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1785 lines (1612 loc) · 82 KB
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from PySide6.QtCore import QTimer, QThread, Signal, QUrl, Qt, QTranslator
from PySide6.QtWidgets import QApplication, QHeaderView, QListWidgetItem, QTableWidgetItem, QTableWidget, QMessageBox, QMainWindow, QDialog
from PySide6.QtGui import QFont, QIcon, QDesktopServices, QAction
from ui_main import Ui_MainWindow
from ui_advance import Ui_AdvanceDialog
from struct import pack, pack_into, unpack_from
from threading import Lock
from cffi import FFI
from socket import socket, fromfd, AF_INET, SOCK_STREAM
from collections import Counter
from copy import deepcopy
from dict import *
from datetime import datetime
from time import sleep
from enum import IntEnum, IntFlag
from configparser import ConfigParser
from os import getenv
from pathlib import Path
from tomllib import load, loads
from requests import get
from bisect import bisect_right
from math import floor, sqrt
from pypinyin import lazy_pinyin, Style
from packaging.version import parse
# 封包
secret_key = b"^FStx,wl6NquAVRF@f%6\x00" # 封包算法密钥
login_socket_num, login_ip, login_port = 0, 0, 0 # 登录后的socket、IP、Port
user_id, serial_num, packet_index = 0, 0, 0 # 米米号、发送包序列号、封包序号索引
recv_buf = bytearray() # 接收封包的数据缓冲区
is_show_send, is_show_recv, is_write_recv = True, True, False # 显示send包、recv包、写回recv包
lock = Lock() # 发送锁
is_show_msg = False # 是否显示过消息
# 拉姆
can_get_lamu_info = True # 能否获取拉姆信息
lamu_id, lamu_name, lamu_value, lamu_level, lamu_times = 0, "", 0, 0, 0 # 拉姆ID、名字、变身值、变身等级、变身获得物品成功次数
lamu_thresholds = [40, 180, 660, 1340, 2660, 4280, 6840, 9800, 14000, 18700] # 拉姆变身值阈值
lamu_skill_types = ["火", "水", "木"] # 拉姆技能类型
lamu_max_skill_level, lamu_last_skill_level, = 0, 0 # 拉姆最大技能等级、次大技能等级
lamu_last_item_level, lamu_max_item_level = 0, 0 # 拿取的物品等级
lamu_last_type_index, lamu_max_type_index = 0, 0 # 拿取的物品类型索引
lamu_last_item_index, lamu_max_item_index = 0, 0 # 拿取的物品索引
lamu_limit_item_dict, limit_data = {}, {} # 已经拿到上限的物品
is_max_skill_success, is_last_skill_success = True, True # 最大技能拿取物品是否成功、次大技能拿取物品是否成功
lamu_pick_result_dict = {} # 拉姆拿取物品结果
super_lamu_value, super_lamu_level = 0, 0 # 超拉成长值、等级
# 摩摩怪
mmg_energy, mmg_vigour, mmg_level, mmg_card, mmg_game_id = 0, 0, 0, 0, "" # 能量、活力、等级、摩摩挑战卡、游戏ID
mmg_type, mmg_times = 0, 0 # 摩摩怪挑战类型、执行次数
mmg_super_boss_times, mmg_lamu_boss_times, mmg_limit_boss_times = 0, 0, 0 # 超级Boss、超拉Boss、限时Boss的可挑战次数
mmg_boss_index1, mmg_boss_index2, mmg_boss_index3 = 0, 0, 0 # 3种Boss挑战次数索引
mmg_friends, mmg_friends_dict, mmg_students_dict, mmg_fight_friends = [], {}, {}, [] # 好友、好友字典(米米号:等级)、师徒、可挑战好友
mmg_friends_state_dict = {1: [], 2: [], 3: [], 4: []} # 4种状态的好友字典
mmg_friends_num, mmg_query_size_max, mmg_query_page_max, mmg_query_page = 0, 14, 0, 0 # 好友数、最大可查询好友数、最大查询页码、查询页码
# 魔灵传说
mlcs_energy, mlcs_arena_times, mlcs_exp_times = 0, 0, 0 # 魔灵体力值、竞技场可挑战次数、经验之路可挑战次数
mlcs_fight_elves_dict, mlcs_elves_dict = {}, {} # 出战魔灵、全部魔灵
# 元素骑士
ysqs_max_floor, ysqs_attack, ysqs_energy = 0, 0, 0 # 无尽深渊最高层数、最低攻击力、体力值
ysqs_cards_dict, ysqs_material_cards_dict, ysqs_max_level_cards_dict = {}, {}, {} # 元素可升级卡牌、材料卡牌、最高等级卡牌
# 餐厅
ct_cooked_dishes_dict, ct_cooking_dishes_dict = {}, {} # 餐台菜信息、灶台菜信息
# 游戏版本
server_dict = {
"官服": "http://mole.61.com",
"平行服": "http://$node",
"骑士版": "http://$node/moleverse/20090626",
"圣诞版": "http://$node/moleverse/20111225",
"万圣版": "http://$node/moleverse/20190815",
"新春版": "http://$node/moleverse/20120128",
"火神版": "http://$node/moleverse/2025hsb",
"桃源版": "http://$node/moleverse/taoyuan",
}
# 平行服节点
node_dict = {
"主节点": "mole.61player.com",
"备用节点": "mole-sub.61player.com",
"亚洲节点": "mole-asia.61player.com",
"国内节点": "175.178.55.57"
}
# 版本文件地址
version_url = "https://raw.githubusercontent.com/lingcraft/mole/master/pyproject.toml"
# 链接加速前缀
cdn_prefixs = [
"https://v6.gh-proxy.org",
"https://github.cnxiaobai.com"
]
# Hook文件
ffi = FFI()
ffi.cdef("""
typedef int (*SendCallBack)(ULONG64, PCHAR, INT);
typedef void (*RecvCallBack)(ULONG64, PCHAR, INT);
void SetSendCallBack(SendCallBack);
void SetRecvCallBack(RecvCallBack);
int WINAPI Send(ULONG64, PCHAR, INT);
void LoadFlash();
""")
# 路径
config = Path(getenv("appdata")) / "mole" / "config.ini"
base_dir = Path(__file__).resolve().parent
log = base_dir / "hook.log"
is_window_defined = False
class Interval(IntEnum):
NONE = 0 # 无延迟模式,前台发送,防止界面阻塞
