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REPL behaviour in MayaSublime #35

@ESNV

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@ESNV

Hi,

Would it be possible to mimic in MayaSublime some of the REPL that exists in Maya's Script Editor?

For example, after first executing an assignment:
foo = 'bar'
then by highlighting and running only the "foo" part get:
'bar'
as the output/result, instead of having to do:
print(foo)

Cheers!
Lalo.

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