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audio.h
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/************************************************************************************
* audio.h
*
* descp : FMOD/audio interface types/prototypes ( http://www.fmod.org/ )
*
* auth : javery
*
* path : C:\Program Files\Microsoft Visual Studio\MyProjects\PrimaryCubes3D\audio.h
*
* iDate : 10/26/06
* version:
************************************************************************************/
#ifndef __AUDIO_H__
#define __AUDIO_H__
#include "common.h"
#define MAX_FMOD_MUSIC_HANDLES 20
#define MAX_FMOD_SAMPLE_HANDLES 50
#define MAX_FMOD_STREAM_HANDLES 50
// system routines
c_boolean AUD_InitFMOD( int , int );
void AUD_ShutdownFMOD( void );
// user routines
int AUD_LoadSong( char* , c_boolean );
int AUD_LoadSample( char* );
void AUD_PlaySong( int );
void AUD_StopSong( int );
void AUD_FadeOutSong( int );
#endif