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sphere.coffee
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# http://blog.thematicmapping.org/2014/01/photo-spheres-with-threejs.html
# https://gist.github.com/bellbind/d2be9cc09bf6241f255d
webgl = (->
try
canvas = document.createElement( 'canvas' )
return !! ( window.WebGLRenderingContext && ( canvas.getContext( 'webgl' ) || canvas.getContext( 'experimental-webgl' ) ) )
catch
return false
)()
endsWith = (str, suffix) -> str.indexOf(suffix, str.length - suffix.length) isnt -1
Polymer
is: 'rs-sphere'
properties:
loading:
type: Boolean
value: false
reflectToAttribute: true
notify: true
readOnly: true
src:
type: String
reflectToAttribute: true
observer: 'sourceChanged'
srcRight:
type: String
reflectToAttribute: true
observer: 'sourceRightChanged'
fov:
type: Number
observer: 'fovChanged'
reflectToAttribute: true
notify: true
value: 75
rotate:
type: Boolean
observer: 'rotateChanged'
reflectToAttribute: true
notify: true
value: false
stereo:
type: Boolean
observer: 'stereoChanged'
reflectToAttribute: true
notify: true
value: false
gyroscope:
type: Boolean
observer: 'gyroscopeChanged'
reflectToAttribute: true
notify: true
value: false
rotateX:
type: Number
observer: 'rotateXChanged'
reflectToAttribute: true
notify: true
value: 0
rotateY:
type: Number
observer: 'rotateYChanged'
reflectToAttribute: true
notify: true
value: 0
rotateZ:
type: Number
observer: 'rotateZChanged'
reflectToAttribute: true
notify: true
value: 0
behaviors: [Polymer.IronResizableBehavior]
listeners:
'iron-resize': '_onIronResize'
created: ->
@scene = new THREE.Scene();
@sphere = new THREE.Mesh(new THREE.SphereGeometry(100, 32, 32))
@sphere.scale.x = -1
@sphere.visible = no
@sphereR = new THREE.Mesh(new THREE.SphereGeometry(100, 32, 32))
@sphereR.position.x = 200
@sphereR.scale.x = -1
@sphereR.visible = no
@scene.add @sphere
@scene.add @sphereR
@scene.add(new THREE.AmbientLight(0x333333))
@views = [
{
left: 0,
bottom: 0,
width: 0.5,
height: 1.0,
eye: [ 0, 0, 1.5 ],
up: [ 0, 1, 0 ],
fov: 75
},
{
left: 0.5,
bottom: 0,
width: 0.5,
height: 1.0,
eye: [ 200, 0, 1.5 ],
up: [ 0, 1, 0 ],
fov: 75
}
]
for view in @views
camera = new THREE.PerspectiveCamera(view.fov, 0, 1, 1000)
camera.position.x = view.eye[0]
camera.position.y = view.eye[1]
camera.position.z = view.eye[2]
camera.up.x = view.up[0]
camera.up.y = view.up[1]
camera.up.z = view.up[2]
view.camera = camera
@renderer = if webgl then new THREE.WebGLRenderer() else new THREE.CanvasRenderer()
@stereoEffect = new THREE.StereoEffect(@renderer)
@_dirty = yes
attached: ->
@controls = new THREE.OrbitControls(@views[0].camera, @$.webgl)
@controls.noPan = on
@controls.noZoom = on
@controls.noRotate = @gyroscope
@controls.autoRotate = @rotate && !@gyroscope
@controls.autoRotateSpeed = 0.5
@controls.addEventListener 'change', =>
@rotateX = @views[0].camera.rotation.x
@rotateY = @views[0].camera.rotation.y
@rotateZ = @views[0].camera.rotation.z
@_dirty = yes
@render = =>
if video?
