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Attach Fullik to a 3D character #2
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Hi thanks, not for now, but is the goal |
Alright no worries, it would be amazing! Any idea how to implement the behaviour (how do you plan to link the mesh with the ik) ? |
link the mesh is not a problem look my avatar libs is easy to move any bones in three |
Any updates on this? Really curious how I connect an IK chain to a mesh. |
yes i'm near a solution |
Can we just copy the positions/rotations from fullik to the bones of a rigged mesh each frame? Or maybe inherit from the thee.js bones for the ik bones base. |
^ Yea I would vote for that flexibility as well. Being able apply the positions/rotations from fullik to THREE bones https://threejs.org/docs/#api/objects/Skeleton. I'd also love to be able to apply custom geometry to each segment so you wouldn't need to rely on a character mesh and could build characters from scratch! I think that would really make this library take off once people can start building simple character meshes with fully rigged IK chains without needing to rely on modelling software. Sometimes simple shapes is all you need. I understand we could probably add mesh on top of the |
That sounds so interesting! |
varipon your demo look amazing !! |
Thank you so much lo-th ! |
sound great i update my high human model http://lo-th.github.io/Avatar.lab/ now i working on ammo.lab ( the physics engine ) http://lo-th.github.io/Ammo.lab/#terrain |
Can we please show how to add the full IK System on the Avatar lab mesh? How do we attach a mesh to the full IK? |
This library is really impressive!
Is it possible to attach the ik to a Skeleton? I would like to use a 3D character instead of having default bones. It is something that fullik can do?
Thank you
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