BinFile , currentOffset , SEEK_SET );
return version;
}
static long IG_3DS_SkipChunk( k_word chunkID , FILE* p3DS_BinFile )
// there is a certain way that this is to be used...
{
long chunkLenght=0,fileOffset = IG_3DS_FindChunkID( chunkID , p3DS_BinFile );
chunkLenght = UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile , ftell( p3DS_BinFile ) );
if( fileOffset == 0xFFFFFFFF )
{
return ftell( p3DS_BinFile ); // I am sorry, but that one doesn't exsist
}
fseek( p3DS_BinFile , chunkLenght , SEEK_SET );
return ftell( p3DS_BinFile );
}
static long IG_3DS_SkipToChunk( k_word chunkID , FILE* p3DS_BinFile )
{
int index = 0;
k_word what=0;
long fileOffset=0;
while( what != chunkID )
{
IG_3DS_SkipChunk( chunkIDs[ index ] , p3DS_BinFile );
what = chunkIDs[ index++ ];
fileOffset = ftell( p3DS_BinFile );
}
return ftell( p3DS_BinFile );
}
static long IG_3DS_FindChunkID( k_word chunkID , FILE* p3DS_BinFile )
// a searching we will go.....
{
long currentOffset = ftell( p3DS_BinFile );
rewind( p3DS_BinFile );
long fileLenght = UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile , 2 );
fseek( p3DS_BinFile , currentOffset , SEEK_SET );
for(long index = currentOffset;index < (fileLenght/*-currentOffset*/);index++)
{
if( UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile ,index ) == chunkID )
{
return ftell( p3DS_BinFile);
}
}
for(index = currentOffset+1;index < (fileLenght/*-currentOffset*/);index++)
{
if( UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile , index ) == chunkID )
{
return ftell( p3DS_BinFile );
}
}
return 0xFFFFFFFF;
}
static void IG_3DS_LoadTexture( Model_t* pMod , FILE* p3DS_BinFile )
{
// maintain file pointer here if necessary...But for now, I dont care.
long currentOffset = ftell(p3DS_BinFile);
k_word vertexCount = 0;
rewind( p3DS_BinFile );
//k_word fileLenght = UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile , 2 );
//fseek(p3DS_BinFile,currentOffset,SEEK_SET);
k_word fileRead=0;
long textureChunkOffset=0;
// for(long index=currentOffset;index<(fileLenght-currentOffset);index++)
for(long index=0;/*index<fileLenght*/;index++)
{
fileRead = UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile , index );
if( fileRead == IG_3DS_ID_MAPPING_COORDS )
{
// Now check to see if this is the right chunk or not....
fseek( p3DS_BinFile , 4 , SEEK_CUR );
vertexCount = UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile , ftell(p3DS_BinFile) );
if( vertexCount == pMod->vectCount )
{
textureChunkOffset = ftell( p3DS_BinFile );
break;
}
}
}
fseek( p3DS_BinFile , textureChunkOffset , SEEK_SET );
for(int tIndex = 0;tIndex < pMod->vectCount;tIndex++)
{
fread(&pMod->vectors[ tIndex ].uComponent , sizeof(float),1,p3DS_BinFile);
fread(&pMod->vectors[ tIndex ].vComponent , sizeof(float),1,p3DS_BinFile);
}
}
static void IG_3DS_LoadChildren( Model_t* pMod , FILE* p3DS_BinFile )
{
rewind( p3DS_BinFile );
k_word fileLenght = UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile , 2 );
rewind( p3DS_BinFile );
char tempName[32];
long objOffsets[ENT_M_MAX_CHILDREN]; // I hate code like this...