NORMAL = 25 # 正常模式,后台发送,适用于元素骑士、魔灵传说等需要一定间隔发送的游戏
class Button(IntFlag):
OK = QMessageBox.StandardButton.Ok
CANCEL = QMessageBox.StandardButton.Cancel
OK_CANCEL = OK | CANCEL
class MainWindow(QMainWindow, Ui_MainWindow):
signal = Signal(str, int, int, str, str)
def __init__(self):
super().__init__()
# 界面基础设置
self.setupUi(self)
# 界面额外设置
# 读取配置
self.config = ConfigParser()
if config.exists():
self.config.read(config, encoding="utf-8")
self.server = self.config.get("Settings", "server", fallback="官服")
self.node = self.config.get("Settings", "node", fallback="主节点")
if self.server not in server_dict:
self.server = "官服"
if self.node not in node_dict:
self.node = "主节点"
else:
self.server = "官服"
self.node = "主节点"
with open(path("pyproject.toml"), "rb") as file: # 获取版本
self.version = load(file).get("project").get("version")
# 界面主区域设置
self.axWidget.dynamicCall("LoadMovie(long,string)", 0, self.url())
self.axWidget.dynamicCall("SetScaleMode(int)", 0)
self.tableWidget.setFont(QFont("Cascadia Code, Microsoft YaHei UI", 9))
self.tableWidget.verticalHeader().setDefaultSectionSize(10) # 行高
self.tableWidget.setEditTriggers(QTableWidget.EditTrigger.NoEditTriggers) # 禁止编辑单元格
self.tableWidget.setSelectionMode(QTableWidget.SelectionMode.SingleSelection) # 禁止选多行
self.tableWidget.setSelectionBehavior(QTableWidget.SelectionBehavior.SelectRows) # 一次选一行
self.tableWidget.horizontalHeader().setSectionResizeMode(QHeaderView.ResizeMode.Interactive) # 允许手动调整列宽
self.init_table_size()
self.tableWidget.setHorizontalHeaderLabels(["类型", "通信号", "命令号", "解析", "封包数据"])
self.tableWidget.currentCellChanged.connect(self.change_row)
# 界面菜单栏设置
self.serverMenu = self.menubar.addMenu("切换版本")
for server in server_dict:
action = QAction(server, self, checkable=True)
action.triggered.connect(self.change_server)
self.serverMenu.addAction(action)
self.nodeMenu = self.menubar.addMenu("切换节点")
for node in node_dict:
action = QAction(node, self, checkable=True)
action.triggered.connect(self.change_node)
self.nodeMenu.addAction(action)
self.menubar.addAction("刷新游戏", self.refresh)
self.menubar.addAction("检查更新", self.check_update)
self.menubar.addAction(QIcon(path("github.ico")), "关于", self.open_github)
self.check_menu() # 节点勾选
# 线程初始化
self.send_thread = SendThread()
self.send_ex_thread = SendExThread()
self.send_to_server_thread = SendToServerThread()
self.send_to_server_thread.result.connect(self.mmg_get_reward)
self.update_thread = UpdateThread()
self.update_thread.result.connect(self.update_result)
self.advance_dialog = AdvanceDialog()
self.signal.connect(self.add_data)
# 单次运行功能
self.sendButton.clicked.connect(self.send)
self.sendClearButton.clicked.connect(self.send_clear)
self.sendCheckBox.stateChanged.connect(self.change_show_send)
self.recvCheckBox.stateChanged.connect(self.change_show_recv)
self.socketCheckBox.stateChanged.connect(self.change_set_socket)
self.clearButton.clicked.connect(self.clear_table)
self.ysqsFightButton.clicked.connect(self.ysqs_start)
self.ysqsUpgradeButton.clicked.connect(self.ysqs_upgrade_start)
self.ysqsAdvanceButton.clicked.connect(self.ysqs_advance_start)
self.mlcsFightButton.clicked.connect(self.mlcs_start)
self.mlcsSellButton.clicked.connect(self.mlcs_sell_start)
# 多次运行功能
self.sendLoopButton.clicked.connect(lambda: self.start_task("循环发送", self.send, 1, self.sendLoopButton))
self.lamuGrowButton.clicked.connect(lambda: self.start_task("拉姆", self.lamu_run, 200, self.lamuGrowButton, self.lamu_start))
self.dddGetButton.clicked.connect(lambda: self.start_task("点点豆", self.ddd_run, 1, self.dddGetButton))
self.bhOpenButton.clicked.connect(lambda: self.start_task("缤纷七彩宝盒", self.bh_run, 50, self.bhOpenButton, self.bh_start))
# 摩摩怪功能
self.timer_pool = {
"摩摩怪": (RunTimer(self.mmg_run, 1500),),
"好友查询": (RunTimer(self.mmg_query_run, 500),),
"餐厅收菜": tuple(RunTimer() for _ in range(7)),
}
self.mmgPVBButton.clicked.connect(lambda: self.mmg_start(1))
self.mmgPVEButton.clicked.connect(lambda: self.mmg_start(2))
self.mmgPVPButton.clicked.connect(lambda: self.mmg_start(3))
# 餐厅功能
self.ctSellButton.clicked.connect(lambda: self.start_task("餐厅卖菜", self.ct_sell_run, 1, self.ctSellButton))
self.ctHarvestButton.clicked.connect(self.ct_harvest_start)
def closeEvent(self, event):
if not self.config.has_section("Settings"):
self.config.add_section("Settings")
self.config.set("Settings", "server", self.server)