if video.readyState is video.HAVE_ENOUGH_DATA
videoImageContext.drawImage(video, 0, 0)
if (videoTexture)
videoTexture.needsUpdate = true
if @stereo
if @srcRight
for view in @views
camera = view.camera
camera.updateMatrixWorld()
windowWidth = window.innerWidth
windowHeight = window.innerHeight
left = Math.floor( windowWidth * view.left )
bottom = Math.floor( windowHeight * view.bottom )
width = Math.floor( windowWidth * view.width )
height = Math.floor( windowHeight * view.height )
@renderer.setViewport( left, bottom, width, height )
@renderer.setScissor( left, bottom, width, height )
@renderer.setScissorTest( true )
@renderer.setClearColor( view.background )
camera.aspect = width / height
camera.updateProjectionMatrix()
@renderer.render(@scene, camera)
else
camera = @views[0].camera
camera.updateMatrixWorld()
@stereoEffect.render(@scene, camera)
else
camera = @views[0].camera
camera.updateMatrixWorld()
windowWidth = window.innerWidth
windowHeight = window.innerHeight
@renderer.setViewport( 0, 0, windowWidth, windowHeight )
@renderer.setScissor( 0, 0, windowWidth, windowHeight )
@renderer.setScissorTest( true )
camera.aspect = windowWidth / windowHeight
camera.updateProjectionMatrix()
@renderer.render(@scene, camera)
animate = =>
if not this.gyroscope
@controls.update()
if @_dirty #TODO always dirty if we play a video
@_dirty = no
@render()
requestAnimationFrame(animate)
webglEl = @$.webgl
webglEl.appendChild(@renderer.domElement)
animate()
webglEl.addEventListener('mousewheel', ((e) => @onMouseWheel(e)), false)
webglEl.addEventListener('DOMMouseScroll', ((e) => @onMouseWheel(e)), false)
#webglEl.addEventListener('click', -> video?.play()) #videos only start by user interaction on mobile devices
this.async this.notifyResize, 1
detached: ->
if @_gyroWrapper?
window.removeEventListener("deviceorientation", @_gyroWrapper, false)
sourceChanged: (src) ->
@_setLoading true
@sphere.visible = no
texture = @src
if(endsWith(texture, '.webm') or endsWith(texture, '.mp4'))
video = document.createElement('video')
#video.id = 'video'
if endsWith(texture, '.webm')
video.type = 'video/webm'
else
video.type = 'video/mp4'
video.src = texture
video.loop = true
video.load()
video.play()
videoImage = document.createElement('canvas');
videoImage.width = 720
videoImage.height = 360
videoImageContext = videoImage.getContext('2d')
videoImageContext.fillStyle = '#000000';
videoImageContext.fillRect(0, 0, videoImage.width, videoImage.height);
videoTexture = new THREE.Texture(videoImage);
videoTexture.minFilter = THREE.LinearFilter;
videoTexture.magFilter = THREE.LinearFilter;
@sphere.material = new THREE.MeshBasicMaterial
map: videoTexture
overdraw: true
if !@srcRight or @sphereR.visible
@_setLoading false
@sphere.visible = yes
@_dirty = yes
else
loader = new THREE.TextureLoader()
loader.crossOrigin = ''
loader.load src, (texture) =>
texture.minFilter = THREE.LinearFilter
@sphere.material = new THREE.MeshBasicMaterial
map: texture
if @render
@render()
if !@srcRight or @sphereR.visible
@_setLoading false
@sphere.visible = yes
@_dirty = yes
sourceRightChanged: (src) ->
@_setLoading true
@sphereR.visible = no
texture = @srcRight
if(endsWith(texture, '.webm') or endsWith(texture, '.mp4'))
video = document.createElement('video')
#video.id = 'video'
if endsWith(texture, '.webm')
video.type = 'video/webm'
else
video.type = 'video/mp4'
video.src = texture
video.loop = true
video.load()
video.play()