Model_t* pCurrentChild=NULL;
for(long index=0,index2=0;index < fileLenght;index++)
{
k_word fileRead = UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile , index );
if( fileRead == IG_3DS_ID_OBJECT )
{
fseek( p3DS_BinFile , 4 , SEEK_CUR );
do
{
index++; // keep the file pointer updated
tempName[index2++] = fgetc(p3DS_BinFile);
}while( (tempName[index2-1] != 0) && (index2 < 32));
fileRead = UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile , ftell(p3DS_BinFile) );
if( fileRead == IG_3DS_ID_OBJECT_MESH )
{
fseek( p3DS_BinFile , 4 , SEEK_CUR );
fileRead = UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile , ftell(p3DS_BinFile ) );
if( fileRead == IG_3DS_ID_VERTEX_ARRAY )
{
pModel_t pChild = ENT_M_AddChild( pMod );
memcpy( pChild->objectName , tempName , sizeof(char)*32 );
objOffsets[ pMod->childCount++ ] = ftell( p3DS_BinFile );
}
}
index2=0;
}
}
pCurrentChild = pMod->pChildren;
for(int __index=0;__index<pMod->childCount;__index++)
{
fseek( p3DS_BinFile , objOffsets[ __index ] , SEEK_SET );
pCurrentChild->hasChildren = k_false;
pCurrentChild->childCount = 0;
IG_3DS_LoadObject( pCurrentChild , p3DS_BinFile );
pCurrentChild = pCurrentChild->pChildren;
}
}
static void IG_3DS_LoadObject( Model_t* pObject , FILE* p3DS_BinFile )
// Dear god this is an awful hack....
{
k_word vCount = 0,
pCount = 0,
version = pObject->Version = IG_3DS_ReturnVersionNumber( p3DS_BinFile );
int dummy = 0; // dummy is to hold an superflous file read
long vectorOffset = IG_3DS_FindChunkID( IG_3DS_ID_VERTEX_ARRAY , p3DS_BinFile ),
polyOffset = IG_3DS_FindChunkID( IG_3DS_ID_FACE_INDICIES , p3DS_BinFile ),
currentOffset = ftell( p3DS_BinFile );
// first load in the vectors...
fseek( p3DS_BinFile , vectorOffset , SEEK_SET );
fread(&dummy,sizeof(int),1,p3DS_BinFile );
pObject->vectCount = vCount = UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile , ftell( p3DS_BinFile ) ),
pObject->vectors = new Vect3_t[ vCount ];
pObject->pVectors = new Vect3_t*[vCount];
for( int index = 0;index < vCount;index++)
{
fread( &pObject->vectors[ index ].xComponent , sizeof(float) , 1 , p3DS_BinFile );
/* Note that the strange 3ds y/z swap is accounted for */
fread( &pObject->vectors[ index ].zComponent , sizeof(float) , 1 , p3DS_BinFile );
fread( &pObject->vectors[ index ].yComponent , sizeof(float) , 1 , p3DS_BinFile );
pObject->vectors[ index ].wComponent = 1;
pObject->pVectors[ index ] = &pObject->vectors[ index ];
}
rewind( p3DS_BinFile );
// Now load in the polygons...
fseek( p3DS_BinFile , polyOffset , SEEK_SET );
fread(&dummy,sizeof(int),1,p3DS_BinFile );
pCount = pObject->polyCount = UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile , ftell( p3DS_BinFile ) );
pObject->polygons = new Poly_t[ pCount ];
pObject->pModelFaces = new pPoly_t[ pCount ];
for( index = 0;index < pCount;index++)
{
int index01 = UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile , ftell( p3DS_BinFile ) ),
index02 = UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile , ftell( p3DS_BinFile ) ),
index03 = UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile , ftell( p3DS_BinFile ) ),
// consider adding an element in Poly_t to support this flag
index3DS = UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile , ftell( p3DS_BinFile ) );
// This may cause a problem if I decide to decompose plain meshes into quad strips....
MTP_AllocTri( &pObject->polygons[index] );
pObject->polygons[ index ].pVerticies[ 0 ] = pObject->pVectors[ index01 ];
pObject->polygons[ index ].pVerticies[ 1 ] = pObject->pVectors[ index02 ];
pObject->polygons[ index ].pVerticies[ 2 ] = pObject->pVectors[ index03 ];
pObject->polygons[index].Normal = MTP_MakeNormal( &pObject->polygons[ index ] );
MTV_Normalize( pObject->polygons[index].Normal );
pObject->pModelFaces[ index ] = &pObject->polygons[ index ];
}
// Now load in the texture space coordinates
// IG_3DS_LoadTexture( pObject , p3DS_BinFile ); // THIS NEEDS TO BECOME CONDITIONAL TO PREVENT CRASHING...
if( pObject->hasChildren && (pObject == pObject->Parent) )
{
// IG_3DS_LoadChildren( pObject , p3DS_BinFile );
}
// More to come ( next comes materials methinks.... )
// added on 31 nov 02
// load in keyframe stuff.