self.config.set("Settings", "node", self.node)
if not config.parent.exists():
config.parent.mkdir()
with open(config, "w", encoding="utf-8") as file:
self.config.write(file)
if log.exists():
log.unlink()
super(MainWindow, self).closeEvent(event)
def timer(self, name):
return self.timer_pool.get(name, (QTimer(),))[0]
def timers(self, name):
return self.timer_pool.get(name)
def stop_timer(self, name):
if (timer := self.timer(name)).isActive():
timer.stop()
def url(self):
return f"{server_dict.get(self.server, "").replace("$node", node_dict.get(self.node, ""))}/Client.swf"
def change_show_send(self, state):
global is_show_send
is_show_send = state > 0
def change_show_recv(self, state):
global is_show_recv
is_show_recv = state > 0
def change_set_socket(self, state):
self.socketLineEdit.setEnabled(state > 0)
if state > 0 and len(self.socketLineEdit.text()) == 0 and login_socket_num != 0:
self.socketLineEdit.setText(str(login_socket_num))
def send(self):
# 使用后台发送,防止添加自定义延迟后阻塞界面
send_lines_back_ex(self.textEdit.toPlainText().split('\n'), Interval.NONE)
def send_clear(self):
self.textEdit.clear()
def change_row(self, row, column):
data = self.tableWidget.item(row, column if column < 2 else 4)
if data is not None:
self.textEdit.setPlainText(data.toolTip() if column == 0 else data.text())
def change_server(self, checked):
if checked:
last_server = self.server
self.server = self.sender().text()
if self.server == "官服":
self.node = "主节点"
elif last_server == "官服":
self.node = "国内节点"
self.refresh()
else:
self.sender().setChecked(True)
def change_node(self, checked):
if checked:
self.node = self.sender().text()
self.refresh()
else:
self.sender().setChecked(True)
def check_menu(self):
for action in self.serverMenu.actions():
action.setChecked(action.text() == self.server)
for action in self.nodeMenu.actions():
action.setChecked(action.text() == self.node)
action.setEnabled(action.text() == "主节点" or self.server != "官服")
def refresh(self):
self.check_menu()
self.axWidget.dynamicCall("LoadMovie(long, string)", 0, server_dict.get("官服"))
self.axWidget.dynamicCall("LoadMovie(long, string)", 0, self.url())
self.axWidget.dynamicCall("SetScaleMode(int)", 0)
self.enable_all_buttons(False)
def add_data(self, data_type, socket_num, cmd_id, cmd_analyse, data):
global packet_index
if packet_index >= 10000: # 已有数据10000条,清空
self.clear_table()
if len(str(packet_index + 1)) > self.row_len:
self.row_len += 1
self.column_width -= 7
self.tableWidget.setColumnWidth(4, self.column_width)
if packet_index >= self.tableWidget.rowCount():
self.tableWidget.setRowCount(packet_index + 1)
self.tableWidget.blockSignals(True)
self.tableWidget.setItem(packet_index, 0, QTableWidgetItem(data_type))
self.tableWidget.setItem(packet_index, 1, QTableWidgetItem(str(socket_num)))
self.tableWidget.setItem(packet_index, 2, QTableWidgetItem(str(cmd_id)))
self.tableWidget.setItem(packet_index, 3, QTableWidgetItem(cmd_analyse))
self.tableWidget.setItem(packet_index, 4, QTableWidgetItem(data))
if socket_num == login_socket_num:
tip = f"IP: {login_ip} Port: {login_port}"
else:
ip, port = get_ip_port(socket_num)
tip = f"IP: {ip} Port: {port}"
self.tableWidget.item(packet_index, 0).setToolTip(tip)
self.tableWidget.item(packet_index, 1).setToolTip(str(socket_num))
self.tableWidget.item(packet_index, 2).setToolTip(str(cmd_id))
self.tableWidget.item(packet_index, 3).setToolTip(cmd_analyse)
self.tableWidget.item(packet_index, 4).setToolTip(data)
if packet_index >= 10: # 已有10条数据后拖动到底部
self.tableWidget.scrollToBottom()
self.tableWidget.blockSignals(False)
packet_index += 1 # 下一条要插入数据的索引
def init_table_size(self):
self.row_len = 2 # 行数位数
self.column_width = 224 # 封包数据列宽
self.tableWidget.clearContents() # 清空内容
self.tableWidget.setRowCount(11)
self.tableWidget.setColumnCount(5)
self.tableWidget.setColumnWidth(0, 45)
self.tableWidget.setColumnWidth(1, 45)
self.tableWidget.setColumnWidth(2, 45)
self.tableWidget.setColumnWidth(3, 100)
self.tableWidget.setColumnWidth(4, self.column_width)
self.tableWidget.scrollToTop() # 拖动到顶部
def clear_table(self):
global packet_index
packet_index = 0
self.init_table_size()
def enable_lamu_button(self, enable):
self.lamuGrowButton.setEnabled(enable)
def enable_mmg_button(self, enable):
self.mmgPVBButton.setEnabled(enable)
self.mmgPVEButton.setEnabled(enable)
self.mmgPVPButton.setEnabled(enable)
self.mmgLevelBox.setEnabled(enable)
