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EPropertyFlags.md

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PropertyFlags :

Name Feature Value Description UPARAM UPROPERTY
CPF_Edit Editor 0x0000000000000001 Property is user-settable in the editor. EditAnywhere, EditDefaultsOnly, EditInstanceOnly, VisibleAnywhere, VisibleDefaultsOnly, VisibleInstanceOnly, Interp
CPF_ConstParm Trait 0x0000000000000002 This is a constant function parameter Const (Specifier/UPARAM/Const.md)
CPF_BlueprintVisible Blueprint 0x0000000000000004 This property can be read by blueprint code BlueprintReadWrite, BlueprintReadOnly, BlueprintSetter, BlueprintGetter, Interp
CPF_ExportObject Serialization 0x0000000000000008 Object can be exported with actor. Instanced, Export
CPF_BlueprintReadOnly Blueprint 0x0000000000000010 This property cannot be modified by blueprint code BlueprintReadOnly, BlueprintGetter
CPF_Net Network 0x0000000000000020 Property is relevant to network replication. Replicated, ReplicatedUsing
CPF_EditFixedSize Editor 0x0000000000000040 Indicates that elements of an array can be modified, but its size cannot be changed. EditFixedSize
CPF_Parm Function 0x0000000000000080 Function/When call parameter.
CPF_OutParm Function 0x0000000000000100 Value is copied out after function call.
CPF_ZeroConstructor Trait 0x0000000000000200 memset is fine for construction
CPF_ReturnParm Function 0x0000000000000400 Return value.
CPF_DisableEditOnTemplate Editor 0x0000000000000800 Disable editing of this property on an archetype/sub-blueprint EditInstanceOnly, VisibleInstanceOnly
CPF_NonNullable Trait 0x0000000000001000 Object property can never be null
CPF_Transient Serialization 0x0000000000002000 Property is transient: shouldn't be saved or loaded, except for Blueprint CDOs. Transient
CPF_Config Config 0x0000000000004000 Property should be loaded/saved as permanent profile. Config
CPF_RequiredParm Editor 0x0000000000008000 Parameter must be linked explicitly in blueprint. Leaving the parameter out results in a compile error. Required (Specifier/UPARAM/Required.md)
CPF_DisableEditOnInstance Editor 0x0000000000010000 Disable editing on an instance of this class EditDefaultsOnly, VisibleDefaultsOnly
CPF_EditConst Editor 0x0000000000020000 Property is uneditable in the editor. VisibleAnywhere
CPF_GlobalConfig Config 0x0000000000040000 Load config from base class, not subclass. GlobalConfig
CPF_InstancedReference Trait 0x0000000000080000 Property is a component references. Instanced
CPF_DuplicateTransient Serialization 0x0000000000200000 Property should always be reset to the default value during any type of duplication (copy/paste, binary duplication, etc.) DuplicateTransient
CPF_SaveGame Serialization 0x0000000001000000 Property should be serialized for save games, this is only checked for game-specific archives with ArIsSaveGame
CPF_NoClear Editor 0x0000000002000000 Hide clear button. NoClear
CPF_ReferenceParm Function 0x0000000008000000 Value is passed by reference; CPF_OutParam and CPF_Param should also be set. ref (Specifier/UPARAM/ref.md)
CPF_BlueprintAssignable Blueprint 0x0000000010000000 MC Delegates only. Property should be exposed for assigning in blueprint code BlueprintAssignable
CPF_Deprecated Trait 0x0000000020000000 Property is deprecated. Read it from an archive, but don't save it.
CPF_IsPlainOldData Trait 0x0000000040000000 If this is set, then the property can be memcopied instead of CopyCompleteValue / CopySingleValue
CPF_RepSkip Network 0x0000000080000000 Not replicated. For non replicated properties in replicated structs NotReplicated (Specifier/UPARAM/NotReplicated.md) NotReplicated
CPF_RepNotify Network 0x0000000100000000 Notify actors when a property is replicated ReplicatedUsing
CPF_Interp Editor 0x0000000200000000 interpolatable property for use with cinematics Interp
CPF_NonTransactional Editor 0x0000000400000000 Property isn't transacted NonTransactional
CPF_EditorOnly Editor 0x0000000800000000 Property should only be loaded in the editor
CPF_NoDestructor Trait 0x0000001000000000 No destructor
CPF_AutoWeak Trait 0x0000004000000000 Only used for weak pointers, means the export type is autoweak
CPF_ContainsInstancedReference Trait 0x0000008000000000 Property contains component references.
CPF_AssetRegistrySearchable Editor 0x0000010000000000 asset instances will add properties with this flag to the asset registry automatically AssetRegistrySearchable
CPF_SimpleDisplay Editor 0x0000020000000000 The property is visible by default in the editor details view SimpleDisplay
CPF_AdvancedDisplay Editor 0x0000040000000000 The property is advanced and not visible by default in the editor details view AdvancedDisplay
CPF_Protected Editor 0x0000080000000000 property is protected from the perspective of script
CPF_BlueprintCallable Blueprint 0x0000100000000000 MC Delegates only. Property should be exposed for calling in blueprint code BlueprintCallable
CPF_BlueprintAuthorityOnly Network 0x0000200000000000 MC Delegates only. This delegate accepts (only in blueprint) only events with BlueprintAuthorityOnly. BlueprintAuthorityOnly
CPF_TextExportTransient Serialization 0x0000400000000000 Property shouldn't be exported to text format (e.g. copy/paste) TextExportTransient
CPF_NonPIEDuplicateTransient Serialization 0x0000800000000000 Property should only be copied in PIE NonPIEDuplicateTransient
CPF_ExposeOnSpawn Trait 0x0001000000000000 Property is exposed on spawn
CPF_PersistentInstance Serialization 0x0002000000000000 A object referenced by the property is duplicated like a component. (Each actor should have an own instance.) Instanced
CPF_UObjectWrapper Trait 0x0004000000000000 Property was parsed as a wrapper class like TSubclassOf, FScriptInterface etc., rather than a USomething*
CPF_HasGetValueTypeHash Trait 0x0008000000000000 This property can generate a meaningful hash value.
CPF_NativeAccessSpecifierPublic Trait 0x0010000000000000 Public native access specifier
CPF_NativeAccessSpecifierProtected Trait 0x0020000000000000 Protected native access specifier
CPF_NativeAccessSpecifierPrivate Trait 0x0040000000000000 Private native access specifier
CPF_SkipSerialization Serialization 0x0080000000000000 Property shouldn't be serialized, can still be exported to text SkipSerialization