Hi, I'm still a bit of a noob to Java programming, also I don't know how Minecraft's world generation works.
But I have a question, is it possible to use this plugin's code in a way so biomes are replaced based on the chunk's blocks data or the biome's area data?
I'm using the plugin VoidGen to populate a world generated with WorldPainter, but even when the biomes have been set on the world, when loading the world on Minecraft, the biomes are replaced by whatever the world's seed is... So, for example, I have a bast ocean which has many biomes set because of the seed, so I would want to replace those chunk's biomes that the top blocks are mostly, or entirely, water to a ocean biome... The same way with high mountains (that goes up to 200 height) to mountain/snowy biomes... So basically replace the biomes based on the world's data giving it some rules according to the percentage of the quantity of the top blocks and its data (like the height)... would this be possible?
Hi, I'm still a bit of a noob to Java programming, also I don't know how Minecraft's world generation works.
But I have a question, is it possible to use this plugin's code in a way so biomes are replaced based on the chunk's blocks data or the biome's area data?
I'm using the plugin VoidGen to populate a world generated with WorldPainter, but even when the biomes have been set on the world, when loading the world on Minecraft, the biomes are replaced by whatever the world's seed is... So, for example, I have a bast ocean which has many biomes set because of the seed, so I would want to replace those chunk's biomes that the top blocks are mostly, or entirely, water to a ocean biome... The same way with high mountains (that goes up to 200 height) to mountain/snowy biomes... So basically replace the biomes based on the world's data giving it some rules according to the percentage of the quantity of the top blocks and its data (like the height)... would this be possible?