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LTexture.h
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63 lines (48 loc) · 1.39 KB
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//
// LTexture.h
// FFFF
//
// Created by Kyle Koser on 5/20/14.
// Copyright (c) 2014 Kyle Koser. All rights reserved.
// Special thanks to Casey Hanley for his hard work in this class.
//
#include <SDL2/SDL.h>
#include "SDL2_ttf/SDL_ttf.h"
#include <string>
using namespace std;
#ifndef FFFF_LTexture_h
#define FFFF_LTexture_h
//Texture wrapper class
class LTexture
{
public:
//Initializes variables
LTexture(SDL_Renderer *aRenderer);
//Deallocates memory
~LTexture();
//Loads image at specified path
bool loadFromFile( string path );
//Creates image from font string
bool loadFromRenderedText( string textureText, SDL_Color textColor, TTF_Font *gFont );
//Deallocates texture
void free();
//Set color modulation
void setColor( Uint8 red, Uint8 green, Uint8 blue );
//Set blending
void setBlendMode( SDL_BlendMode blending );
//Set alpha modulation
void setAlpha( Uint8 alpha );
//Renders texture at given point
void render( int x, int y, SDL_Rect* clip = NULL, double angle = 0.0, SDL_Point* center = NULL, SDL_RendererFlip flip = SDL_FLIP_NONE );
//Gets image dimensions
int getWidth();
int getHeight();
private:
//The actual hardware texture
SDL_Texture* mTexture;
SDL_Renderer *renderer;
//Image dimensions
int mWidth;
int mHeight;
};
#endif