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Animations don't play when Hodgepodge's speedupAnimations is enabled #44

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Tree-er233 opened this issue Jan 17, 2024 · 1 comment
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mod incompatibility Issue only happens when certain other mods are present

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@Tree-er233
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Tree-er233 commented Jan 17, 2024

Possible incompatibility issue with hodgepodge.
The animation of flowing fluids and some blocks doesn't play correctly, when Neodymium 0.2 exists. However, Neodymium 0.1.8.5 does not have this problem.
I have tested on GTNH 2.5.1 (both java8 and java21) and the issue does not appear when hodgepodge is disabled.
The video of my issue :

QQ2024118-55211.mp4
QQ2024118-55422.mp4
@makamys
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makamys commented Jan 18, 2024

Looks like it's a regression in 0.2, I can reproduce it with that version but not with 0.1.9. Hodgepodge hooks WorldRenderer#getGLCallListForPass to decide which textures need to be updated, but the GL list logic was disabled in #43, so that's probably why.

You can disable Hodgepodge's speedupAnimations as a workaround until it's fixed.

@makamys makamys changed the title Fluid and some blocks animations don't play correctly Animations don't play when Hodgepodge's speedupAnimations is enabled Jan 18, 2024
@makamys makamys added the mod incompatibility Issue only happens when certain other mods are present label Jan 18, 2024
makamys added a commit that referenced this issue Jan 20, 2024
Fixes Hodgepodge incompat (#44), but there's probably a better way
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