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index.tsx
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import React, { forwardRef, useCallback, useMemo } from "react";
import { findNodeHandle } from "react-native";
import Reanimated, {
interpolate,
scrollTo,
useAnimatedReaction,
useAnimatedRef,
useAnimatedStyle,
useScrollViewOffset,
useSharedValue,
} from "react-native-reanimated";
import {
useFocusedInputHandler,
useReanimatedFocusedInput,
useWindowDimensions,
} from "../../hooks";
import { useSmoothKeyboardHandler } from "./useSmoothKeyboardHandler";
import { debounce, scrollDistanceWithRespectToSnapPoints } from "./utils";
import type {
LayoutChangeEvent,
ScrollView,
ScrollViewProps,
} from "react-native";
import type {
FocusedInputLayoutChangedEvent,
FocusedInputSelectionChangedEvent,
} from "react-native-keyboard-controller";
export type KeyboardAwareScrollViewProps = {
/** The distance between keyboard and focused `TextInput` when keyboard is shown. Default is `0`. */
bottomOffset?: number;
/** Prevents automatic scrolling of the `ScrollView` when the keyboard gets hidden, maintaining the current screen position. Default is `false`. */
disableScrollOnKeyboardHide?: boolean;
/** Controls whether this `KeyboardAwareScrollView` instance should take effect. Default is `true` */
enabled?: boolean;
/** Adjusting the bottom spacing of KeyboardAwareScrollView. Default is `0` */
extraKeyboardSpace?: number;
/** Custom component for `ScrollView`. Default is `ScrollView` */
ScrollViewComponent?: React.ComponentType<ScrollViewProps>;
} & ScrollViewProps;
/*
* Everything begins from `onStart` handler. This handler is called every time,
* when keyboard changes its size or when focused `TextInput` was changed. In
* this handler we are calculating/memoizing values which later will be used
* during layout movement. For that we calculate:
* - layout of focused field (`layout`) - to understand whether there will be overlap
* - initial keyboard size (`initialKeyboardSize`) - used in scroll interpolation
* - future keyboard height (`keyboardHeight`) - used in scroll interpolation
* - current scroll position (`scrollPosition`) - used to scroll from this point
*
* Once we've calculated all necessary variables - we can actually start to use them.
* It happens in `onMove` handler - this function simply calls `maybeScroll` with
* current keyboard frame height. This functions makes the smooth transition.
*
* When the transition has finished we go to `onEnd` handler. In this handler
* we verify, that the current field is not overlapped within a keyboard frame.
* For full `onStart`/`onMove`/`onEnd` flow it may look like a redundant thing,
* however there could be some cases, when `onMove` is not called:
* - on iOS when TextInput was changed - keyboard transition is instant
* - on Android when TextInput was changed and keyboard size wasn't changed
* So `onEnd` handler handle the case, when `onMove` wasn't triggered.
*
* ====================================================================================================================+
* -----------------------------------------------------Flow chart-----------------------------------------------------+
* ====================================================================================================================+
*
* +============================+ +============================+ +==================================+
* + User Press on TextInput + => + Keyboard starts showing + => + As keyboard moves frame by frame + =>
* + + + (run `onStart`) + + `onMove` is getting called +
* +============================+ +============================+ +==================================+
*
*
* +============================+ +============================+ +=====================================+
* + Keyboard is shown and we + => + User moved focus to + => + Only `onStart`/`onEnd` maybe called +
