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input_logger.cpp
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#include <memory.h>
#include <allegro.h>
#include "common.h"
#include "input_logger.h"
/*
** prepars a file for storing a running demo
*/
r_boolean IL_InitDemoFile( pDemoFile_t pDemoFile , char* fileName )
{
pDemoFile->pDemoFile = fopen( fileName , "w" );
if( pDemoFile->pDemoFile == NULL )
// unable to open new file on tgt system
{
ASSERT( pDemoFile->pDemoFile != NULL );
}
else
{
pDemoFile->frames = 0;
}
return r_true;
}
/*
** loads a stored demo file
*/
r_boolean IL_LoadDemoFile( pDemoFile_t pDemoFile , char* fileName )
{
pDemoFile->pDemoFile = fopen( fileName , "r" );
if( pDemoFile->pDemoFile == NULL )
{
// it must not exsists...
ASSERT( pDemoFile->pDemoFile != NULL );
return r_false;
}
else
{
// its all good.
pDemoFile->frames = 0;
}
return r_true;
}
/*
** Logs the current keystates. Note this, structures the demo system is such a way that it is *purely*
** input driven.
*/
void IL_LogFrame( pGame_t pGame , pDemoFile_t pDemoFile )
{
char keyStates[ KEY_MAX ];
memset( (void*)keyStates , 0 , sizeof(char)*KEY_MAX );
if( keyboard_needs_poll() )
{
poll_keyboard();
}
memcpy( keyStates , (void*)key , KEY_MAX );
keyStates[ KEY_LEFT ] = key[ KEY_LEFT ] ? key[ KEY_LEFT ] : 0;
keyStates[ KEY_RIGHT ] = key[ KEY_RIGHT ] ? key[ KEY_RIGHT ] : 0;
keyStates[ KEY_UP ] = key[ KEY_UP ] ? key[ KEY_UP ] : 0;
keyStates[ KEY_DOWN ] = key[ KEY_DOWN ] ? key[ KEY_DOWN ] : 0;
keyStates[ KEY_SPACE ] = key[ KEY_SPACE ] ? key[ KEY_SPACE ] : 0;
keyStates[ KEY_1 ] = key[ KEY_1 ] ? key[ KEY_1 ] : 0;
keyStates[ KEY_2 ] = key[ KEY_2 ] ? key[ KEY_2 ] : 0;
keyStates[ KEY_3 ] = key[ KEY_3 ] ? key[ KEY_3 ] : 0;
keyStates[ KEY_4 ] = key[ KEY_4 ] ? key[ KEY_4 ] : 0;
// only print the keys required for gameplay to the file
fprintf( pDemoFile->pDemoFile , "%d %c %c %c %c %c %c %c %c %c\n" ,
pDemoFile->frames ,
keyStates[ KEY_LEFT ] ,
keyStates[ KEY_RIGHT] ,
keyStates[ KEY_UP ] ,
keyStates[ KEY_DOWN ] ,
keyStates[ KEY_SPACE ] ,
keyStates[ KEY_1 ] ,
keyStates[ KEY_2 ] ,
keyStates[ KEY_3 ] ,
keyStates[ KEY_4 ] );
fflush( pDemoFile->pDemoFile );
pDemoFile->frames++;
}END_OF_FUNCTION( IL_LogFrame )
/*
** takes KEY_MAX chars from demo file and stuffs them into current keystates
** NOTE : due to Allegros asyncronous key state access methods , states req. being
** explicitly set as to retain the values been resets...
*/
r_boolean IL_LoadFrame( pGame_t pGame , pDemoFile_t pDemoFile )
{
char storedKeyStates[ KEY_MAX ];
int frame=0;
int fileReadStatus=0;
memset( (void*)storedKeyStates , 0 , sizeof(char)*KEY_MAX );
fileReadStatus =
fscanf( pDemoFile->pDemoFile , "%d %c %c %c %c %c %c %c %c %c\n" ,
&frame ,
&storedKeyStates[ KEY_LEFT ] ,
&storedKeyStates[ KEY_RIGHT] ,
&storedKeyStates[ KEY_UP ] ,
&storedKeyStates[ KEY_DOWN ] ,
&storedKeyStates[ KEY_SPACE ] ,
&storedKeyStates[ KEY_1 ] ,
&storedKeyStates[ KEY_2 ] ,
&storedKeyStates[ KEY_3 ] ,
&storedKeyStates[ KEY_4 ] );
if( fileReadStatus != EOF )
{
if( storedKeyStates[ KEY_LEFT ] )
{
key[ KEY_LEFT ] = r_true;
}
else
{
key[ KEY_LEFT ] = r_false;
}
if( storedKeyStates[ KEY_RIGHT ] )
{
key[ KEY_RIGHT ] = r_true;
}
else
{
key[ KEY_RIGHT ] = r_false;
}
if( storedKeyStates[ KEY_UP ] )
{
key[ KEY_UP ] = r_true;
}
else
{
key[ KEY_UP ] = r_false;
}
if( storedKeyStates[ KEY_DOWN ] )
{
key[ KEY_DOWN ] = r_true;
}
else
{
key[ KEY_DOWN ] = r_false;
}
if( storedKeyStates[ KEY_SPACE ] )
{
key[ KEY_SPACE ] = r_true;
}
else
{
key[ KEY_SPACE ] = r_false;
}
if( storedKeyStates[ KEY_1 ] )
{
key[ KEY_1 ] = r_true;
}
else
{
key[ KEY_1 ] = r_false;
}
if( storedKeyStates[ KEY_2 ] )
{
key[ KEY_2 ] = r_true;
}
else
{
key[ KEY_2 ] = r_false;
}
if( storedKeyStates[ KEY_3 ] )
{
key[ KEY_3 ] = r_true;
}
else
{
key[ KEY_3 ] = r_false;
}
if( storedKeyStates[ KEY_4 ] )
{
key[ KEY_4 ] = r_true;
}
else
{
key[ KEY_4 ] = r_false;
}
}
else
// end of demo file reached...
{
// for now, just rewind it
rewind( pDemoFile->pDemoFile );
return r_false;
}
G_WriteToDebugWindow( frame , "%d" , 250 , 20 );
G_WriteToDebugWindow( pDemoFile->pDemoFile->_cnt, " out of %d demo frames" , 280 , 20 );
return r_true;
}