@@ -52,7 +52,7 @@ private class FoundTMP
5252 private readonly Dictionary < object , bool > _foldoutStates = new ( ) ;
5353 private Scene _initialActiveScene ;
5454
55- [ MenuItem ( "Tools/TMP Font Batch Changer" ) ]
55+ [ MenuItem ( "Tools/TextMeshPro Max/ TMP Font Batch Changer" ) ]
5656 public static void ShowWindow ( )
5757 {
5858 GetWindow < FontBatchChanger > ( "TMP Font Batch Changer" ) . Show ( ) ;
@@ -346,20 +346,20 @@ private void DrawTMPTextEntry(FoundTMP f)
346346 var rect = EditorGUILayout . GetControlRect ( GUILayout . Height ( 20 ) ) ;
347347 var bgColor = GetFontColor ( f . TMPText . font ) ;
348348
349- // 전체 라인에 배경색 적용
349+ // Alternate row background color (pastel)
350350 EditorGUI . DrawRect ( rect , bgColor ) ;
351351
352- // 체크박스 표시
352+ // Show checkbox
353353 Rect toggleRect = new Rect ( rect . x , rect . y , 20 , rect . height ) ;
354354 f . Selected = EditorGUI . Toggle ( toggleRect , f . Selected ) ;
355355
356- // 텍스트(검은색)
356+ // Black text for contrast
357357 GUI . contentColor = Color . black ;
358358 EditorGUI . LabelField ( new Rect ( rect . x + 25 , rect . y , rect . width - 100 , rect . height ) ,
359359 $ "{ f . RelativePath } (Font: { ( f . TMPText . font ? f . TMPText . font . name : "None" ) } )") ;
360360 GUI . contentColor = Color . white ;
361361
362- // Select 버튼
362+ // Select button
363363 var selectButtonRect = new Rect ( rect . x + rect . width - 60 , rect . y , 60 , rect . height ) ;
364364 if ( GUI . Button ( selectButtonRect , "Select" ) )
365365 {
@@ -371,13 +371,13 @@ private void SelectObjectInProjectOrScene(FoundTMP f)
371371 {
372372 if ( f . IsPrefab )
373373 {
374- // Prefab 오브젝트를 프로젝트에서 하이라이트
374+ // Highlight prefab in project window
375375 Selection . activeObject = f . GameObject ;
376376 EditorGUIUtility . PingObject ( f . GameObject ) ;
377377 }
378378 else
379379 {
380- // 씬 오브젝트를 씬에서 하이라이트
380+ // Highlight object in scene view
381381 Selection . activeGameObject = f . GameObject ;
382382 EditorGUIUtility . PingObject ( f . GameObject ) ;
383383 }
@@ -387,7 +387,7 @@ private Color GetFontColor(TMP_FontAsset font)
387387 {
388388 if ( ! _fontColors . ContainsKey ( font ) )
389389 {
390- // Hue 기반 파스텔 톤 색상 생성
390+ // Hue based on font index
391391 float hue = ( _colorIndex * 0.113f ) % 1f ;
392392 float saturation = 0.2f ;
393393 float value = 0.95f ;
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