1
- [gd_scene load_steps =17 format =2 ]
1
+ [gd_scene load_steps =18 format =2 ]
2
2
3
3
[ext_resource path ="res://games/asecondguy_connect/slow_label.gd" type ="Script" id =1 ]
4
4
[ext_resource path ="res://games/asecondguy_connect/connect.gd" type ="Script" id =2 ]
@@ -14,6 +14,9 @@ extents = Vector2( 1124, 155 )
14
14
[sub_resource type ="RectangleShape2D" id =2 ]
15
15
extents = Vector2 ( 1745 , 497.5 )
16
16
17
+ [sub_resource type ="PhysicsMaterial" id =14 ]
18
+ bounce = 100.0
19
+
17
20
[sub_resource type ="RectangleShape2D" id =4 ]
18
21
extents = Vector2 ( 404.5 , 39 )
19
22
@@ -85,23 +88,26 @@ shape = SubResource( 2 )
85
88
position = Vector2 ( 504 , -890 )
86
89
shape = SubResource ( 2 )
87
90
88
- [node name ="RampLeft" type ="CollisionShape2D" parent ="Bounds" ]
91
+ [node name ="Ramps" type ="StaticBody2D" parent ="." ]
92
+ physics_material_override = SubResource ( 14 )
93
+
94
+ [node name ="RampLeft" type ="CollisionShape2D" parent ="Ramps" ]
89
95
position = Vector2 ( -323 , 433 )
90
- rotation = 0.626923
96
+ rotation = 0.698132
91
97
shape = SubResource ( 4 )
92
98
93
- [node name ="RampRight" type ="CollisionShape2D" parent ="Bounds " ]
94
- position = Vector2 ( 1318 , 399 )
95
- rotation = -0.735762
99
+ [node name ="RampRight" type ="CollisionShape2D" parent ="Ramps " ]
100
+ position = Vector2 ( 1318 , 433 )
101
+ rotation = -0.698132
96
102
shape = SubResource ( 4 )
97
103
98
104
[node name ="Chips" type ="Node" parent ="." ]
99
105
100
106
[node name ="Spawner1" type ="Position2D" parent ="." ]
101
- position = Vector2 ( -432 , 56 )
107
+ position = Vector2 ( -398 , 178 )
102
108
103
109
[node name ="Spawner2" type ="Position2D" parent ="." ]
104
- position = Vector2 ( 1255 , 160 )
110
+ position = Vector2 ( 1398 , 178 )
105
111
106
112
[node name ="Grid" type ="StaticBody2D" parent ="." ]
107
113
position = Vector2 ( 250 , 133 )
0 commit comments