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l4d_item_equip.sp
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232 lines (187 loc) · 7.42 KB
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/*
* Item Equip - Block Switch
* Copyright (C) 2023 Silvers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#define PLUGIN_VERSION "1.3"
/*=======================================================================================
Plugin Info:
* Name : [L4D & L4D2] Item Equip - Block Switch
* Author : SilverShot
* Descrp : Blocks switching to Adrenaline or Pain Pills when given by a teammate.
* Link : https://forums.alliedmods.net/showthread.php?t=319114
* Plugins : https://sourcemod.net/plugins.php?exact=exact&sortby=title&search=1&author=Silvers
========================================================================================
Change Log:
1.3 (22-Nov-2023)
- Re-released due to the version by "MasterMind420" being deleted.
1.2 (01-Apr-2020)
- Fixed "IsAllowedGameMode" from throwing errors when the "_tog" cvar was changed before MapStart.
1.1 (12-Oct-2019)
- Added "allow" and "mode" cvars to control if the the plugin is enabled.
1.0 (12-Oct-2019)
- Initial release.
======================================================================================*/
#pragma semicolon 1
#pragma newdecls required
#include <sourcemod>
#include <sdkhooks>
#include <sdktools>
#define CVAR_FLAGS FCVAR_NOTIFY
ConVar g_hCvarAllow, g_hCvarMPGameMode, g_hCvarModes, g_hCvarModesOff, g_hCvarModesTog;
bool g_bCvarAllow, g_bLeft4Dead2, g_bMapStarted;
public Plugin myinfo =
{
name = "[L4D & L4D2] Item Equip - Block Switch",
author = "SilverShot",
description = "Blocks switching to Adrenaline or Pain Pills when given by a teammate.",
version = PLUGIN_VERSION,
url = "https://forums.alliedmods.net/showthread.php?t=319114"
}
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
{
EngineVersion test = GetEngineVersion();
if( test == Engine_Left4Dead ) g_bLeft4Dead2 = false;
else if( test == Engine_Left4Dead2 ) g_bLeft4Dead2 = true;
else
{
strcopy(error, err_max, "Plugin only supports Left 4 Dead 1 & 2.");
return APLRes_SilentFailure;
}
return APLRes_Success;
}
public void OnPluginStart()
{
g_hCvarAllow = CreateConVar( "l4d_item_equip_allow", "1", "0=Plugin off, 1=Plugin on.", CVAR_FLAGS );
g_hCvarModes = CreateConVar( "l4d_item_equip_modes", "", "Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).", CVAR_FLAGS );
g_hCvarModesOff = CreateConVar( "l4d_item_equip_modes_off", "", "Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).", CVAR_FLAGS );
g_hCvarModesTog = CreateConVar( "l4d_item_equip_modes_tog", "0", "Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.", CVAR_FLAGS );
CreateConVar( "l4d_item_equip_version", PLUGIN_VERSION, "Item Equip - Block Switch version.", FCVAR_NOTIFY|FCVAR_DONTRECORD);
AutoExecConfig(true, "l4d_item_equip");
g_hCvarMPGameMode = FindConVar("mp_gamemode");
g_hCvarMPGameMode.AddChangeHook(ConVarChanged_Allow);
g_hCvarModes.AddChangeHook(ConVarChanged_Allow);
g_hCvarModesOff.AddChangeHook(ConVarChanged_Allow);
g_hCvarModesTog.AddChangeHook(ConVarChanged_Allow);
g_hCvarAllow.AddChangeHook(ConVarChanged_Allow);
IsAllowed();
}
// ====================================================================================================
// CVARS
// ====================================================================================================
public void OnConfigsExecuted()
{
IsAllowed();
}
void ConVarChanged_Allow(Handle convar, const char[] oldValue, const char[] newValue)
{
IsAllowed();
}
public void OnMapEnd()
{
g_bMapStarted = false;
}
public void OnMapStart()
{
g_bMapStarted = true;
}
void IsAllowed()
{
bool bCvarAllow = g_hCvarAllow.BoolValue;
bool bAllowMode = IsAllowedGameMode();
if( g_bCvarAllow == false && bCvarAllow == true && bAllowMode == true )
{
HookEvent("weapon_given", EventWeaponGiven);
g_bCvarAllow = true;
}
else if( g_bCvarAllow == true && (bCvarAllow == false || bAllowMode == false) )
{
UnhookEvent("weapon_given", EventWeaponGiven);
g_bCvarAllow = false;
}
}
int g_iCurrentMode;
bool IsAllowedGameMode()
{
if( g_hCvarMPGameMode == null )
return false;
int iCvarModesTog = g_hCvarModesTog.IntValue;
if( iCvarModesTog != 0 )
{
if( g_bMapStarted == false )
return false;
g_iCurrentMode = 0;
int entity = CreateEntityByName("info_gamemode");
DispatchSpawn(entity);
HookSingleEntityOutput(entity, "OnCoop", OnGamemode, true);
HookSingleEntityOutput(entity, "OnSurvival", OnGamemode, true);
HookSingleEntityOutput(entity, "OnVersus", OnGamemode, true);
HookSingleEntityOutput(entity, "OnScavenge", OnGamemode, true);
ActivateEntity(entity);
AcceptEntityInput(entity, "PostSpawnActivate");
if( IsValidEntity(entity) ) // Because sometimes "PostSpawnActivate" seems to kill the ent.
RemoveEdict(entity); // Because multiple plugins creating at once, avoid too many duplicate ents in the same frame
if( g_iCurrentMode == 0 )
return false;
if( !(iCvarModesTog & g_iCurrentMode) )
return false;
}
char sGameModes[64], sGameMode[64];
g_hCvarMPGameMode.GetString(sGameMode, sizeof(sGameMode));
Format(sGameMode, sizeof(sGameMode), ",%s,", sGameMode);
g_hCvarModes.GetString(sGameModes, sizeof(sGameModes));
if( strcmp(sGameModes, "") )
{
Format(sGameModes, sizeof(sGameModes), ",%s,", sGameModes);
if( StrContains(sGameModes, sGameMode, false) == -1 )
return false;
}
g_hCvarModesOff.GetString(sGameModes, sizeof(sGameModes));
if( strcmp(sGameModes, "") )
{
Format(sGameModes, sizeof(sGameModes), ",%s,", sGameModes);
if( StrContains(sGameModes, sGameMode, false) != -1 )
return false;
}
return true;
}
void OnGamemode(const char[] output, int caller, int activator, float delay)
{
if( strcmp(output, "OnCoop") == 0 )
g_iCurrentMode = 1;
else if( strcmp(output, "OnSurvival") == 0 )
g_iCurrentMode = 2;
else if( strcmp(output, "OnVersus") == 0 )
g_iCurrentMode = 4;
else if( strcmp(output, "OnScavenge") == 0 )
g_iCurrentMode = 8;
}
// ====================================================================================================
// EVENTS
// ====================================================================================================
void EventWeaponGiven(Event event, const char[] name, bool dontBroadcast)
{
int weapon = GetEventInt(event, "weapon");
if( g_bLeft4Dead2 ? (weapon == 15 || weapon == 23) : weapon == 12 )
{
int client = GetClientOfUserId(GetEventInt(event, "userid"));
SDKHook(client, SDKHook_WeaponCanSwitchTo, WeaponCanSwitchTo);
}
}
Action WeaponCanSwitchTo(int client)
{
SDKUnhook(client, SDKHook_WeaponCanSwitchTo, WeaponCanSwitchTo);
return Plugin_Handled;
}