self.mmgBossBox.setEnabled(enable)
def enable_ddd_button(self, enable):
self.dddGetButton.setEnabled(enable)
def enable_ysqs_button(self, enable):
self.ysqsFightButton.setEnabled(enable)
self.ysqsUpgradeButton.setEnabled(enable)
self.ysqsAdvanceButton.setEnabled(enable)
self.ysqsLevelBox.setEnabled(enable)
self.ysqsCardBox.setEnabled(enable)
def enable_mlcs_button(self, enable):
self.mlcsFightButton.setEnabled(enable)
self.mlcsSellButton.setEnabled(enable)
def enable_ct_button(self, enable):
self.ctSellButton.setEnabled(enable)
self.ctHarvestButton.setEnabled(enable)
self.ctDishBox.setEnabled(enable)
def enable_bh_button(self, enable):
self.bhOpenButton.setEnabled(enable)
def enable_all_buttons(self, enable):
self.enable_lamu_button(enable)
self.enable_mmg_button(enable)
self.enable_ddd_button(enable)
self.enable_ysqs_button(enable)
self.enable_mlcs_button(enable)
self.enable_bh_button(enable)
if not enable: # 刷新游戏后的操作
mmg_friends.clear()
self.enable_ct_button(False)
self.stop_timer("拉姆")
self.stop_timer("摩摩怪")
# 简单的多次任务
def start_task(self, name, func, interval, button=None, start_func=None, stop_text="停止"):
if name in self.timer_pool:
timer, text, button = self.timer_pool.get(name)
if timer.isActive(): # 停止
button.setText(text)
timer.stop()
else: # 启动
if start_func is not None:
start_func()
if button.isEnabled():
button.setText(stop_text)
timer.start()
else: # 创建新timer并启动
timer = RunTimer(func, interval)
self.timer_pool[name] = timer, button.text(), button
if start_func is not None:
start_func()
if button.isEnabled():
button.setText(stop_text)
timer.start()
def stop_task(self, name):
if name in self.timer_pool:
timer, text, button = self.timer_pool.get(name)
if timer.isActive(): # 停止
button.setText(text)
timer.stop()
def check_update(self):
if not self.update_thread.isRunning():
self.update_thread.start()
def update_result(self, res, msg, version):
match res:
case 1:
info(self, "提示", msg)
case 2:
if info(self, "提示", msg, Button.OK_CANCEL) == Button.OK:
QDesktopServices.openUrl(QUrl(f"https://github.com/lingcraft/mole/releases/download/v{version}/mole.exe"))
case 3:
warn(self, "错误", msg)
def open_github(self):
QDesktopServices.openUrl(QUrl("https://github.com/lingcraft/mole"))
# =======================================上面是界面功能,下面是游戏功能============================================
def lamu_get_info(self):
send_lines([
f"0000000000000000D40000000000000000{get_hex(user_id)}{get_hex(lamu_id)}00", # 获取拉姆信息
f"0000000000000000CC0000000000000000{get_hex(user_id)}" # 获取超拉信息
])
def lamu_gift(self):
send_lines([
"00000000000000277500000000000000003B9ACA16", # 超拉每日礼包
f"0000000000000027760000000000000000{get_hex(super_lamu_level + 22)}"
])
def lamu_learn(self):
send_lines([
f"0000000000000004670000000000000000{get_hex(lamu_id)}00000001{get_hex(lamu_last_skill_level)}", # 学习火系技能
f"0000000000000004670000000000000000{get_hex(lamu_id)}00000002{get_hex(lamu_last_skill_level)}", # 学习水系技能
f"0000000000000004670000000000000000{get_hex(lamu_id)}00000003{get_hex(lamu_last_skill_level)}" # 学习木系技能
])
def lamu_feed(self):
send_lines([
"0000000000000001F500000000000000000002BF2600000002", # 买十字架
f"0000000000000001F90000000000000000{get_hex(user_id)}{get_hex(lamu_id)}0002BF26", # 喂十字架
f"0000000000000001F90000000000000000{get_hex(user_id)}{get_hex(lamu_id)}0002BF26" # 喂十字架
])
def lamu_get_vars(self):
if lamu_times == 0:
return is_last_skill_success, lamu_last_skill_level, lamu_last_item_level, lamu_last_type_index, lamu_last_item_index
else:
return is_max_skill_success, lamu_max_skill_level, lamu_max_item_level, lamu_max_type_index, lamu_max_item_index
def lamu_set_vars(self, *args):
global lamu_last_item_level, lamu_last_type_index, lamu_last_item_index, lamu_max_item_level, lamu_max_type_index, lamu_max_item_index
if lamu_times == 0:
lamu_last_item_level, lamu_last_type_index, lamu_last_item_index = args
else:
lamu_max_item_level, lamu_max_type_index, lamu_max_item_index = args
def lamu_get_skill_info(self, skill_level, item_level, type_index):
skill_type = lamu_skill_types[type_index]
return skill_type, get_skill_id(skill_level, skill_type), list(
lamu_dict.get(item_level).get(skill_type).items())
def lamu_collect_result(self):
is_skill_success, skill_level, item_level, type_index, item_index = self.lamu_get_vars()
skill_type, skill_id, items = self.lamu_get_skill_info(skill_level, item_level, type_index)
