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options_menu.h
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#ifndef __OPTIONS_MENU_H__
#define __OPTIONS_MENU_H__
#include "common.h"
#define OPTIONS_MENU_ELEMENT_RESOLUTION 0
#define OPTIONS_MENU_ELEMENT_MUSIC_LVL 1
#define OPTIONS_MENU_ELEMENT_SFX_LVL 2
#define OPTIONS_MENU_ELEMENT_CONTROLS 3
#define OPTIONS_MENU_ELEMENT_RETURN_TO_GAME 4
#define OPTIONS_MENU_ELEMENTS 5
#define INPUT_KEY_UP 0
#define INPUT_KEY_DOWN 1
#define INPUT_KEY_LEFT 2
#define INPUT_KEY_RIGHT 3
#define INPUT_KEY_SPACE 4
#define INPUT_KEY_1 5
#define INPUT_KEY_2 6
#define INPUT_KEY_3 7
#define INPUT_KEY_4 8
#define REQUIRED_KEYS 9
// not the audio levels are made to jive w/MOD values
#define AUDIO_LEVEL_LOW 50
#define AUDIO_LEVEL_MEDIUM 128
#define AUDIO_LEVEL_HIGH 255
#define LOW_COLUMN_OFFSET 300
#define MED_COLUMN_OFFSET 400
#define HIGH_COLUMN_OFFSET 500
#define OPTIONS_MENU_SELECTION_LOW 0
#define OPTIONS_MENU_SELECTION_MED 1
#define OPTIONS_MENU_SELECTION_HIGH 2
typedef struct OptionsMenu_t
{
int activeElement;
int musicLevel;
int sfxLevel;
int controls[ REQUIRED_KEYS ];
}*pOptionsMenu_t;
void OPTM_Init( pOptionsMenu_t , int );
r_boolean OPTM_Run( pOptionsMenu_t );
void OPTM_HandleInput( pOptionsMenu_t );
void OPTM_AdvanceSelection( pOptionsMenu_t );
void OPTM_RetreatSelection( pOptionsMenu_t );
r_boolean OPTM_AdvanceOptionValue( pOptionsMenu_t );
r_boolean OPTM_RetreatOptionValue( pOptionsMenu_t );
void OPTM_MakeSelection( pOptionsMenu_t );
void OPTM_RenderMenu( pOptionsMenu_t );
static r_boolean OPTM_ChangeSelectionValue( pOptionsMenu_t );
static r_boolean OPTM_ChangeInputValue( pOptionsMenu_t , int );
#endif