// IG_3DS_LoadGlobalKeyframeData( p3DS_BinFile , &pObject->keyframeData.globalKeyframe );
// IG_3DS_InitKeyframes( &pObject->keyframeData );
// IG_3DS_LoadKeyframeData( p3DS_BinFile , &pObject->keyframeData );
}
void IG_3DS_LoadObject( Model_t* pObject , char* sFileName )
{
FILE* p3DS_BinFile = fopen( sFileName , "rb");
if( p3DS_BinFile == NULL )
{
MessageBox( NULL , "Unable to find the specified object file","IG_3DS_LoadObject fault" , MB_OK );
PostQuitMessage( 0 );
return;
}
else
{
IG_3DS_LoadObject( pObject , p3DS_BinFile );
fclose( p3DS_BinFile );
}
}
static void IG_3DS_LoadGlobalKeyframeData( FILE* p3DS_BinFile , p3DS_GlobalKeyframe_t pgKeyframe )
{
rewind( p3DS_BinFile );
// find those offsets...
long gblOffset = IG_3DS_FindChunkID( IG_3DS_KEYFRAME_GBL_HEADER , p3DS_BinFile ),
actOffset = IG_3DS_FindChunkID( IG_3DS_KEYFRAME_GBL_ACT_SEG , p3DS_BinFile ),
frmOffset = IG_3DS_FindChunkID( IG_3DS_KEYFRAME_GBL_CURR_FRAME , p3DS_BinFile );
// load global stuff
fseek( p3DS_BinFile , gblOffset , SEEK_SET );
pgKeyframe->keyfrmVer = UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile , ftell(p3DS_BinFile) );
fread( pgKeyframe->sceneName , sizeof(k_byte) , 13 , p3DS_BinFile );
pgKeyframe->animationLenght = UTL_SwitchEndian_ReadDWordFromFile( p3DS_BinFile , ftell(p3DS_BinFile) );
// load active segment stuff
fseek( p3DS_BinFile , actOffset, SEEK_SET );
// do any empty read from this undocumented data value found... <-- TRY AND FIND OUT WHAT THIS REALY MEANS..
UTL_SwitchEndian_ReadDWordFromFile( p3DS_BinFile );
pgKeyframe->initFrame = UTL_SwitchEndian_ReadDWordFromFile( p3DS_BinFile , ftell(p3DS_BinFile) );
pgKeyframe->termFrame = UTL_SwitchEndian_ReadDWordFromFile( p3DS_BinFile , ftell(p3DS_BinFile) );
// load the initial frame
fseek( p3DS_BinFile , frmOffset , SEEK_SET );
UTL_SwitchEndian_ReadDWordFromFile( p3DS_BinFile ); // <-- SAME THING GOES FOR THIS HERE.
pgKeyframe->initCurrFrame = UTL_SwitchEndian_ReadDWordFromFile( p3DS_BinFile , ftell(p3DS_BinFile) );
}
static void IG_3DS_InitKeyframes( pKeyframeData_t pKeyframe )
{
// allocate space for the key frames.
pKeyframe->pPositionTracks = new PositionTrack_t[ pKeyframe->globalKeyframe.animationLenght ];
pKeyframe->pRotationTracks = new RotationTrack_t[ pKeyframe->globalKeyframe.animationLenght ];
}
static void IG_3DS_LoadKeyframeData( FILE* p3DS_BinFile , pKeyframeData_t keyframeData )
// yes.... this qualifies as a hideous hack....
{
// same-old same-o... get those offsets..