item_name = items[item_index][0]
if is_skill_success:
if item_name in lamu_pick_result_dict:
lamu_pick_result_dict[item_name] += 1
else:
lamu_pick_result_dict[item_name] = 1
def lamu_show_result(self):
if len(lamu_pick_result_dict) > 0:
text = ""
for key, value in lamu_pick_result_dict.items():
text += f"{key}:{value},"
text = text[:-1]
info(self, "一键获取拉姆变身值结束", f"拉姆({lamu_name})成功采集以下物品:\n{text}")
else:
info(self, "一键获取拉姆变身值结束", f"拉姆({lamu_name})今天可采集物品已达上限")
def lamu_start(self):
global lamu_times, is_max_skill_success, is_last_skill_success, lamu_max_skill_level, lamu_last_skill_level, \
lamu_max_item_level, lamu_last_item_level, lamu_max_type_index, lamu_last_type_index, lamu_max_item_index, \
lamu_last_item_index, limit_data
self.enable_lamu_button(False)
lamu_max_skill_level = get_max_skill_level(lamu_level)
lamu_last_skill_level = get_last_skill_level(lamu_level)
self.lamu_gift()
self.lamu_learn()
self.lamu_feed()
lamu_times = 0
is_max_skill_success, is_last_skill_success = True, True
lamu_max_item_level, lamu_last_item_level = lamu_max_skill_level, lamu_last_skill_level
lamu_max_type_index, lamu_last_type_index = 0, 0
lamu_max_item_index, lamu_last_item_index = 0, 0
lamu_pick_result_dict.clear()
now = datetime.now()
refresh_time = datetime(now.year, now.month, now.day, 3)
limit_data = lamu_limit_item_dict.get(user_id)
if limit_data is None:
limit_data = {"数据": {"火": {}, "水": {}, "木": {}}, "时间": now}
lamu_limit_item_dict[user_id] = limit_data
elif limit_data.get("时间") < refresh_time <= now:
limit_data.get("数据").clear()
limit_data["时间"] = now
def lamu_get_item(self, skill_level, item_level, type_index, item_index):
skill_type, skill_id, items = self.lamu_get_skill_info(skill_level, item_level, type_index)
item_id = items[item_index][1]
while item_id in limit_data.get("数据").get(skill_type):
type_index += 1
if type_index >= len(lamu_skill_types): # 技能类型都用过了
item_index += 1
type_index = 0
if item_index >= len(items): # 当前等级物品都拿过了
item_level -= 1
if item_level >= 1:
item_index = 0
type_index = 0
else: # 全部等级物品都拿过了
return None, None, None
self.lamu_set_vars(item_level, type_index, item_index)
skill_type, skill_id, items = self.lamu_get_skill_info(skill_level, item_level, type_index)
item_id = items[item_index][1]
return item_id, skill_id, skill_type
def lamu_run(self):
is_skill_success, skill_level, item_level, type_index, item_index = self.lamu_get_vars()
item_id, skill_id, skill_type = self.lamu_get_item(skill_level, item_level, type_index, item_index)
if lamu_times < 11 or item_level == 6: # 最高级物品全部拿到上限
if not is_skill_success: # 上次技能拿取失败
limit_data.get("数据").get(skill_type)[item_id] = item_id
limit_data["时间"] = datetime.now()
item_id, skill_id, skill_type = self.lamu_get_item(skill_level, item_level, type_index, item_index)
if item_id is None:
self.lamu_stop()
return
send_lines([
f"0000000000000004BC0000000000000000{get_hex(lamu_id)}{get_hex(skill_id)}", # 变身
f"0000000000000004B90000000000000000{get_hex(lamu_id)}{get_hex(skill_id)}{get_hex(item_id)}" # 拿取物品
])
else:
self.lamu_stop()
def lamu_stop(self):
self.lamu_feed()
self.enable_lamu_button(True)
self.lamu_show_result()
self.timer("拉姆").stop()
def mmg_start(self, fight_type=0):
def start(): # 开始执行
global mmg_energy, mmg_type
if "疯" in self.mmgLevelBox.currentText():
mmg_energy /= 2
send_lines([
"0000000000000001910000000000000000000000E40000000000000001000000000000000000000000" # 获取地图信息
])
self.timer("摩摩怪").start()
if fight_type == 0: # 查询好友完毕
start()
else:
global mmg_type, mmg_times
self.enable_mmg_button(False)
mmg_type, mmg_times = fight_type, 0
send_lines(
[
"0000000000000020200000000000000000" # 查询Boss已挑战次数
] * (fight_type == 1)
+
[
f"0000000000000020080000000000000000{get_hex(user_id)}", # 获取基础信息
"0000000000000020090000000000000000", # 获取背包信息
"0000000000000001960000000000000000000000E400000000" # 进入地图场景
]
)
if fight_type < 3:
run_later(start)
else:
if len(mmg_friends) == 0:
info(self, "提示", "进入地图后,请先将鼠标移至右侧好友按钮处以获取好友列表")
self.timer("好友查询").start()
def mmg_run(self):
match mmg_type:
case 1: # 挑战Boss
if self.mmgBossBox.currentText() == "独角萨摩":
match mmg_times:
case n if n < mmg_card:
level_id = get_level_id("独角萨摩", mmg_level)
self.mmg_fight(level_id, 1)
case _:
self.mmg_stop()
else:
match mmg_times:
case n if n < mmg_boss_index1:
level_id = get_level_id("飞沙蝎")
self.mmg_fight(level_id, 1)
