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executable file
ยท363 lines (295 loc) ยท 10.9 KB
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#!/usr/bin/env python3
"""
DOOM Server Monitor
Queries Chocolate Doom servers and displays their status using a rich console dashboard.
Usage:
./monitor-servers.py # Query default servers
./monitor-servers.py -w # Watch mode (refresh every 5s)
./monitor-servers.py -s 192.168.1.100 # Custom server IP
./monitor-servers.py -p 2342 -n 10 # Custom base port, 10 servers
Requirements:
pip install rich
"""
import socket
import struct
import argparse
import time
import sys
from datetime import datetime
from rich.console import Console
from rich.table import Table
from rich.panel import Panel
from rich.layout import Layout
from rich.live import Live
from rich.text import Text
from rich.style import Style
from rich import box
# Chocolate Doom packet types (from net_defs.h)
NET_PACKET_TYPE_QUERY = 13
NET_PACKET_TYPE_QUERY_RESPONSE = 14
# Server states
SERVER_STATE_WAITING = 0
SERVER_STATE_IN_GAME = 1
# Default configuration
DEFAULT_SERVER_IP = "64.227.99.100"
DEFAULT_BASE_PORT = 2342
DEFAULT_NUM_SERVERS = 10
QUERY_TIMEOUT = 1.0 # seconds
console = Console()
def send_query(sock, addr):
"""Send a query packet to a server."""
# Query packet is just the packet type as uint16 big-endian
# (Chocolate Doom uses big-endian for network packets)
packet = struct.pack('>H', NET_PACKET_TYPE_QUERY)
sock.sendto(packet, addr)
def read_string(data, offset):
"""Read a null-terminated string from data starting at offset."""
end = data.find(b'\x00', offset)
if end == -1:
return None, offset
return data[offset:end].decode('utf-8', errors='replace'), end + 1
def parse_response(data):
"""Parse a query response packet."""
if len(data) < 8:
return None
# Read packet type (uint16 big-endian)
packet_type = struct.unpack('>H', data[0:2])[0]
if packet_type != NET_PACKET_TYPE_QUERY_RESPONSE:
return None
offset = 2
# Read version string
version, offset = read_string(data, offset)
if version is None:
return None
# Read server state, num_players, max_players, gamemode, gamemission
if offset + 5 > len(data):
return None
server_state = data[offset]
num_players = data[offset + 1]
max_players = data[offset + 2]
gamemode = data[offset + 3]
gamemission = data[offset + 4]
offset += 5
# Read description string
description, offset = read_string(data, offset)
if description is None:
description = "Unknown"
return {
'version': version,
'state': server_state,
'num_players': num_players,
'max_players': max_players,
'gamemode': gamemode,
'gamemission': gamemission,
'description': description,
}
def query_server(ip, port, timeout=QUERY_TIMEOUT):
"""Query a single server and return its info."""
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock.settimeout(timeout)
addr = (ip, port)
start_time = time.time()
try:
send_query(sock, addr)
data, _ = sock.recvfrom(1024)
ping = int((time.time() - start_time) * 1000)
info = parse_response(data)
if info:
info['ping'] = ping
info['online'] = True
return info
except socket.timeout:
pass
except Exception:
pass
finally:
sock.close()
return {'online': False}
def state_str(state):
"""Convert server state to string."""
if state == SERVER_STATE_WAITING:
return "WAITING"
elif state == SERVER_STATE_IN_GAME:
return "IN GAME"
return "UNKNOWN"
def get_state_style(state, num_players):
"""Return rich style for state."""
if state == SERVER_STATE_IN_GAME:
return "bold yellow"
elif num_players > 0:
return "bold green"
return "cyan"
def query_all_servers(ip, base_port, num_servers):
"""Query all servers and return results."""
results = []
total_players = 0
online_count = 0
in_game_count = 0
for i in range(num_servers):
port = base_port + i
info = query_server(ip, port)
results.append((port, info))
if info['online']:
online_count += 1
total_players += info['num_players']
if info['state'] == SERVER_STATE_IN_GAME:
in_game_count += 1
return results, online_count, total_players, in_game_count
def create_server_table(results):
"""Create a rich table with server information."""