* + call `onEnd` handler + + another `TextInput` + + (without involving `onMove`) +
* +============================+ +============================+ +=====================================+
*
*/
const KeyboardAwareScrollView = forwardRef<
ScrollView,
React.PropsWithChildren<KeyboardAwareScrollViewProps>
>(
(
{
children,
onLayout,
bottomOffset = 0,
disableScrollOnKeyboardHide = false,
enabled = true,
extraKeyboardSpace = 0,
ScrollViewComponent = Reanimated.ScrollView,
snapToOffsets,
...rest
},
ref,
) => {
const scrollViewAnimatedRef = useAnimatedRef<Reanimated.ScrollView>();
const scrollViewTarget = useSharedValue<number | null>(null);
const scrollPosition = useSharedValue(0);
const position = useScrollViewOffset(scrollViewAnimatedRef);
const currentKeyboardFrameHeight = useSharedValue(0);
const keyboardHeight = useSharedValue(0);
const keyboardWillAppear = useSharedValue(false);
const tag = useSharedValue(-1);
const initialKeyboardSize = useSharedValue(0);
const scrollBeforeKeyboardMovement = useSharedValue(0);
const { input } = useReanimatedFocusedInput();
const layout = useSharedValue<FocusedInputLayoutChangedEvent | null>(null);
const { height } = useWindowDimensions();
const restStyle = (Array.isArray(rest.style) && rest.style?.[0]) || {};
const scaleStyle =
"transform" in restStyle &&
(restStyle?.transform?.[0] as { scale?: number });
const inverted = (scaleStyle && scaleStyle?.scale === -1) || false;
const onRef = useCallback((assignedRef: Reanimated.ScrollView) => {
if (typeof ref === "function") {
ref(assignedRef);
} else if (ref) {
ref.current = assignedRef;
}
scrollViewAnimatedRef(assignedRef);
}, []);
const onScrollViewLayout = useCallback(
(e: LayoutChangeEvent) => {
scrollViewTarget.value = findNodeHandle(scrollViewAnimatedRef.current);
onLayout?.(e);
},
[onLayout],
);
/**
* Function that will scroll a ScrollView as keyboard gets moving
*/
const maybeScroll = useCallback(
(e: number, animated: boolean = false) => {
"worklet";
if (!enabled) {
return 0;
}
// input belongs to ScrollView
if (layout.value?.parentScrollViewTarget !== scrollViewTarget.value) {
return 0;
}
const visibleRect = height - keyboardHeight.value;
const absoluteY = layout.value?.layout.absoluteY || 0;
const inputHeight = layout.value?.layout.height || 0;
const point = absoluteY + inputHeight;
if (visibleRect - point <= bottomOffset) {
const relativeScrollTo =
keyboardHeight.value - (height - point) + bottomOffset;
const interpolatedScrollTo = interpolate(
e,
[initialKeyboardSize.value, keyboardHeight.value],
[
0,
scrollDistanceWithRespectToSnapPoints(
relativeScrollTo + scrollPosition.value,
snapToOffsets,
) - scrollPosition.value,
],
);
const targetScrollY =
Math.max(interpolatedScrollTo, 0) + scrollPosition.value;
scrollTo(scrollViewAnimatedRef, 0, targetScrollY, animated);
return interpolatedScrollTo;
}
if (absoluteY < 0) {
const positionOnScreen = visibleRect - inputHeight - bottomOffset;
const topOfScreen = scrollPosition.value + absoluteY;
scrollTo(
scrollViewAnimatedRef,
0,
topOfScreen - positionOnScreen,
animated,
);
}
return 0;
},
[bottomOffset, enabled, height, snapToOffsets],
);
const scrollFromCurrentPosition = useCallback(
(customHeight?: number) => {
"worklet";
const prevScrollPosition = scrollPosition.value;
const prevLayout = layout.value;
if (!input.value?.layout) {
return;
}
// eslint-disable-next-line react-compiler/react-compiler
layout.value = {
...input.value,
layout: {
...input.value.layout,
height: customHeight ?? input.value.layout.height,
},
};
scrollPosition.value = position.value;
maybeScroll(keyboardHeight.value, true);
scrollPosition.value = prevScrollPosition;
layout.value = prevLayout;
},
[maybeScroll],
);
const onChangeText = useCallback(() => {
"worklet";
// if typing a text caused layout shift, then we need to ignore this handler
// because this event will be handled in `useAnimatedReaction` below
if (layout.value?.layout.height !== input.value?.layout.height) {
