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| 1 | +#include "MagicForest.h" |
| 2 | +#include "../XCRender/IRenderHelper.h" |
| 3 | +#include "../../XCFrameInfo.h" |
| 4 | + |
| 5 | +#include <glm/gtc/matrix_transform.hpp> |
| 6 | +#include <glm/gtc/type_ptr.hpp> |
| 7 | +#include "../XCRender/BlendHelper.h" |
| 8 | + |
| 9 | + |
| 10 | +void MagicForest::BackgroundInit() |
| 11 | +{ |
| 12 | + if (!isInit) { |
| 13 | + mask = new XCAdvImageHelper("assets/Background/magicforest/mask.png"); |
| 14 | + ground = new XCAdvImageHelper("assets/Background/magicforest/ground.png"); |
| 15 | + |
| 16 | + float offset = 1.5f; |
| 17 | + camera.setPosition(glm::vec3(0.0f, 0.0f - offset, 2.0f)); |
| 18 | + camera.setTarget(glm::vec3(0.0f, 1.155f - offset,0.0f)); |
| 19 | + camera.setUp(glm::vec3(0.0f,2.0f - offset, 3.155f)); |
| 20 | + isInit = true; |
| 21 | + } |
| 22 | +} |
| 23 | + |
| 24 | +void MagicForest::BackgroundRender() |
| 25 | +{ |
| 26 | + if (isInit) { |
| 27 | + BlendNormalStart |
| 28 | + renderGroundImage(); |
| 29 | + renderMaskImage(); |
| 30 | + BlendEnd |
| 31 | + |
| 32 | + if (renderY < 1.0f) { |
| 33 | + renderY += 0.0006f; |
| 34 | + } |
| 35 | + else { |
| 36 | + renderY = 0.0f; |
| 37 | + } |
| 38 | + } |
| 39 | +} |
| 40 | + |
| 41 | +void MagicForest::renderGroundImage() |
| 42 | +{ |
| 43 | + glm::vec3 reshape = glm::vec3(XCFrameInfo::FrameRight, XCFrameInfo::FrameTop, 1.0f); |
| 44 | + |
| 45 | + glm::mat4 projecetion = camera.getProjectionMatrix(); |
| 46 | + glm::mat4 view = camera.getViewMatrix(); |
| 47 | + |
| 48 | + { |
| 49 | + glm::mat4 model; |
| 50 | + model = glm::translate(model, glm::vec3(3.0f, 1.0f, 0.0f) * reshape); |
| 51 | + model = glm::scale(model, glm::vec3(1.0f)); |
| 52 | + ground->setMvpMatrix(projecetion* view * model); |
| 53 | + ground->Render(glm::vec3(), glm::vec4(1.0f), 0.0f, glm::vec3(), glm::vec3(), |
| 54 | + IRenderHelper::GetSpecificTexWithRatef(XCFrameInfo::FrameRight, XCFrameInfo::FrameTop, 1, 1, 1.0f, renderY)); |
| 55 | + } |
| 56 | + { |
| 57 | + glm::mat4 model; |
| 58 | + model = glm::translate(model, glm::vec3(-3.0f, 1.0f, 0.0f) * reshape); |
| 59 | + model = glm::scale(model, glm::vec3(1.0f)); |
| 60 | + ground->setMvpMatrix(projecetion* view * model); |
| 61 | + ground->Render(glm::vec3(), glm::vec4(1.0f), 0.0f, glm::vec3(), glm::vec3(), |
| 62 | + IRenderHelper::GetSpecificTexWithRatef(XCFrameInfo::FrameRight, XCFrameInfo::FrameTop, 1, 1, 1.0f, renderY)); |
| 63 | + } |
| 64 | + { |
| 65 | + glm::mat4 model; |
| 66 | + model = glm::translate(model, glm::vec3(1.0f, 1.0f, 0.0f) * reshape); |
| 67 | + model = glm::scale(model, glm::vec3(1.0f)); |
| 68 | + ground->setMvpMatrix(projecetion* view * model); |
| 69 | + ground->Render(glm::vec3(), glm::vec4(1.0f), 0.0f, glm::vec3(), glm::vec3(), |
| 70 | + IRenderHelper::GetSpecificTexWithRatef(XCFrameInfo::FrameRight, XCFrameInfo::FrameTop, 1, 1, 1.0f, renderY)); |
| 71 | + } |
| 72 | + { |
| 73 | + glm::mat4 model; |
| 74 | + model = glm::translate(model, glm::vec3(-1.0f, 1.0f, 0.0f) * reshape); |
| 75 | + model = glm::scale(model, glm::vec3(1.0f)); |
| 76 | + ground->setMvpMatrix(projecetion* view * model); |
| 77 | + ground->Render(glm::vec3(), glm::vec4(1.0f), 0.0f, glm::vec3(), glm::vec3(), |
| 78 | + IRenderHelper::GetSpecificTexWithRatef(XCFrameInfo::FrameRight, XCFrameInfo::FrameTop, 1, 1, 1.0f, renderY)); |
| 79 | + } |
| 80 | + { |
| 81 | + glm::mat4 model; |
| 82 | + model = glm::translate(model, glm::vec3(-1.0f, -1.0f, 0.0f) * reshape); |
| 83 | + model = glm::scale(model, glm::vec3(1.0f)); |
| 84 | + ground->setMvpMatrix(projecetion* view * model); |
| 85 | + ground->Render(glm::vec3(), glm::vec4(1.0f), 0.0f, glm::vec3(), glm::vec3(), |
