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makefile.mes
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###########################################################################
#
# makefile.mes
#
# Core makefile for building MESS and derivatives
#
###########################################################################
###########################################################################
################# BEGIN USER-CONFIGURABLE OPTIONS #####################
###########################################################################
#-------------------------------------------------
# specify core target: mame, mess, etc.
# specify subtarget: mame, mess, tiny, etc.
# build rules will be included from
# $(TARGET)/$(SUBTARGET).mak
#-------------------------------------------------
ifndef TARGET
TARGET = mess
endif
ifndef SUBTARGET
SUBTARGET = $(TARGET)
endif
#-------------------------------------------------
# specify operating system: windows, msdos, etc.
# build rules will be includes from
# src/osd/$(MAMEOS)/$(MAMEOS).mak
#-------------------------------------------------
ifndef MAMEOS
MAMEOS = windows
endif
#-------------------------------------------------
# specify program options; see each option below
# for details
#-------------------------------------------------
# uncomment next line to include the debugger
# DEBUG = 1
# uncomment next line to use DRC MIPS3 engine
X86_MIPS3_DRC = 1
# uncomment next line to use DRC PowerPC engine
X86_PPC_DRC = 1
# uncomment next line to use DRC Voodoo rasterizers
# X86_VOODOO_DRC = 1
WINUI = 1
MESS = 1
#-------------------------------------------------
# specify build options; see each option below
# for details
#-------------------------------------------------
# uncomment one of the next lines to build a target-optimized build
# ATHLON = 1
# I686 = 1
# P4 = 1
# PM = 1
# AMD64 = 1
# uncomment next line if you are building for a 64-bit target
# PTR64 = 1
# uncomment next line to build expat as part of MAME build
BUILD_EXPAT = 1
# uncomment next line to build zlib as part of MAME build
BUILD_ZLIB = 1
# uncomment next line to include the symbols
# SYMBOLS = 1
# uncomment next line to generate a link map for exception handling in windows
# MAP = 1
# specify optimization level or leave commented to use the default
# (default is OPTIMIZE = 3 normally, or OPTIMIZE = 0 with symbols)
# OPTIMIZE = 3
###########################################################################
################## END USER-CONFIGURABLE OPTIONS ######################
###########################################################################
#-------------------------------------------------
# sanity check the configuration
#-------------------------------------------------
# disable DRC cores for 64-bit builds
ifdef PTR64
X86_MIPS3_DRC =
X86_PPC_DRC =
endif
# specify a default optimization level if none explicitly stated
ifndef OPTIMIZE
ifndef SYMBOLS
OPTIMIZE = 3
else
OPTIMIZE = 0
endif
endif
#-------------------------------------------------
# platform-specific definitions
#-------------------------------------------------
# extension for executables
EXE = .exe
# compiler, linker and utilities
AR = @ar
CC = @gcc
LD = @gcc
HHC = @-hhc
MD = -mkdir.exe
RM = @rm -f
#-------------------------------------------------
# form the name of the executable
#-------------------------------------------------
ifeq ($(MAMEOS),msdos)
PREFIX = d
endif
# by default, compile for Pentium target
ifeq ($(TARGET),$(SUBTARGET))
NAME = $(TARGET)
else
NAME = $(TARGET)$(SUBTARGET)
endif
ARCH = -march=pentium
# architecture-specific builds get extra options
ifdef ATHLON
SUFFIX = at
ARCH = -march=athlon
endif
ifdef I686
SUFFIX = pp
ARCH = -march=pentiumpro
endif
ifdef P4
SUFFIX = p4
ARCH = -march=pentium4
endif
ifdef AMD64
SUFFIX = 64
ARCH = -march=athlon64
endif
ifdef PM
SUFFIX = pm
ARCH = -march=pentium3 -msse2
endif
ifdef MSVC_BUILD
SUFFIX:=$(SUFFIX)vc
endif
# debug builds just get the 'd' suffix and nothing more
ifdef DEBUG
SUFFIX:=$(SUFFIX)d
endif
FULLNAME = $(PREFIX)$(NAME)$(SUFFIX)
FULLGUINAME = $(PREFIX)$(NAME)gui$(SUFFIX)
EMULATORCLI = $(FULLNAME)$(EXE)
EMULATORGUI = $(FULLGUINAME)$(EXE)
