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When exporting to obj/fbx, the texture filenames are sometimes "scene_000.png", "scene_001.png" etc.
Try exporting and reopening within Noesis - sometimes the textures are preserved ("mat1_c", "mat1_r", "mat1_n" etc.) and all the textures are found/resolved on reopening. (test_file13-19 export properly).
The text was updated successfully, but these errors were encountered:
This seems to be inconsistent behaviour.
When exporting to obj/fbx, the texture filenames are sometimes "scene_000.png", "scene_001.png" etc.
Try exporting and reopening within Noesis - sometimes the textures are preserved ("mat1_c", "mat1_r", "mat1_n" etc.) and all the textures are found/resolved on reopening. (test_file13-19 export properly).
The text was updated successfully, but these errors were encountered: