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Copy file name to clipboardExpand all lines: README-Unity.md
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@@ -20,7 +20,7 @@ LSL.cs includes a Unity interface to liblsl as a [Unity native plug-in](https://
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1. When the cube is selected, in the Inspector click on "Add Component", and create a new script called LSLInput.
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1. In the Project viewer, double click on LSLInput.cs. This should launch Visual Studio or another IDE.
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1. Fill in the script. Use [LSL4Unity AInlet](https://github.com/labstreaminglayer/LSL4Unity/blob/master/Scripts/AInlet.cs) for inspiration.
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* There is [currently a bug](https://github.com/sccn/liblsl/issues/29) that prevents liblsl in Unity from resolving streams from _other_ computers while running in editor, and also the built product but only when using `ContinuousResolver`. For this reason we recommend using `liblsl.resolve_stream` instead.
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* There is [currently a bug](https://github.com/sccn/liblsl/issues/29) that prevents liblsl in Unity from resolving streams from _other_ computers while running in editor, and also the built product but only when using `ContinuousResolver`. For this reason we recommend using `LSL.resolve_stream` instead.
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```cs
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usingSystem.Collections;
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