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2d_particle.tscn
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[gd_scene load_steps=6 format=2]
[sub_resource type="Gradient" id=2]
offsets = PoolRealArray( 0, 0.141892, 0.709459 )
colors = PoolColorArray( 1, 1, 1, 1, 0.875977, 0.676197, 0.304539, 1, 0.52549, 0.203922, 0.203922, 0.682353 )
[sub_resource type="GradientTexture" id=3]
gradient = SubResource( 2 )
[sub_resource type="Curve" id=4]
_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.55 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=5]
curve = SubResource( 4 )
[sub_resource type="ParticlesMaterial" id=1]
emission_shape = 1
emission_sphere_radius = 13.38
flag_disable_z = true
direction = Vector3( 0, -1, 0 )
spread = 12.1
gravity = Vector3( 0, 0, 0 )
initial_velocity = 86.02
angular_velocity = 108.39
angular_velocity_random = 1.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
linear_accel = 36.56
angle = 45.0
scale = 30.0
scale_random = 0.14
scale_curve = SubResource( 5 )
color_ramp = SubResource( 3 )
[node name="Node2D" type="Node2D"]
[node name="Particles2D" type="Particles2D" parent="."]
position = Vector2( 441.666, 319.905 )
scale = Vector2( 1, 2 )
amount = 40
local_coords = false
process_material = SubResource( 1 )