long objOffset = IG_3DS_FindChunkID( IG_3DS_KEYFRAME_NODE_OBJ , p3DS_BinFile ),
nodeIDOffset = IG_3DS_FindChunkID( IG_3DS_KEYFRAME_NODE_OBJ_NODE_ID , p3DS_BinFile ),
nodeHdrOffset = IG_3DS_FindChunkID( IG_3DS_KEYFRAME_NODE_OBJ_NODE_HDR , p3DS_BinFile ),
pivotOffset = IG_3DS_FindChunkID( IG_3DS_KEYFRAME_NODE_OBJ_PIVOT , p3DS_BinFile ), // this may prove to be of some value
posTrxOffset = IG_3DS_FindChunkID( IG_3DS_KEYFRAME_NODE_OBJ_POS_TRACK , p3DS_BinFile ),
rotTrxOffset = IG_3DS_FindChunkID( IG_3DS_KEYFRAME_NODE_OBJ_ROT_TRACK , p3DS_BinFile ),
sclTrxOffset = IG_3DS_FindChunkID( IG_3DS_KEYFRAME_NODE_OBJ_SCL_TRACK , p3DS_BinFile ),
unkwnObjectRef,unkwnNodeRef,unkwnPivotRef,unkwnPosKeyRef1,unkwnPosKeyRef2,unkwnRotKeyRef1;
k_word tempFlag=0x0000;
rewind( p3DS_BinFile );
// load in this undocumented value
fseek( p3DS_BinFile , objOffset , SEEK_SET );
unkwnObjectRef = UTL_SwitchEndian_ReadDWordFromFile( p3DS_BinFile , ftell(p3DS_BinFile) );
// get the node ID
fseek( p3DS_BinFile , nodeIDOffset, SEEK_SET );
keyframeData->u_NodeID = UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile , ftell(p3DS_BinFile) );
// load in the node header
fseek( p3DS_BinFile , nodeHdrOffset , SEEK_SET );
unkwnNodeRef = UTL_SwitchEndian_ReadDWordFromFile( p3DS_BinFile , ftell(p3DS_BinFile) ); // what is this?
fread( keyframeData->nodeHeader.objName , sizeof(k_byte) , 11 , p3DS_BinFile );
keyframeData->nodeHeader.flagsOne = UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile , ftell(p3DS_BinFile) );
keyframeData->nodeHeader.flagsTwo = UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile , ftell(p3DS_BinFile) );
keyframeData->nodeHeader.parentID = UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile , ftell(p3DS_BinFile) );
// load in pivot point...
fseek( p3DS_BinFile , pivotOffset , SEEK_SET );
unkwnPivotRef = UTL_SwitchEndian_ReadDWordFromFile( p3DS_BinFile , ftell(p3DS_BinFile) );
fread( &keyframeData->modelPivot.xComponent , sizeof(float) , 1 , p3DS_BinFile );
fread( &keyframeData->modelPivot.yComponent , sizeof(float) , 1 , p3DS_BinFile );
fread( &keyframeData->modelPivot.zComponent , sizeof(float) , 1 , p3DS_BinFile );
// load in position tracks ( weeeee!!! )
fseek( p3DS_BinFile , posTrxOffset , SEEK_SET );
// load track header ( note: TrackHeader stored in first array element...)
keyframeData->pPositionTracks[0].posTrackHeader.smoothingFlag = UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile , ftell(p3DS_BinFile) );
keyframeData->pPositionTracks[0].posTrackHeader.unk01 = UTL_SwitchEndian_ReadDWordFromFile( p3DS_BinFile , ftell(p3DS_BinFile) );
keyframeData->pPositionTracks[0].posTrackHeader.unk02 = UTL_SwitchEndian_ReadDWordFromFile( p3DS_BinFile , ftell(p3DS_BinFile) );
keyframeData->pPositionTracks[0].posTrackHeader.trackKeyCount = UTL_SwitchEndian_ReadDWordFromFile( p3DS_BinFile , ftell(p3DS_BinFile) );
// undocumented value.
unkwnPosKeyRef1 = UTL_SwitchEndian_ReadDWordFromFile( p3DS_BinFile , ftell(p3DS_BinFile) );
for(int index=0;index<keyframeData->globalKeyframe.animationLenght;index++)
{
// load key header
keyframeData->pPositionTracks[ index ].posKeyHeader.frameIndex = UTL_SwitchEndian_ReadDWordFromFile( p3DS_BinFile , ftell(p3DS_BinFile) );
tempFlag = UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile , ftell(p3DS_BinFile) );
if( tempFlag & 0x0001 )
{
fread( &keyframeData->pPositionTracks[ index ].posKeyHeader.splineTension , sizeof(float) , 1 , p3DS_BinFile );
}
if( tempFlag & 0x0002 )
{
fread( &keyframeData->pPositionTracks[ index ].posKeyHeader.splineContinuity , sizeof(float) , 1 , p3DS_BinFile );
}
if( tempFlag & 0x0004 )
{
fread( &keyframeData->pPositionTracks[ index ].posKeyHeader.splineBias , sizeof(float) , 1 , p3DS_BinFile );
}
if( tempFlag & 0x0008 )
{
fread( &keyframeData->pPositionTracks[ index ].posKeyHeader.keyEaseToValue , sizeof(float) , 1 , p3DS_BinFile );
}
if( tempFlag & 0x0010 )
{
fread( &keyframeData->pPositionTracks[ index ].posKeyHeader.keyEaseFromValue , sizeof(float) , 1 , p3DS_BinFile);
}
// now load the position key vertex
fread( &keyframeData->pPositionTracks[ index ].trackPositionVector.xComponent , sizeof(float) , 1 , p3DS_BinFile );
// same axis abnomality accounted for here...