# build the targets in different object dirs, since mess changes
# some structures and thus they can't be linked against each other.
OBJ = obj/$(FULLNAME)
SRC = src
#-------------------------------------------------
# compile-time definitions
#-------------------------------------------------
DEFS = -DX86_ASM -DLSB_FIRST -DINLINE="static __inline__" -Dasm=__asm__ -DCRLF=3
ifdef PTR64
DEFS += -DPTR64
endif
ifdef DEBUG
DEFS += -DMAME_DEBUG
endif
ifdef X86_VOODOO_DRC
DEFS += -DVOODOO_DRC
endif
#-------------------------------------------------
# compile and linking flags
#-------------------------------------------------
CFLAGS = \
-std=gnu89 \
-I$(SRC)/$(TARGET) \
-I$(SRC)/$(TARGET)/includes \
-I$(OBJ)/$(TARGET)/layout \
-I$(SRC)/emu \
-I$(OBJ)/emu/layout \
-I$(SRC)/lib/util \
-I$(SRC)/osd \
-I$(SRC)/osd/$(MAMEOS) \
ifdef MESS
CFLAGS += \
-I$(SRC)/mame \
-I$(SRC)/mame/includes \
-I$(SRC)/mess/osd/$(MAMEOS)
endif
ifdef SYMBOLS
CFLAGS += -g
endif
CFLAGS += -Wall \
-Wpointer-arith \
-Wbad-function-cast \
-Wcast-align \
-Wstrict-prototypes \
-Wundef \
-Wformat-security \
-Wwrite-strings \
-Wdeclaration-after-statement \
-Wno-unused-functions \
ifneq ($(OPTIMIZE),0)
CFLAGS += -Werror -DNDEBUG $(ARCH) -fno-strict-aliasing
endif
CFLAGS += -O$(OPTIMIZE)
ifeq ($(MAMEOS),windows)
DEFS += -DWIN32 -DWINNT
EMULATORDLL = $(FULLNAME)lib.dll
EMULATORALL = $(EMULATORDLL) $(EMULATORCLI) $(EMULATORGUI)
MESSDOCS = messdocs$(EXE)
else
EMULATORALL = $(EMULATORCLI)
endif
# extra options needed *only* for the osd files
CFLAGSOSDEPEND = $(CFLAGS)
LDFLAGS = -WO
ifdef SYMBOLS
LDFLAGS =
else
LDFLAGS += -s
endif
ifdef MAP
MAPFLAGS = -Wl,-Map,$(FULLNAME).map
else
MAPFLAGS =
endif
#-------------------------------------------------
# define the standard object directory; other
# projects can add their object directories to
# this variable
#-------------------------------------------------
OBJDIRS = $(OBJ)
#-------------------------------------------------
# define standard libarires for CPU and sounds
#-------------------------------------------------
LIBEMU = $(OBJ)/libemu.a
LIBCPU = $(OBJ)/libcpu.a
LIBSOUND = $(OBJ)/libsound.a
LIBUTIL = $(OBJ)/libutil.a
LIBOCORE = $(OBJ)/libocore.a
LIBOCORE_NOMAIN = $(OBJ)/libocore_nomain.a
LIBOSD = $(OBJ)/libosd.a
VERSIONOBJ = $(OBJ)/version.o
LIBOCORRE_NOMAIN = $(OBJ)/$(MAMEOS)/libocore_nomain.a
#-------------------------------------------------
# either build or link against the included
# libraries
#-------------------------------------------------
# start with an empty set of libs
LIBS =
# add expat XML library
ifdef BUILD_EXPAT
CFLAGS += -I$(SRC)/lib/expat
EXPAT = $(OBJ)/libexpat.a
else
LIBS += -lexpat
EXPAT =
endif
# add ZLIB compression library
ifdef BUILD_ZLIB
CFLAGS += -I$(SRC)/lib/zlib
ZLIB = $(OBJ)/libz.a
else
LIBS += -lz
ZLIB =
endif
#-------------------------------------------------
# 'all' target needs to go here, before the
# include files which define additional targets
#-------------------------------------------------
all: maketree emulator tools
#-------------------------------------------------
# include the various .mak files
#-------------------------------------------------
# include OS-specific rules first
include $(SRC)/osd/$(MAMEOS)/$(MAMEOS).mak
# then the various core pieces
include $(SRC)/$(TARGET)/$(SUBTARGET).mak
include $(SRC)/emu/emu.mak
include $(SRC)/lib/lib.mak
include $(SRC)/tools/tools.mak
# combine the various definitions to one
CDEFS = $(DEFS) $(COREDEFS) $(CPUDEFS) $(SOUNDDEFS)
#-------------------------------------------------
# primary targets
#-------------------------------------------------
emulator: maketree $(EMULATORALL)
tools: maketree $(TOOLS)
maketree: $(sort $(OBJDIRS))
clean:
@echo Deleting object tree $(OBJ)...