case n if mmg_boss_index1 <= n < mmg_boss_index2:
level_id = get_level_id(self.mmgBossBox.currentText())
self.mmg_fight(level_id, 1)
case n if mmg_boss_index2 <= n < mmg_boss_index3:
level_id = get_level_id("怪味糖蓝龙", mmg_level)
self.mmg_fight(level_id, 1)
case _:
self.mmg_stop()
case 2: # 挑战副本
match mmg_times:
case n if n < mmg_energy // 10:
level_id = get_level_id(self.mmgLevelBox.currentText())
self.mmg_fight(level_id, 1)
case _:
self.mmg_stop()
case 3: # 挑战好友
match mmg_times:
case n if n < mmg_vigour // 10 and len(mmg_fight_friends) > 0:
level_id, fight_type = mmg_fight_friends.pop()
self.mmg_fight(level_id, fight_type)
case _:
self.mmg_wish()
self.mmg_stop()
def mmg_fight(self, level_id, fight_type):
send_lines([
"00000000000000019300000000000000000000000100000000" # 进入游戏
])
run_later(lambda: send_lines_to_server_back(
("123.206.131.63", 3001),
[
f"0000008101000075310000000000000000{mmg_game_id}", # 进入游戏
f"000000212000007724000000000000000000000004{get_hex(fight_type)}{get_hex(level_id)}00000000", # 开始挑战
"000000152000007724000000000000000000000040", # 开始战斗
"000000152000007724000000000000000000000080" # 快速战斗
],
[3, 1, 1, 2]
), 400)
def mmg_get_reward(self, is_success):
if is_success:
run_later(lambda: send_lines([
"0000000000000020140000000000000000", # 校验能否翻牌
"000000000000002015000000000000000000000000", # 翻牌
"000000000000000194000000000000000000" # 离开游戏
]))
def mmg_wish(self):
send_lines_back([
*[f"0000000000000020170000000000000000{get_hex(friend_id)}" for friend_id in mmg_friends_state_dict.get(1)], # 祝福
*[f"0000000000000020190000000000000000{get_hex(friend_id)}00000002" for friend_id in mmg_friends_state_dict.get(2)], # 呼唤
*[f"0000000000000020190000000000000000{get_hex(friend_id)}00000003" for friend_id in mmg_friends_state_dict.get(3)], # 抱抱
*[f"0000000000000020190000000000000000{get_hex(friend_id)}00000004" for friend_id in mmg_friends_state_dict.get(4)] # 解救
])
def mmg_query_run(self):
if len(mmg_friends) > 0:
self.timer("好友查询").stop()
self.mmg_query_friends()
def mmg_query_friends(self):
global mmg_query_page_max, mmg_query_page
mmg_fight_friends.clear()
mmg_friends_state_dict.get(1).clear()
mmg_friends_state_dict.get(2).clear()
mmg_friends_state_dict.get(3).clear()
mmg_friends_state_dict.get(4).clear()
mmg_query_page = 0
max_size = mmg_query_size_max
max_page = mmg_friends_num // max_size
last_size = mmg_friends_num % max_size
mmg_query_page_max = max_page + (last_size > 0)
lines = []
for page in range(max_page):
friends = mmg_friends[page * max_size:(page + 1) * max_size]
ids = "".join([get_hex(friend[0]) for friend in friends])
lines.append(f"00000000000000201A0000000000000000{get_hex(max_size)}{ids}")
if last_size > 0:
friends = mmg_friends[-last_size:]
ids = "".join([get_hex(friend[0]) for friend in friends])
lines.append(f"00000000000000201A0000000000000000{get_hex(last_size)}{ids}")
send_lines(lines)
def mmg_stop(self):
self.enable_mmg_button(True)
self.timer("摩摩怪").stop()
def ddd_run(self):
send_lines([
"0000000000000001F500000000000000000002737200000001",
"0000000000000004DB0000000000000000000000790000000100000001",
*["0000000000000017850000000000000000000000010002E96400000001"] * 5
])
def ysqs_start(self):
send_lines([
"00000000000000231E000000000000000000000000" # 获取元素骑士信息
])
run_later(self.ysqs_run)
def ysqs_run(self):
hour = datetime.now().hour
has_energy = ysqs_energy > 0 # 是否有体力
can_fight_ssmy = ysqs_attack >= 2000 # 莎士摩亚战力达标
can_fight_wjsy = ysqs_max_floor >= 50 or ysqs_attack >= 7000 # 无尽深渊战力达标
is_fight_wjsy = has_energy and 13 <= hour < 21 and can_fight_wjsy # 是否挑战无尽深渊
is_fight_ssmy = has_energy and 10 <= hour < 21 and can_fight_ssmy and (is_fight_wjsy if can_fight_wjsy else True) # 是否挑战莎士摩亚
remain_times = ysqs_energy // 5 # 当前体力可挑战次数
fight_times = remain_times
if can_fight_wjsy: # 无尽深渊战力达标
if hour < 21:
fight_times = 40 * is_fight_wjsy
elif can_fight_ssmy: # 莎士摩亚战力达标
if hour < 21:
fight_times = 10 * is_fight_ssmy
else: # 战力未达标
if ysqs_attack == 0: # 无卡牌挑战
fight_times = remain_times * 2
is_reward = is_fight_wjsy or is_fight_ssmy or fight_times >= 20 # 是否领取每日任务奖励
send_lines_back(
[
"00000000000000231A0000000000000000" # 领悟技能
]
+
[
f"00000000000000231D0000000000000000{get_hex(get_level_id("无尽深渊"))}",
f"0000000000000023210000000000000000{get_hex(get_level_id("无尽深渊"))}"
] * 80 * is_fight_wjsy
+
[
f"00000000000000231D0000000000000000{get_hex(get_level_id("莎士摩亚"))}",
