-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathboss_3.h
123 lines (93 loc) · 3.47 KB
/
boss_3.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
#ifndef __BOSS_THREE_H__
#define __BOSS_THREE_H__
#include "common.h"
#include "player.h"
#include "map.h"
#include "boss_2.h" // for particle defs.
#define BOSS_THREE_FRAMES 1
#define BOSS_THREE_SPARKYS 2
#define SPARKY_MAX_X_SCALE 20
#define SPARKY_MAX_Y_SCALE 10
#define SPARKY_MIN_LIFESPAN 10
#define SPARKY_MAX_LIFESPAN 10
#define SPARKY_MAX_SPEED 4
#define SPARKY_FRAMES 1
#define SPARKY_GROUND_LEVEL 600
#define SPARKY_LAUNCH_POWER 10
#define SPARKY_LAUNCH_POWER_VARIATION 10
// [ health stuffs ]
#define BOSS_THREE_HEALTH 50000
#define BOSS_THREE_PROJECTILE_STRENGTH 200
#define BOSS_THREE_STRENGTH 200
#define BOSS_THREE_DAMAGE_RESISTANCE 100
#define SPARY_HEALTH 100
#define SPARKY_STRENGTH 50
#define SPARKY_DAMAGE_RESISTANCE 0
// [ states ]
#define BOSS_THREE_STATE_ONE (1<<0)
#define SPARK_STATE_ONE (1<<0)
// [ phases ]
#define BOSS_THREE_INTRO_PHASE 0
#define BOSS_THREE_PHASE_ONE 1
#define BOSS_THREE_PHASE_TWO 2
#define BOSS_THREE_PHASE_THREE 3
#define BOSS_THREE_PHASE_FOUR 4
#define BOSS_THREE_PHASE_FINAL 5
// [ particles ]
#define SPARKY_PARTICLES 20
#define SPARKY_PARTICLE_HISTORY 10
typedef struct Sparky_t
{
Entity_t ent;
int state;
int phase;
int ttl;
int direction;
Particle_t pos;
r_boolean airborne;
float xScale,yScale;
union attribs_t
{
int phases;
r_boolean doingSomething;
void* buf;
void (*ai_callback)( int , int , ... );
};
Particle_t particleHistory[ SPARKY_PARTICLE_HISTORY ][ SPARKY_PARTICLES ];
}*pSparky_t;
typedef struct Boss_3t
{
Entity_t projectiles[ 10 ];
Entity_t head;
Entity_t hand;
int state;
int phase;
// minnions
Sparky_t minnions[ BOSS_THREE_SPARKYS ];
// phase based vars
}*pBoss_3t;
// generic routines
void B3_Spawn( pBoss_3t , pSpawnPoint_t );
r_boolean B3_Kill( pBoss_3t );
void B3_Destroy( pBoss_3t );
r_boolean B3_Run( pBoss_3t , pPlayer_t );
//rendering
void B3_Draw( pBoss_3t );
void Sparky_Draw( pSparky_t );
// [ phases ]
r_boolean B3_RunIntro( pBoss_3t , pPlayer_t );
r_boolean B3_RunPhaseOne( pBoss_3t , pPlayer_t );
r_boolean B3_RunPhaseTwo( pBoss_3t , pPlayer_t );
r_boolean B3_RunPhaseThree( pBoss_3t , pPlayer_t );
r_boolean B3_RunPhaseFour( pBoss_3t , pPlayer_t );
r_boolean B3_RunPhaseFive( pBoss_3t , pPlayer_t );
r_boolean Sparky_RunPhaseOne( pBoss_3t , int , pPlayer_t );
r_boolean Sparky_RunPhaseTwo( pBoss_3t , int , pPlayer_t );
r_boolean Sparky_RunPhaseThree( pBoss_3t , int , pPlayer_t );
r_boolean Sparky_RunPhaseFour( pBoss_3t , int , pPlayer_t );
r_boolean Sparky_RunPhaseFive( pBoss_3t , int , pPlayer_t );
// [ helpers ]
static void Sparky_Spawn( pSparky_t );
static void Sparky_Launch( pSparky_t , int );
static void Sparky_Propel( pSparky_t );
#endif