STRUCT_NoFlags |
0x00000000 |
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STRUCT_Native |
0x00000001 |
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STRUCT_IdenticalNative |
0x00000002 |
If set, this struct will be compared using native code |
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STRUCT_HasInstancedReference |
0x00000004 |
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STRUCT_NoExport |
0x00000008 |
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STRUCT_Atomic |
0x00000010 |
Indicates that this struct should always be serialized as a single unit |
Atomic |
STRUCT_Immutable |
0x00000020 |
Indicates that this struct uses binary serialization; it is unsafe to add/remove members from this struct without incrementing the package version |
immutable |
STRUCT_AddStructReferencedObjects |
0x00000040 |
If set, native code needs to be run to find referenced objects |
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STRUCT_RequiredAPI |
0x00000200 |
Indicates that this struct should be exportable/importable at the DLL layer. Base structs must also be exportable for this to work. |
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STRUCT_NetSerializeNative |
0x00000400 |
If set, this struct will be serialized using the CPP net serializer |
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STRUCT_SerializeNative |
0x00000800 |
If set, this struct will be serialized using the CPP serializer |
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STRUCT_CopyNative |
0x00001000 |
If set, this struct will be copied using the CPP operator= |
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STRUCT_IsPlainOldData |
0x00002000 |
If set, this struct will be copied using memcpy |
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STRUCT_NoDestructor |
0x00004000 |
If set, this struct has no destructor and non will be called. STRUCT_IsPlainOldData implies STRUCT_NoDestructor |
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STRUCT_ZeroConstructor |
0x00008000 |
If set, this struct will not be constructed because it is assumed that memory is zero before construction. |
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STRUCT_ExportTextItemNative |
0x00010000 |
If set, native code will be used to export text |
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STRUCT_ImportTextItemNative |
0x00020000 |
If set, native code will be used to export text |
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STRUCT_PostSerializeNative |
0x00040000 |
If set, this struct will have PostSerialize called on it after CPP serializer or tagged property serialization is complete |
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STRUCT_SerializeFromMismatchedTag |
0x00080000 |
If set, this struct will have SerializeFromMismatchedTag called on it if a mismatched tag is encountered. |
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STRUCT_NetDeltaSerializeNative |
0x00100000 |
If set, this struct will be serialized using the CPP net delta serializer |
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STRUCT_PostScriptConstruct |
0x00200000 |
If set, this struct will be have PostScriptConstruct called on it after a temporary object is constructed in a running blueprint |
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STRUCT_NetSharedSerialization |
0x00400000 |
If set, this struct can share net serialization state across connections |
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STRUCT_Trashed |
0x00800000 |
If set, this struct has been cleaned and sanitized (trashed) and should not be used |
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STRUCT_NewerVersionExists |
0x01000000 |
If set, this structure has been replaced via reinstancing |
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STRUCT_CanEditChange |
0x02000000 |
If set, this struct will have CanEditChange on it in the editor to determine if a child property can be edited |
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