table = Table(
box=box.ROUNDED,
header_style="bold white on dark_red",
title_style="bold",
show_lines=False,
padding=(0, 1),
)
table.add_column("Port", style="bold", width=6, justify="right")
table.add_column("Description", width=28)
table.add_column("Players", width=10, justify="center")
table.add_column("State", width=12, justify="center")
table.add_column("Ping", width=8, justify="right")
table.add_column("Version", width=12)
for port, info in results:
if not info['online']:
table.add_row(
str(port),
Text("(offline)", style="dim"),
Text("-", style="dim"),
Text("-", style="dim"),
Text("-", style="dim"),
Text("-", style="dim"),
)
else:
style = get_state_style(info['state'], info['num_players'])
players = f"{info['num_players']}/{info['max_players']}"
state = state_str(info['state'])
ping = f"{info['ping']}ms"
desc = info['description'][:27]
version = info['version'][:11]
# Player count styling
if info['num_players'] > 0:
players_text = Text(players, style="bold green")
else:
players_text = Text(players, style="dim")
# Ping color based on latency
if info['ping'] < 50:
ping_style = "green"
elif info['ping'] < 100:
ping_style = "yellow"
else:
ping_style = "red"
table.add_row(
Text(str(port), style=style),
Text(desc, style=style),
players_text,
Text(state, style=style),
Text(ping, style=ping_style),
Text(version, style="dim"),
)
return table
def create_dashboard(args, results, online, total_players, in_game):
"""Create the full dashboard layout."""
# Create header
header_text = Text()
header_text.append("๐ฎ ", style="bold")
header_text.append("DOOM Server Monitor", style="bold red")
# Server info line
info_text = Text()
info_text.append("Server: ", style="dim")
info_text.append(f"{args.server}", style="bold cyan")
info_text.append(" โ ", style="dim")
info_text.append("Ports: ", style="dim")
info_text.append(f"{args.port}-{args.port + args.num - 1}", style="bold cyan")
info_text.append(" โ ", style="dim")
info_text.append(datetime.now().strftime('%Y-%m-%d %H:%M:%S'), style="dim italic")
header_panel = Panel(
info_text,
title=header_text,
title_align="left",
border_style="red",
padding=(0, 1),
)
# Create server table
table = create_server_table(results)
# Create summary panel
summary_text = Text()
summary_text.append("๐ก Servers: ", style="dim")
summary_text.append(f"{online}", style="bold green" if online > 0 else "bold red")
summary_text.append(f"/{args.num} online", style="dim")
summary_text.append(" โ ", style="dim")
summary_text.append("๐ฅ Players: ", style="dim")
summary_text.append(f"{total_players}", style="bold green" if total_players > 0 else "dim")
summary_text.append(" โ ", style="dim")
summary_text.append("๐ฎ In Game: ", style="dim")
summary_text.append(f"{in_game}", style="bold yellow" if in_game > 0 else "dim")
if args.watch:
summary_text.append(" โ ", style="dim")
summary_text.append(f"โป {args.interval}s", style="dim italic")
summary_panel = Panel(
summary_text,
border_style="dim",
padding=(0, 1),
)
return header_panel, table, summary_panel
def run_once(args):
"""Run a single query and display results."""
results, online, total_players, in_game = query_all_servers(
args.server, args.port, args.num
)
header, table, summary = create_dashboard(args, results, online, total_players, in_game)
console.print()
console.print(header)
console.print(table)
console.print(summary)
console.print()
def run_watch(args):
"""Run in watch mode with live updates."""
def generate_display():
results, online, total_players, in_game = query_all_servers(
args.server, args.port, args.num
)
header, table, summary = create_dashboard(args, results, online, total_players, in_game)
# Combine into a single renderable group
from rich.console import Group
return Group(
Text(), # Empty line
header,
table,
summary,
Text(), # Empty line
)
console.print("\n[dim italic]Starting watch mode... Press Ctrl+C to exit[/]\n")
with Live(generate_display(), console=console, refresh_per_second=0.5, screen=True) as live:
try:
while True:
live.update(generate_display())
time.sleep(args.interval)
except KeyboardInterrupt:
pass
console.print("\n[dim]Exiting...[/]\n")
def main():
parser = argparse.ArgumentParser(
description="DOOM Server Monitor - A rich console dashboard for Chocolate Doom servers"
)
parser.add_argument("-s", "--server", default=DEFAULT_SERVER_IP,
help=f"Server IP address (default: {DEFAULT_SERVER_IP})")
parser.add_argument("-p", "--port", type=int, default=DEFAULT_BASE_PORT,
help=f"Base port number (default: {DEFAULT_BASE_PORT})")
parser.add_argument("-n", "--num", type=int, default=DEFAULT_NUM_SERVERS,
help=f"Number of servers to query (default: {DEFAULT_NUM_SERVERS})")
parser.add_argument("-w", "--watch", action="store_true",
help="Watch mode - refresh periodically")
parser.add_argument("-i", "--interval", type=int, default=5,
help="Refresh interval in seconds (default: 5)")
args = parser.parse_args()
try:
if args.watch:
run_watch(args)
else:
run_once(args)
except KeyboardInterrupt:
console.print("\n[dim]Exiting...[/]\n")
sys.exit(0)
if __name__ == "__main__":
main()