@@ -211,8 +211,8 @@ private static void DoBuildAndroid(String buildPath, bool isPlugin, bool isRelea
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playerOptions . options = BuildOptions . AllowDebugging | BuildOptions . Development ;
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}
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#if UNITY_6000_0_OR_NEWER
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- PlayerSettings . SetIl2CppCompilerConfiguration ( UnityEditor . Build . NamedBuildTarget . Android , isReleaseBuild ? Il2CppCompilerConfiguration . Release : Il2CppCompilerConfiguration . Debug ) ;
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- PlayerSettings . SetIl2CppCodeGeneration ( UnityEditor . Build . NamedBuildTarget . Android , UnityEditor . Build . Il2CppCodeGeneration . OptimizeSize ) ;
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+ PlayerSettings . SetIl2CppCompilerConfiguration ( NamedBuildTarget . Android , isReleaseBuild ? Il2CppCompilerConfiguration . Release : Il2CppCompilerConfiguration . Debug ) ;
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+ PlayerSettings . SetIl2CppCodeGeneration ( NamedBuildTarget . Android , isReleaseBuild ? Il2CppCodeGeneration . OptimizeSpeed : Il2CppCodeGeneration . OptimizeSize ) ;
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#elif UNITY_2022_1_OR_NEWER
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PlayerSettings . SetIl2CppCompilerConfiguration ( BuildTargetGroup . Android , isReleaseBuild ? Il2CppCompilerConfiguration . Release : Il2CppCompilerConfiguration . Debug ) ;
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PlayerSettings . SetIl2CppCodeGeneration ( NamedBuildTarget . Android , isReleaseBuild ? Il2CppCodeGeneration . OptimizeSpeed : Il2CppCodeGeneration . OptimizeSize ) ;
@@ -438,8 +438,8 @@ private static void BuildIOS(String path, bool isReleaseBuild)
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#endif
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#if UNITY_6000_0_OR_NEWER
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- PlayerSettings . SetIl2CppCompilerConfiguration ( UnityEditor . Build . NamedBuildTarget . Android , isReleaseBuild ? Il2CppCompilerConfiguration . Release : Il2CppCompilerConfiguration . Debug ) ;
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- PlayerSettings . SetIl2CppCodeGeneration ( UnityEditor . Build . NamedBuildTarget . Android , UnityEditor . Build . Il2CppCodeGeneration . OptimizeSize ) ;
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+ PlayerSettings . SetIl2CppCompilerConfiguration ( NamedBuildTarget . iOS , isReleaseBuild ? Il2CppCompilerConfiguration . Release : Il2CppCompilerConfiguration . Debug ) ;
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+ PlayerSettings . SetIl2CppCodeGeneration ( NamedBuildTarget . iOS , isReleaseBuild ? Il2CppCodeGeneration . OptimizeSpeed : Il2CppCodeGeneration . OptimizeSize ) ;
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#elif UNITY_2022_1_OR_NEWER
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PlayerSettings . SetIl2CppCompilerConfiguration ( BuildTargetGroup . iOS , isReleaseBuild ? Il2CppCompilerConfiguration . Release : Il2CppCompilerConfiguration . Debug ) ;
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PlayerSettings . SetIl2CppCodeGeneration ( NamedBuildTarget . iOS , isReleaseBuild ? Il2CppCodeGeneration . OptimizeSpeed : Il2CppCodeGeneration . OptimizeSize ) ;
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