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sdl.rs
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// Still WIP
//#![allow(unused_labels)]
//#![allow(unused_variables)]
//#![allow(unreachable_code)]
use cstr_core::CString;
use lvgl::input_device::InputDriver;
use lvgl::lv_drv_disp_sdl;
use lvgl::lv_drv_input_pointer_sdl;
use lvgl::style::Style;
use lvgl::widgets::{Btn, Label};
use lvgl::LvResult;
use lvgl::{Align, Color, DrawBuffer, Part, Widget};
use std::thread::sleep;
use std::time::Duration;
use std::time::Instant;
fn main() -> LvResult<()> {
const HOR_RES: u32 = 240;
const VER_RES: u32 = 240;
let buffer = DrawBuffer::<{ (HOR_RES * VER_RES) as usize }>::default();
let display = lv_drv_disp_sdl!(buffer, HOR_RES, VER_RES)?;
let _input = lv_drv_input_pointer_sdl!(display)?;
// Create screen and widgets
let mut screen = display.get_scr_act()?;
let mut screen_style = Style::default();
screen_style.set_bg_color(Color::from_rgb((0, 0, 0)));
screen.add_style(Part::Main, &mut screen_style);
// Create the button
let mut button = Btn::create(&mut screen)?;
button.set_align(Align::LeftMid, 30, 0);
button.set_size(180, 80);
let mut btn_lbl = Label::create(&mut button)?;
btn_lbl.set_text(CString::new("Click me!").unwrap().as_c_str())?;
let mut btn_state = false;
button.on_event(|_btn, event| {
println!("Button received event: {:?}", event);
if let lvgl::Event::Clicked = event {
if btn_state {
let nt = CString::new("Click me!").unwrap();
btn_lbl.set_text(nt.as_c_str()).unwrap();
} else {
let nt = CString::new("Clicked!").unwrap();
btn_lbl.set_text(nt.as_c_str()).unwrap();
}
btn_state = !btn_state;
}
})?;
loop {
let start = Instant::now();
lvgl::task_handler();
sleep(Duration::from_millis(5));
lvgl::tick_inc(Instant::now().duration_since(start));
}
}