$(RM) -r $(OBJ)
@echo Deleting $(EMULATORALL)...
$(RM) $(EMULATORALL)
@echo Deleting $(TOOLS)...
$(RM) $(TOOLS)
ifdef MAP
@echo Deleting $(FULLNAME).map...
$(RM) $(FULLNAME).map
endif
#-------------------------------------------------
# directory targets
#-------------------------------------------------
$(sort $(OBJDIRS)):
$(MD) -p $@
#-------------------------------------------------
# executable targets and dependencies
#-------------------------------------------------
ifeq ($(MAMEOS),windows)
ifdef MSVC_BUILD
DLLLINK=lib
else
DLLLINK=dll
endif
$(EMULATORDLL): $(VERSIONOBJ) $(OBJ)/mess/osd/windows/messlib.o $(DRVLIBS) $(LIBOSD) $(LIBEMU) $(LIBCPU) $(LIBSOUND) $(LIBUTIL) $(EXPAT) $(ZLIB) $(LIBOCORE) $(LIBWINUI) $(MESS_WINOBJ)/mess.res
# always recompile the version string
$(CC) $(CDEFS) $(CFLAGS) -c $(SRC)/version.c -o $(VERSIONOBJ)
@echo Linking $@...
$(LD) -shared $(LDFLAGS) $^ $(LIBS) -o $@ $(MAPFLAGS)
# gui target
$(EMULATORGUI): $(EMULATORDLL) $(OBJ)/mess/osd/windows/ui/guimain.o $(GUIRESFILE)
@echo Linking $@...
$(LD) $(LDFLAGS) -mwindows $(FULLNAME)lib.$(DLLLINK) $(OBJ)/mess/osd/windows/ui/guimain.o $(GUIRESFILE) -o $@
# cli target
$(EMULATORCLI): $(EMULATORDLL) $(OBJ)/mess/osd/windows/climain.o
@echo Linking $@...
$(LD) $(LDFLAGS) -mconsole $(FULLNAME)lib.$(DLLLINK) $(OBJ)/mess/osd/windows/climain.o -o $@
else
$(EMULATORCLI): $(VERSIONOBJ) $(DRVLIBS) $(LIBOSD) $(LIBEMU) $(LIBCPU) $(LIBSOUND) $(LIBUTIL) $(EXPAT) $(ZLIB) $(LIBOCORE)
$(CC) $(CDEFS) $(CFLAGS) -c $(SRC)/version.c -o $(VERSIONOBJ)
@echo Linking $@...
$(LD) $(LDFLAGS) -mconsole $^ -o $@
endif
#-------------------------------------------------
# generic rules
#-------------------------------------------------
$(OBJ)/osd/$(MAMEOS)/%.o: $(SRC)/osd/$(MAMEOS)/%.c | $(OSPREBUILD)
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGSOSDEPEND) -c $< -o $@
$(OBJ)/%.o: $(SRC)/%.c | $(OSPREBUILD)
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
$(OBJ)/%.pp: $(SRC)/%.c | $(OSPREBUILD)
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -E $< -o $@
$(OBJ)/%.s: $(SRC)/%.c | $(OSPREBUILD)
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -S $< -o $@
$(OBJ)/%.lh: $(SRC)/%.lay $(FILE2STR)
@echo Converting $<...
@$(FILE2STR) $< $@ layout_$(basename $(notdir $<))
$(OBJ)/%.a:
@echo Archiving $@...
$(RM) $@
$(AR) -cr $@ $^
mess.chm: $(MESSDOCS)
$(MESSDOCS) docs/wintoc.xml obj/help
$(HHC) obj\\help\\mess.hhp
@cp obj/help/mess.chm $@