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helloworld.cpp
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//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE.md file in the project root for full license information.
//
// <code>
#include <iostream> // cin, cout
#include <speechapi_cxx.h>
using namespace std;
using namespace Microsoft::CognitiveServices::Speech;
void recognizeSpeech() {
// Creates an instance of a speech config with specified subscription key and service region.
// Replace with your own subscription key and service region (e.g., "westus").
auto config = SpeechConfig::FromSubscription("YourSubscriptionKey", "YourServiceRegion");
// Creates a speech recognizer
auto recognizer = SpeechRecognizer::FromConfig(config);
cout << "Say something...\n";
// Starts speech recognition, and returns after a single utterance is recognized. The end of a
// single utterance is determined by listening for silence at the end or until a maximum of 15
// seconds of audio is processed. The task returns the recognition text as result.
// Note: Since RecognizeOnceAsync() returns only a single utterance, it is suitable only for single
// shot recognition like command or query.
// For long-running multi-utterance recognition, use StartContinuousRecognitionAsync() instead.
auto result = recognizer->RecognizeOnceAsync().get();
// Checks result.
if (result->Reason == ResultReason::RecognizedSpeech) {
cout << "We recognized: " << result->Text << std::endl;
}
else if (result->Reason == ResultReason::NoMatch) {
cout << "NOMATCH: Speech could not be recognized." << std::endl;
}
else if (result->Reason == ResultReason::Canceled) {
auto cancellation = CancellationDetails::FromResult(result);
cout << "CANCELED: Reason=" << (int)cancellation->Reason << std::endl;
if (cancellation->Reason == CancellationReason::Error) {
cout << "CANCELED: ErrorCode= " << (int)cancellation->ErrorCode << std::endl;
cout << "CANCELED: ErrorDetails=" << cancellation->ErrorDetails << std::endl;
cout << "CANCELED: Did you update the subscription info?" << std::endl;
}
}
}
int main(int argc, char **argv) {
setlocale(LC_ALL, "");
recognizeSpeech();
return 0;
}
// </code>