f"0000000000000023210000000000000000{get_hex(get_level_id("莎士摩亚"))}"
] * 35 * is_fight_ssmy
+
[
"000000000000002319000000000000000000000000" # 恢复体力
] * is_fight_wjsy
+
[
f"00000000000000231D0000000000000000{get_hex(get_level_id("莎士摩亚"))}",
f"0000000000000023210000000000000000{get_hex(get_level_id("莎士摩亚"))}"
] * 15 * is_fight_ssmy
+
[
f"00000000000000231D0000000000000000{get_hex(get_level_id(self.ysqsLevelBox.currentText()))}",
f"0000000000000023210000000000000000{get_hex(get_level_id(self.ysqsLevelBox.currentText()))}"
] * fight_times
+
[
"000000000000002331000000000000000000000000", # 每日任务奖励1
"000000000000002331000000000000000000000001" # 每日任务奖励2
] * is_reward
+
[
"00000000000000231E000000000000000000000000" # 获取元素骑士信息
] * has_energy
)
def ysqs_upgrade_start(self):
send_lines([
"00000000000000231E000000000000000000000000" # 获取元素骑士信息
])
run_later(self.ysqs_upgrade_run)
def ysqs_upgrade_run(self):
card_data = ysqs_cards_dict.get(self.ysqsCardBox.currentData())
ysqs_material_cards_dict.pop(card_data.get("ID"), None)
required_exp = get_card_max_exp(card_data.get("星级")) - card_data.get("经验")
# 计算需要的材料卡牌
material_ids = []
for card_id, card_exp in ysqs_material_cards_dict.items():
material_ids.append(card_id)
required_exp -= card_exp
if required_exp <= 0:
break
# 分包处理,每个包最多30张材料
max_size = 30
material_num = len(material_ids)
max_page = material_num // max_size
last_size = material_num % max_size
lines = []
for page in range(max_page):
cards = material_ids[page * max_size: (page + 1) * max_size]
ids = "".join([get_hex(card_id) for card_id in cards])
lines.append(f"00000000000000231B0000000000000000{get_hex(card_data.get("ID"))}{get_hex(max_size)}{ids}")
if last_size > 0:
cards = material_ids[-last_size:]
ids = "".join([get_hex(card_id) for card_id in cards])
lines.append(f"00000000000000231B0000000000000000{get_hex(card_data.get("ID"))}{get_hex(last_size)}{ids}")
if lines:
lines.append("00000000000000231E000000000000000000000000") # 获取元素骑士信息
send_lines(lines)
def ysqs_advance_start(self):
self.advance_dialog.set_card_id(self.ysqsCardBox.currentData())
self.advance_dialog.exec()
def mlcs_start(self):
send_lines([
"000000000000002B20000000000000000000000001", # 膜拜等级排行
"000000000000002B20000000000000000000000002", # 膜拜战力排行
"000000000000002B20000000000000000000000003", # 膜拜摩尔豆排行
"000000000000002B20000000000000000000000004", # 膜拜金豆排行
f"000000000000002EE40000000000000000{get_hex(user_id)}", # 获取体力信息
"000000000000002B010000000000000000000000050000271E0000271F000027200000272100009C42", # 获取竞技场剩余挑战次数
"000000000000002B0100000000000000000000000100002722" # 获取经验之路剩余挑战次数
])
run_later(self.mlcs_run)
def mlcs_run(self):
now = datetime.now()
weekday = now.weekday()
is_fight_arena = mlcs_arena_times > 0 # 是否挑战竞技场
if weekday < 5:
double_start = datetime(now.year, now.month, now.day, 19)
else:
double_start = datetime(now.year, now.month, now.day, 13)
if now < double_start:
recoverable_energy = int((double_start - now).total_seconds()) // 420 # 到双倍时间时可恢复体力
double_start_energy = mlcs_energy + recoverable_energy # 双倍时间开始时的体力
need_times = (double_start_energy - 60) // 10 # 保留经验之路体力后的可挑战次数
remain_times = mlcs_energy // 10 # 当前体力可挑战次数
fight_times = min(need_times, remain_times)
send_lines_back(
[
f"000000000000002EE70000000000000000{get_hex(get_level_id("希望之光5"))}",
*["000000000000002EF000000000000000000000F000F000F000F000F000F000F0"] * 5,
"000000000000002EEA0000000000000000"
] * fight_times
+
[
"000000000000002B3D000000000000000000000000" # 消除冷却
] * is_fight_arena
+
[
f"0000000000000001FF0000000000000000{get_hex(user_id)}001A65E8001A65E902", # 获取声望数量
"000000000000002B3000000000000000000000000300000001000000002621D1EF", # 挑战玩家
"000000000000002B3D000000000000000000000000", # 消除冷却
] * mlcs_arena_times # 竞技场
)
else:
fight_times = (mlcs_energy - mlcs_exp_times * 20) // 10
send_lines_back(
[
f"000000000000002EE70000000000000000{get_hex(get_level_id("经验之路"))}",
*["000000000000002EF000000000000000000000F000F000F000F000F000F000F0"] * 5,
"000000000000002EEA0000000000000000"
] * mlcs_exp_times
+
[
f"000000000000002EE70000000000000000{get_hex(get_level_id("希望之光5"))}",
*["000000000000002EF000000000000000000000F000F000F000F000F000F000F0"] * 5,
"000000000000002EEA0000000000000000"
] * fight_times
+
[
"000000000000002B3D000000000000000000000000" # 消除冷却
] * is_fight_arena
+
[
f"0000000000000001FF0000000000000000{get_hex(user_id)}001A65E8001A65E902", # 获取声望数量
