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VirtualInput.cpp
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240 lines (201 loc) · 5.22 KB
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/*
* File: VirtualInput.cpp
* Author: kubatek94
*
* Created on 17 March 2016, 13:29
*/
#include "VirtualInput.h"
VirtualInput::VirtualInput() {
memset(&uidev, 0, sizeof(uidev));
snprintf(uidev.name, UINPUT_MAX_NAME_SIZE, "virtual-input");
uidev.id.bustype = BUS_USB;
uidev.id.vendor = 0x1;
uidev.id.product = 0x1;
uidev.id.version = 1;
}
VirtualInput::~VirtualInput() {
closeDevice();
}
bool VirtualInput::openDevice() {
fd = open("/dev/uinput", O_WRONLY | O_NONBLOCK);
if (fd < 0) {
return false;
}
ioctl(fd, UI_SET_EVBIT, EV_KEY);
//allow keys from the keyMap
for (unsigned int i = 0; i < sizeof(keyMap); i++) {
jbyte key = keyMap[i];
if (key != 0) {
ioctl(fd, UI_SET_KEYBIT, key);
}
}
ioctl(fd, UI_SET_EVBIT, EV_REL);
ioctl(fd, UI_SET_EVBIT, EV_SYN);
ioctl(fd, UI_SET_RELBIT, REL_X);
ioctl(fd, UI_SET_RELBIT, REL_Y);
ioctl(fd, UI_SET_RELBIT, REL_WHEEL);
ioctl(fd, UI_SET_KEYBIT, BTN_LEFT);
ioctl(fd, UI_SET_KEYBIT, BTN_RIGHT);
ioctl(fd, UI_SET_KEYBIT, BTN_MIDDLE);
if(write(fd, &uidev, sizeof(uidev)) < 0) {
return false;
}
if(ioctl(fd, UI_DEV_CREATE) < 0) {
return false;
}
_isOpen = true;
return _isOpen;
}
void VirtualInput::closeDevice() {
if (_isOpen) {
ioctl(fd, UI_DEV_DESTROY);
close(fd);
_isOpen = false;
}
}
bool VirtualInput::isOpen() {
return _isOpen;
}
void VirtualInput::move(int dy, int dx) {
memset(ev, 0, sizeof(ev));
ev[0].type = EV_REL;
ev[0].code = REL_Y;
ev[0].value = dy;
ev[1].type = EV_REL;
ev[1].code = REL_X;
ev[1].value = dx;
ev[2].type = EV_SYN;
ev[2].code = SYN_REPORT;
ev[2].value = 0;
if(write(fd, &ev, sizeof(ev)) < 0)
throw std::runtime_error("Cannot move mouse");
}
void VirtualInput::scroll(int val) {
memset(ev, 0, sizeof(ev));
ev[0].type = EV_REL;
ev[0].code = REL_WHEEL;
ev[0].value = val;
ev[1].type = EV_SYN;
ev[1].code = SYN_REPORT;
ev[1].value = 0;
if(write(fd, &ev, sizeof(struct input_event) * 2) < 0)
throw std::runtime_error("Cannot scroll mouse");
}
void VirtualInput::click(Button button) {
memset(ev, 0, sizeof(ev));
ev[0].type = EV_KEY;
ev[0].code = (button == Button::LEFT) ? BTN_LEFT : BTN_RIGHT;
ev[0].value = 1;
ev[1].type = EV_KEY;
ev[1].code = (button == Button::LEFT) ? BTN_LEFT : BTN_RIGHT;
ev[1].value = 0;
ev[2].type = EV_SYN;
ev[2].code = SYN_REPORT;
ev[2].value = 0;
if(write(fd, &ev, sizeof(ev)) < 0)
throw std::runtime_error("Cannot click mouse");
}
void VirtualInput::onKeyDown(jbyte key) {
memset(ev, 0, sizeof(ev));
ev[0].type = EV_KEY;
ev[0].code = key;
ev[0].value = 1;
ev[1].type = EV_SYN;
ev[1].code = SYN_REPORT;
ev[1].value = 0;
if(write(fd, &ev, sizeof(struct input_event) * 2) < 0)
throw std::runtime_error("Cannot press down a key");
}
void VirtualInput::onKeyUp(jbyte key) {
memset(ev, 0, sizeof(ev));
ev[0].type = EV_KEY;
ev[0].code = key;
ev[0].value = 0;
ev[1].type = EV_SYN;
ev[1].code = SYN_REPORT;
ev[1].value = 0;
if(write(fd, &ev, sizeof(struct input_event) * 2) < 0)
throw std::runtime_error("Cannot release a key");
}
jbyte VirtualInput::javaKeyToInputKey(jbyte key) {
signed int keyMapSize = (signed int) sizeof(keyMap);
if (key >= 0 && key < keyMapSize) {
return keyMap[key];
}
return 0;
}
//KEY -> index in keyMap
//maps android KeyEvent keycodes to input key codes, using index from the keyMap
jbyte VirtualInput::keyMap[] = {
0, 0, 0, 0, 0, 0, 0,
KEY_0, //7
KEY_1, //8
KEY_2, //9
KEY_3, //10
KEY_4, //11
KEY_5, //12
KEY_6, //13
KEY_7, //14
KEY_8, //15
KEY_9, //16
KEY_KPASTERISK, //17 KEYCODE_START
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
KEY_A, //29
KEY_B, //30
KEY_C, //31
KEY_D, //32
KEY_E, //33
KEY_F, //34
KEY_G, //35
KEY_H, //36
KEY_I, //37
KEY_J, //38
KEY_K, //39
KEY_L, //40
KEY_M, //41
KEY_N, //42
KEY_O, //43
KEY_P, //44
KEY_Q, //45
KEY_R, //46
KEY_S, //47
KEY_T, //48
KEY_U, //49
KEY_V, //50
KEY_W, //51
KEY_X, //52
KEY_Y, //53
KEY_Z, //54
KEY_COMMA, //55
KEY_DOT, //56
KEY_LEFTALT, //57
KEY_RIGHTALT, //58
KEY_LEFTSHIFT, //59
KEY_RIGHTSHIFT, //60
KEY_TAB, //61
KEY_SPACE, //62
0, 0, 0,
KEY_ENTER, //66
KEY_BACKSPACE, //67
KEY_GRAVE, //68
KEY_MINUS, //69
KEY_EQUAL, //70
KEY_LEFTBRACE, //71 [
KEY_RIGHTBRACE, //72 ]
KEY_BACKSLASH, //73
KEY_SEMICOLON, //74
KEY_APOSTROPHE, //75
KEY_SLASH, //76
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
KEY_ESC, //111
KEY_DELETE, //112
KEY_LEFTCTRL, //113
KEY_RIGHTCTRL, //114
KEY_CAPSLOCK, //115
KEY_SCROLLLOCK //116
};