return;
}
scrollFromCurrentPosition();
}, [scrollFromCurrentPosition]);
const onSelectionChange = useCallback(
(e: FocusedInputSelectionChangedEvent) => {
"worklet";
if (e.selection.start.position !== e.selection.end.position) {
scrollFromCurrentPosition(e.selection.end.y);
}
},
[scrollFromCurrentPosition],
);
const onChangeTextHandler = useMemo(
() => debounce(onChangeText, 200),
[onChangeText],
);
useFocusedInputHandler(
{
onChangeText: onChangeTextHandler,
onSelectionChange: onSelectionChange,
},
[onChangeTextHandler, onSelectionChange],
);
useSmoothKeyboardHandler(
{
onStart: (e) => {
"worklet";
const keyboardWillChangeSize =
keyboardHeight.value !== e.height && e.height > 0;
keyboardWillAppear.value = e.height > 0 && keyboardHeight.value === 0;
const keyboardWillHide = e.height === 0;
const focusWasChanged =
(tag.value !== e.target && e.target !== -1) ||
keyboardWillChangeSize;
if (keyboardWillChangeSize) {
initialKeyboardSize.value = keyboardHeight.value;
}
if (keyboardWillHide) {
// on back transition need to interpolate as [0, keyboardHeight]
initialKeyboardSize.value = 0;
scrollPosition.value = scrollBeforeKeyboardMovement.value;
}
if (
keyboardWillAppear.value ||
keyboardWillChangeSize ||
focusWasChanged
) {
// persist scroll value
scrollPosition.value = position.value;
// just persist height - later will be used in interpolation
keyboardHeight.value = e.height;
}
// focus was changed
if (focusWasChanged) {
tag.value = e.target;
// save position of focused text input when keyboard starts to move
layout.value = input.value;
// save current scroll position - when keyboard will hide we'll reuse
// this value to achieve smooth hide effect
scrollBeforeKeyboardMovement.value = position.value;
}
if (focusWasChanged && !keyboardWillAppear.value) {
// update position on scroll value, so `onEnd` handler
// will pick up correct values
position.value += maybeScroll(e.height, true);
}
},
onMove: (e) => {
"worklet";
const keyboardFrame = interpolate(
e.height,
[0, keyboardHeight.value],
[0, keyboardHeight.value + extraKeyboardSpace],
);
currentKeyboardFrameHeight.value = keyboardFrame;
// if the user has set disableScrollOnKeyboardHide, only auto-scroll when the keyboard opens
if (!disableScrollOnKeyboardHide || keyboardWillAppear.value) {
maybeScroll(e.height);
}
},
onEnd: (e) => {
"worklet";
keyboardHeight.value = e.height;
scrollPosition.value = position.value;
},
},
[maybeScroll, disableScrollOnKeyboardHide, extraKeyboardSpace],
);
useAnimatedReaction(
() => input.value,
(current, previous) => {
if (
current?.target === previous?.target &&
current?.layout.height !== previous?.layout.height
) {
const prevLayout = layout.value;
layout.value = input.value;
scrollPosition.value += maybeScroll(keyboardHeight.value, true);
layout.value = prevLayout;
}
},
[],
);
const view = useAnimatedStyle(() => {
const invertedOffset = inverted ? -extraKeyboardSpace : 0;
return enabled
? {
// animations become choppy when scrolling to the end of the `ScrollView` (when the last input is focused)
// this happens because the layout recalculates on every frame. To avoid this we slightly increase padding
// by `+1`. In this way we assure, that `scrollTo` will never scroll to the end, because it uses interpolation
// from 0 to `keyboardHeight`, and here our padding is `keyboardHeight + 1`. It allows us not to re-run layout
// re-calculation on every animation frame and it helps to achieve smooth animation.
// see: https://github.com/kirillzyusko/react-native-keyboard-controller/pull/342
paddingBottom:
currentKeyboardFrameHeight.value + invertedOffset + 1,
}
: {};
}, [enabled]);
return (
<ScrollViewComponent
ref={onRef}
{...rest}
scrollEventThrottle={16}
onLayout={onScrollViewLayout}
>
{inverted ? <Reanimated.View style={view} /> : null}
{children}
{!inverted ? <Reanimated.View style={view} /> : null}
</ScrollViewComponent>
);
},
);
export default KeyboardAwareScrollView;