"000000000000002B3000000000000000000000000300000001000000002621D1EF", # 挑战玩家
"000000000000002B3D000000000000000000000000", # 消除冷却
] * mlcs_arena_times # 竞技场
)
def mlcs_sell_start(self):
send_lines([
f"000000000000002EE40000000000000000{get_hex(user_id)}", # 魔灵用户信息
"000000000000002EF2000000000000000000000000" # 魔灵背包信息
])
run_later(self.mlcs_sell_run)
def mlcs_sell_run(self):
elves = [get_hex(elf_id) for elf_id in mlcs_elves_dict.keys()]
elves_num = len(mlcs_elves_dict)
max_page = elves_num // 10
last_size = elves_num % 10
lines = []
for page in range(max_page):
elf_ids = "".join(elves[page * 10:(page + 1) * 10])
lines.append(f"000000000000002F020000000000000000{get_hex(10)}{elf_ids}")
if last_size > 0:
elf_ids = "".join(elves[-last_size:])
lines.append(f"000000000000002F020000000000000000{get_hex(last_size)}{elf_ids}")
send_lines_back(lines)
def ct_sell_run(self):
send_lines([
f"0000000000000003FA0000000000000000000027100000000000147293{get_hex(ct_cooked_dishes_dict.get(self.ctDishBox.currentText()).get("ID"))}00000065"
])
def ct_harvest_start(self):
if self.ctHarvestButton.text() == "自动收菜":
self.ctHarvestButton.setText("停止")
send_lines([
f"0000000000000001910000000000000000{get_hex(user_id)}0000001F00000096000000000000000000000000",
f"0000000000000003F60000000000000000{get_hex(user_id)}0000001F"
])
run_later(self.ct_harvest_run)
else:
self.ctHarvestButton.setText("自动收菜")
for timer in self.timers("餐厅收菜"):
timer.stop()
def ct_harvest_run(self):
if len(ct_cooking_dishes_dict) == 0:
self.ctHarvestButton.setText("自动收菜")
info(self, "提示", f"当前所有灶台为空,请先在需要自动改菜为{self.ctDishBox.currentText()}和收菜的灶台制作1次阳光酥油肉松或酱爆雪顶菇")
return
need_time = ct_cooked_dishes_dict.get(self.ctDishBox.currentText()).get("时间")
interval = need_time + 5 # 做菜包+2秒动画+2次设置菜状态包
timers = self.timers("餐厅收菜")
for dish_pos, dish_info in ct_cooking_dishes_dict.items():
cook_time = dish_info.get("时间")
timer = timers[dish_pos - 1]
if cook_time < need_time: # 未成熟的菜
timer.set_data(lambda pos=dish_pos: self.ct_harvest_func(pos), interval * 1000, (need_time - cook_time) * 1000).start()
elif need_time <= cook_time < 3 * need_time: # 已成熟的菜
timer.set_data(lambda pos=dish_pos: self.ct_harvest_func(pos), interval * 1000, 0).start()
else: # 已糊的菜
send_lines([
f"0000000000000003FB0000000000000000{get_hex(dish_info.get("类型"))}{get_hex(dish_info.get("ID"))}{get_hex(dish_pos)}", # 处理糊菜
f"0000000000000003F90000000000000000{get_hex(dish_info.get("类型"))}{get_hex(dish_pos)}" # 做菜
])
timer.set_data(lambda pos=dish_pos: self.ct_harvest_func(pos), interval * 1000, interval * 1000).start()
def ct_harvest_func(self, pos):
cooked_info = ct_cooked_dishes_dict.get(self.ctDishBox.currentText())
dish_info = ct_cooking_dishes_dict.get(pos)
now = datetime.now()
if not dish_info.get("跳过收菜"):
send_lines([
f"0000000000000003FD0000000000000000{get_hex(cooked_info.get("类型"))}{get_hex(dish_info.get("ID"))}{get_hex(pos)}{get_hex(cooked_info.get("位置"))}" # 收菜
])
else:
dish_info["跳过收菜"] = False
if now.hour >= 6:
send_lines([
f"0000000000000003F90000000000000000{get_hex(dish_info.get("类型"))}{get_hex(pos)}" # 做菜
])
else:
dish_info["跳过收菜"] = True
cook_start = datetime(now.year, now.month, now.day, 6)
self.timers("餐厅收菜")[pos - 1].restart((cook_start - now).total_seconds() * 1000)
def ct_cook_after(self, dish_id, dish_type, step, is_refresh=False):
# 自动完成做菜后续步骤
lines = [f"0000000000000003FC0000000000000000{get_hex(dish_type)}{get_hex(dish_id)}"]
if is_refresh: # 刷新餐厅信息时触发的
run_later(lambda: send_lines(lines)) # 等待默认时间,否则显示有问题
else: # 做菜时触发的
if step == 1:
run_later(lambda: send_lines(lines), 2000) # 首次做菜时,等待2秒动画,否则显示有问题
else:
send_lines(lines) # 后续设置菜状态时,不用等待动画
def bh_start(self):
global is_show_msg
is_show_msg = False
def bh_run(self):
send_lines_back([
"0000000000000022F9000000000000000000003E95"
])
class AdvanceDialog(QDialog, Ui_AdvanceDialog):
def __init__(self):
super().__init__()
self.setupUi(self)
for key in card_advance_dict.keys():
item = QListWidgetItem(key)
item.setTextAlignment(Qt.AlignmentFlag.AlignCenter)
self.listWidget.addItem(item)
self.lineEdit.textChanged.connect(self.on_filter)
self.pushButton.clicked.connect(self.advance)
def on_filter(self, text: str):
for i in range(self.listWidget.count()):
item = self.listWidget.item(i)
item_text = item.text()
# 部分匹配
if text in item_text:
item.setHidden(False)
continue