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424 | 424 | <ClCompile Include="..\..\src\camera\dummy\SDL_camera_dummy.c" />
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425 | 425 | <ClCompile Include="..\..\src\camera\mediafoundation\SDL_camera_mediafoundation.c" />
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426 | 426 | <ClCompile Include="..\..\src\camera\SDL_camera.c" />
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| 427 | + <ClCompile Include="..\..\src\core\windows\pch_cpp.cpp"> |
| 428 | + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> |
| 429 | + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> |
| 430 | + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader> |
| 431 | + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader> |
| 432 | + <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile> |
| 433 | + <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile> |
| 434 | + <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile> |
| 435 | + <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile> |
| 436 | + </ClCompile> |
427 | 437 | <ClCompile Include="..\..\src\dialog\SDL_dialog.c" />
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428 | 438 | <ClCompile Include="..\..\src\dialog\SDL_dialog_utils.c" />
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429 | 439 | <ClCompile Include="..\..\src\filesystem\SDL_filesystem.c" />
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|
543 | 553 | <ClCompile Include="..\..\src\audio\SDL_wave.c" />
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544 | 554 | <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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545 | 555 | <ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
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546 |
| - <ClCompile Include="..\..\src\core\windows\SDL_gameinput.c" /> |
| 556 | + <ClCompile Include="..\..\src\core\windows\SDL_gameinput.cpp"> |
| 557 | + <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile> |
| 558 | + <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile> |
| 559 | + <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile> |
| 560 | + <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile> |
| 561 | + </ClCompile> |
547 | 562 | <ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
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548 | 563 | <ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
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549 | 564 | <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
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|
580 | 595 | <ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
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581 | 596 | <ClCompile Include="..\..\src\joystick\controller_type.c" />
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582 | 597 | <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
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583 |
| - <ClCompile Include="..\..\src\joystick\gdk\SDL_gameinputjoystick.c" /> |
| 598 | + <ClCompile Include="..\..\src\joystick\gdk\SDL_gameinputjoystick.cpp"> |
| 599 | + <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile> |
| 600 | + <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile> |
| 601 | + <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile> |
| 602 | + <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile> |
| 603 | + </ClCompile> |
584 | 604 | <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
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585 | 605 | <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_8bitdo.c" />
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586 | 606 | <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
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|
726 | 746 | <ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
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727 | 747 | <ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
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728 | 748 | <ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
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729 |
| - <ClCompile Include="..\..\src\video\windows\SDL_windowsgameinput.c" /> |
| 749 | + <ClCompile Include="..\..\src\video\windows\SDL_windowsgameinput.cpp"> |
| 750 | + <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile> |
| 751 | + <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile> |
| 752 | + <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile> |
| 753 | + <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile> |
| 754 | + </ClCompile> |
730 | 755 | <ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
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731 | 756 | <ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
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732 | 757 | <ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
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