# TODO synchronize left and right video
videoImage = document.createElement('canvas');
videoImage.width = 720
videoImage.height = 360
videoImageContext = videoImage.getContext('2d')
videoImageContext.fillStyle = '#000000';
videoImageContext.fillRect(0, 0, videoImage.width, videoImage.height);
videoTexture = new THREE.Texture(videoImage);
videoTexture.minFilter = THREE.LinearFilter;
videoTexture.magFilter = THREE.LinearFilter;
@sphereR.material = new THREE.MeshBasicMaterial
map: videoTexture
overdraw: true
if @sphere.visible
@_setLoading false
@sphereR.visible = yes
@_dirty = yes
else
loader = new THREE.TextureLoader()
loader.crossOrigin = ''
loader.load texture, (texture) =>
texture.minFilter = THREE.LinearFilter
@sphereR.material = new THREE.MeshBasicMaterial
map: texture
if @render
@render()
if @sphere.visible
@_setLoading false
@sphereR.visible = yes
@_dirty = yes
fovChanged: (fov) ->
for view in @views
view.camera.fov = fov
view.camera.updateProjectionMatrix()
@_dirty = yes
rotateChanged: (rotate) ->
@controls?.autoRotate = rotate
stereoChanged: (stereo) ->
@renderer.setSize(@clientWidth, @clientHeight)
@stereoEffect.setSize(@clientWidth, @clientHeight)
@_dirty = yes
_gyroSensor: (ev) ->
# all credits for this function go to richtr
# https://github.com/richtr/threeVR/blob/master/js/DeviceOrientationController.js
alpha = THREE.Math.degToRad( ev.alpha || 0 ); # Z
beta = THREE.Math.degToRad( ev.beta || 0 ); # X'
gamma = THREE.Math.degToRad( ev.gamma || 0 ); # Y''
orient = THREE.Math.degToRad( window.orientation || 0 ); # O
# only process non-zero 3-axis data
return if alpha is 0 or beta is 0 or gamma is 0
finalQuaternion = new THREE.Quaternion()
deviceEuler = new THREE.Euler()
screenTransform = new THREE.Quaternion()
worldTransform = new THREE.Quaternion(-Math.sqrt(0.5), 0, 0, Math.sqrt(0.5)) # - PI/2 around the x-axis
deviceEuler.set( beta, alpha, - gamma, 'YXZ' );
finalQuaternion.setFromEuler( deviceEuler );
minusHalfAngle = -orient / 2;
screenTransform.set( 0, Math.sin( minusHalfAngle ), 0, Math.cos( minusHalfAngle ) );
finalQuaternion.multiply( screenTransform );
finalQuaternion.multiply( worldTransform );
for view in @views
view.camera.quaternion.copy(finalQuaternion)
@_dirty = yes
gyroscopeChanged: (gyroEnabled) ->
if gyroEnabled
@controls?.enabled = no
if window.DeviceOrientationEvent
@_gyroWrapper = (e) => @_gyroSensor(e) #call _gyroSensor with correct `this`
window.addEventListener("deviceorientation", @_gyroWrapper, false)
else
@controls?.enabled = yes
window.removeEventListener("deviceorientation", @_gyroWrapper, false)
@controls?.noRotate = gyroEnabled
@controls?.autoRotate = @rotate && !gyroEnabled
rotateXChanged: (x) ->
for view in @views
view.camera.rotation.x = x
@_dirty = yes
rotateYChanged: (y) ->
for view in @views
view.camera.rotation.y = y
@_dirty = yes
rotateZChanged: (z) ->
for view in @views
view.camera.rotation.z = z
@_dirty = yes
onMouseWheel: (event) ->
delta = 0
if (event.wheelDeltaY) # WebKit
delta = -event.wheelDeltaY * 0.05;
else if (event.wheelDelta) # Opera / IE9
delta = -event.wheelDelta * 0.05;
else if (event.detail) # Firefox
delta = event.detail * 1.0
@fov = Math.max(40, Math.min(100, @fov + delta))
_onIronResize: ->
if @offsetWidth > 0 and @offsetHeight > 0
@renderer.setSize(@offsetWidth, @offsetHeight)
@stereoEffect.setSize(@offsetWidth, @offsetHeight)
for view in @views
view.camera.aspect = @offsetWidth / @offsetHeight
view.camera.updateProjectionMatrix()
@_dirty = yes