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game.js
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const question = document.querySelector('#question');
const choices = Array.from(document.querySelectorAll('.choice-text'));
const progressText = document.querySelector('#progressText');
const scoreText = document.querySelector('#score');
const progressBarFull = document.querySelector('#progressBarFull');
let currentQuestion = {};
let acceptingAnswers = true;
let score = 0;
let questionCounter = 0;
let availableQuestions = [];
let questions = [
{
question: 'what is 2 + 2?',
choice1: '2',
choice2: '4',
choice3: '8',
choice4: '5',
answer: '2'
},
{
question: 'what is 12 + 2?',
choice1: '14',
choice2: '4',
choice3: '8',
choice4: '5',
answer: '1'
},
{
question: 'what is 8 + 2?',
choice1: '2',
choice2: '4',
choice3: '10',
choice4: '5',
answer: '3'
},
{
question: 'what is 7 + 2?',
choice1: '9',
choice2: '4',
choice3: '8',
choice4: '5',
answer: '1'
},
{
question: 'what is 3 + 2?',
choice1: '2',
choice2: '4',
choice3: '8',
choice4: '5',
answer: '4'
}
]
const SCORE_POINTS = 100;
const MAX_QUESTIONS = 5;
startGame = () => {
questionCounter = 0;
score = 0;
availableQuestions = [...questions];
getNewQuestion();
}
getNewQuestion = () => {
if(availableQuestions.length === 0 || questionCounter > MAX_QUESTIONS){
localStorage.setItem('mostRecentScore', score);
return window.location.assign('end.html');
}
questionCounter++
progressText.innerText = `Question ${questionCounter} of ${MAX_QUESTIONS}`;
progressBarFull.style.width = `${(questionCounter/MAX_QUESTIONS) * 100}%`;
const questionIndex = Math.floor(Math.random() * availableQuestions.length);
currentQuestion = availableQuestions[questionIndex];
question.innerText = currentQuestion.question;
choices.forEach(choice => {
const number = choice.dataset['number'];
choice.innerText = currentQuestion['choice' + number];
})
availableQuestions.splice(questionIndex,1);
acceptingAnswers = true;
}
choices.forEach(choice => {
choice.addEventListener('click', e => {
if(!acceptingAnswers) return;
acceptingAnswers = false;
const selectedChoice = e.target;
const selectedAnswer = selectedChoice.dataset['number'];
let classToApply = selectedAnswer == currentQuestion.answer ? 'correct' : 'incorrect';
if(classToApply === 'correct') {
incrementScore(SCORE_POINTS);
}
selectedChoice.parentElement.classList.add(classToApply);
setTimeout(() => {
selectedChoice.parentElement.classList.remove(classToApply);
getNewQuestion();
}, 1000)
})
})
incrementScore = num => {
score += num;
scoreText.innerText = score;
}
startGame();