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There are a lot of OpenCL extensions; it would be nifty to support them.
I would be particularly interested in the OpenGL (and DirectX) extensions, but I'm not sure how to implement those without adding a dependency on a Rust OpenGL implementation - which a problem, because different projects use implementations generated from different versions of the OpenGL spec. Maybe by exporting a macro?
(I've been hacking on an implementation of non-opengl extensions, will PR soon.)
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