fread( &keyframeData->pPositionTracks[ index ].trackPositionVector.zComponent , sizeof(float) , 1 , p3DS_BinFile );
fread( &keyframeData->pPositionTracks[ index ].trackPositionVector.yComponent , sizeof(float) , 1 , p3DS_BinFile );
}
// Load the Rotation Tracks key header
fseek( p3DS_BinFile , rotTrxOffset , SEEK_SET );
keyframeData->pRotationTracks[ 0 ].rotTrackHeader.smoothingFlag = UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile , ftell(p3DS_BinFile) );
keyframeData->pRotationTracks[ 0 ].rotTrackHeader.unk01 = UTL_SwitchEndian_ReadDWordFromFile( p3DS_BinFile , ftell( p3DS_BinFile ) );
keyframeData->pRotationTracks[ 0 ].rotTrackHeader.unk02 = UTL_SwitchEndian_ReadDWordFromFile( p3DS_BinFile , ftell( p3DS_BinFile ) );
keyframeData->pRotationTracks[ 0 ].rotTrackHeader.trackKeyCount = UTL_SwitchEndian_ReadDWordFromFile( p3DS_BinFile , ftell( p3DS_BinFile ) );
// undocumented value.
unkwnRotKeyRef1 = UTL_SwitchEndian_ReadDWordFromFile( p3DS_BinFile , ftell( p3DS_BinFile ) );
for( index = 0; index < keyframeData->globalKeyframe.animationLenght-1;index++)
// be aware that the conditon "keyframeData->pRotationTracks[0].rotTrackHeader.trackKeyCount" may have to be evaluated...
{
keyframeData->pRotationTracks[ index ].rotKeyHeader.frameIndex = UTL_SwitchEndian_ReadDWordFromFile( p3DS_BinFile , ftell(p3DS_BinFile) );
tempFlag = UTL_SwitchEndian_ReadWordFromFile( p3DS_BinFile , ftell(p3DS_BinFile) );
if( tempFlag & 0x0001 )
{
fread( &keyframeData->pRotationTracks[ index ].rotKeyHeader.splineTension , sizeof(float) , 1 , p3DS_BinFile );
}
if( tempFlag & 0x0002 )
{
fread( &keyframeData->pRotationTracks[ index ].rotKeyHeader.splineContinuity , sizeof(float) , 1 , p3DS_BinFile );
}
if( tempFlag & 0x0004 )
{
fread( &keyframeData->pRotationTracks[ index ].rotKeyHeader.splineBias , sizeof(float) , 1 , p3DS_BinFile );
}
if( tempFlag & 0x0008 )
{
fread( &keyframeData->pRotationTracks[ index ].rotKeyHeader.keyEaseToValue , sizeof(float) , 1 , p3DS_BinFile );
}
if( tempFlag & 0x0010 )
{
fread( &keyframeData->pRotationTracks[ index ].rotKeyHeader.keyEaseFromValue , sizeof(float) , 1 , p3DS_BinFile);
}
// convert these values from degrees to radians...
fread( &keyframeData->pRotationTracks[ index ].rotationAngle , sizeof(float) , 1 , p3DS_BinFile );
keyframeData->pRotationTracks[ index ].rotationAngle *= 180 / PI;
fread( &keyframeData->pRotationTracks[ index ].trackRotationVector.xComponent , sizeof(float) , 1 , p3DS_BinFile );
//keyframeData->pRotationTracks[ index ].trackRotationVector.xComponent *= 180 / PI;
fread( &keyframeData->pRotationTracks[ index ].trackRotationVector.zComponent , sizeof(float) , 1 , p3DS_BinFile );
//keyframeData->pRotationTracks[ index ].trackRotationVector.xComponent *= 180 / PI;
fread( &keyframeData->pRotationTracks[ index ].trackRotationVector.yComponent , sizeof(float) , 1 , p3DS_BinFile );
//keyframeData->pRotationTracks[ index ].trackRotationVector.xComponent *= 180 / PI;
}
}