| 86 | + IRenderHelper::GetSpecificTexWithRatef(XCFrameInfo::FrameRight, XCFrameInfo::FrameTop, 1, 1, 1.0f, renderY)); |
| 87 | + } |
| 88 | + { |
| 89 | + glm::mat4 model; |
| 90 | + model = glm::translate(model, glm::vec3(1.0f, -1.0f, 0.0f) * reshape); |
| 91 | + model = glm::scale(model, glm::vec3(1.0f)); |
| 92 | + ground->setMvpMatrix(projecetion* view * model); |
| 93 | + ground->Render(glm::vec3(), glm::vec4(1.0f), 0.0f, glm::vec3(), glm::vec3(), |
| 94 | + IRenderHelper::GetSpecificTexWithRatef(XCFrameInfo::FrameRight, XCFrameInfo::FrameTop, 1, 1, 1.0f, renderY)); |
| 95 | + } |
| 96 | +} |
| 97 | + |
| 98 | +void MagicForest::renderMaskImage() |
| 99 | +{ |
| 100 | + glm::vec3 reshape = glm::vec3(XCFrameInfo::FrameRight, XCFrameInfo::FrameTop, 1.0f); |
| 101 | + |
| 102 | + glm::mat4 projecetion = camera.getProjectionMatrix(); |
| 103 | + glm::mat4 view = camera.getViewMatrix(); |
| 104 | + { |
| 105 | + glm::mat4 model; |
| 106 | + model = glm::translate(model, glm::vec3(3.0f, 1.0f, 0.0f) * reshape); |
| 107 | + model = glm::scale(model, glm::vec3(1.0f)); |
| 108 | + mask->setMvpMatrix(projecetion* view * model); |
| 109 | + mask->Render(glm::vec3(), glm::vec4(1.0f), 0.0f, glm::vec3(), glm::vec3(), |
| 110 | + IRenderHelper::GetSpecificTexWithRatef(XCFrameInfo::FrameRight, XCFrameInfo::FrameTop, 1, 1, 1.0f, renderY)); |
| 111 | + } |
| 112 | + { |
| 113 | + glm::mat4 model; |
| 114 | + model = glm::translate(model, glm::vec3(-3.0f, 1.0f, 0.0f) * reshape); |
| 115 | + model = glm::scale(model, glm::vec3(1.0f)); |
| 116 | + mask->setMvpMatrix(projecetion* view * model); |
| 117 | + mask->Render(glm::vec3(), glm::vec4(1.0f), 0.0f, glm::vec3(), glm::vec3(), |
| 118 | + IRenderHelper::GetSpecificTexWithRatef(XCFrameInfo::FrameRight, XCFrameInfo::FrameTop, 1, 1, 1.0f, renderY)); |
| 119 | + } |
| 120 | + { |
| 121 | + glm::mat4 model; |
| 122 | + model = glm::translate(model, glm::vec3(1.0f, 1.0f, 0.0f) * reshape); |
| 123 | + model = glm::scale(model, glm::vec3(1.0f)); |
| 124 | + mask->setMvpMatrix(projecetion* view * model); |
| 125 | + mask->Render(glm::vec3(), glm::vec4(1.0f), 0.0f, glm::vec3(), glm::vec3(), |
| 126 | + IRenderHelper::GetSpecificTexWithRatef(XCFrameInfo::FrameRight, XCFrameInfo::FrameTop, 1, 1, 1.0f, renderY)); |
| 127 | + } |
| 128 | + { |
| 129 | + glm::mat4 model; |
| 130 | + model = glm::translate(model, glm::vec3(-1.0f, 1.0f, 0.0f) * reshape); |
| 131 | + model = glm::scale(model, glm::vec3(1.0f)); |
| 132 | + mask->setMvpMatrix(projecetion* view * model); |
| 133 | + mask->Render(glm::vec3(), glm::vec4(1.0f), 0.0f, glm::vec3(), glm::vec3(), |
| 134 | + IRenderHelper::GetSpecificTexWithRatef(XCFrameInfo::FrameRight, XCFrameInfo::FrameTop, 1, 1, 1.0f, renderY)); |
| 135 | + } |
| 136 | + { |
| 137 | + glm::mat4 model; |
| 138 | + model = glm::translate(model, glm::vec3(-1.0f, -1.0f, 0.0f) * reshape); |
| 139 | + model = glm::scale(model, glm::vec3(1.0f)); |
| 140 | + mask->setMvpMatrix(projecetion* view * model); |
| 141 | + mask->Render(glm::vec3(), glm::vec4(1.0f), 0.0f, glm::vec3(), glm::vec3(), |
| 142 | + IRenderHelper::GetSpecificTexWithRatef(XCFrameInfo::FrameRight, XCFrameInfo::FrameTop, 1, 1, 1.0f, renderY)); |
| 143 | + } |
| 144 | + { |
| 145 | + glm::mat4 model; |
| 146 | + model = glm::translate(model, glm::vec3(1.0f, -1.0f, 0.0f) * reshape); |
| 147 | + model = glm::scale(model, glm::vec3(1.0f)); |
| 148 | + mask->setMvpMatrix(projecetion* view * model); |
| 149 | + mask->Render(glm::vec3(), glm::vec4(1.0f), 0.0f, glm::vec3(), glm::vec3(), |
| 150 | + IRenderHelper::GetSpecificTexWithRatef(XCFrameInfo::FrameRight, XCFrameInfo::FrameTop, 1, 1, 1.0f, renderY)); |
| 151 | + } |
| 152 | +} |
| 153 | + |
| 154 | +void MagicForest::BackgroundRelease() |
| 155 | +{ |
| 156 | +} |
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