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Question: mandatory AGTextureUnit index #1170

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@BioRyajenka

Hi,
With this new requirement, what kind of indices should I use when creating AGTextureUnit?

Should it always be < BB_MAX_TEXTURES?
Should always start with 6? (saw in a couple of classes in korge)
Can it be made optional somehow, from within the engine?

My case:
I am generating tilemaps. 1 tilemap = 1 chunk, so I have to create many of them, and each tex should have unique index, as I understand it. If I have 1000 tilemaps, I will need at least 1000 different texture numbers. Is it ok?
Obviously I don't draw 1000 tilemaps at the same time, only 4 of them.

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