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main.py
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from copy import deepcopy
class Board:
def __init__(self):
self.board = []
self.chars = ("-", "X", "O")
self.move_stack = []
self.solutions = 0
self.games = 0
self.setup()
def setup(self):
self.solutions = 0
self.games = 0
self.move_stack = []
self.board = [
[-1, -1, 1, 1, 1, -1, -1],
[-1, -1, 1, 1, 1, -1, -1],
[1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 0, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1],
[-1, -1, 1, 1, 1, -1, -1],
[-1, -1, 1, 1, 1, -1, -1]
]
def print(self):
for row in self.board:
print(f'{" ".join(self.chars[x+1] for x in row)}')
def list_moves(self):
moves = []
for n, row in enumerate(self.board):
for m, piece in enumerate(row):
if piece == 1:
moves += self.get_moves_for_piece(n, m)
return moves
def get_moves_for_piece(self, n, m):
moves = []
if self.safe_query(n-1, m, 1) and self.safe_query(n-2, m, 0):
moves.append([n, m, "up"])
if self.safe_query(n, m+1, 1) and self.safe_query(n, m+2, 0):
moves.append([n, m, "right"])
if self.safe_query(n+1, m, 1) and self.safe_query(n+2, m, 0):
moves.append([n, m, "down"])
if self.safe_query(n, m-1, 1) and self.safe_query(n, m-2, 0):
moves.append([n, m, "left"])
return moves
def safe_query(self, n, m, value):
if 0 <= n <= 6 and 0 <= m <= 6 and self.board[n][m] == value:
return True
def solve(self):
moves = self.list_moves()
if len(moves) == 0:
self.games += 1
if self.is_solved():
self.solutions += 1
for move in moves:
self.make_move(move)
self.solve()
self.undo_move(move)
def is_solved(self):
if sum([sum(row) for row in self.board]) == -15:
return True
return False
def make_move(self, move):
self.move_stack.append(move)
if move[2] == "up":
self.board[move[0]][move[1]] = 0
self.board[move[0]-1][move[1]] = 0
self.board[move[0]-2][move[1]] = 1
if move[2] == "right":
self.board[move[0]][move[1]] = 0
self.board[move[0]][move[1]+1] = 0
self.board[move[0]][move[1]+2] = 1
if move[2] == "down":
self.board[move[0]][move[1]] = 0
self.board[move[0]+1][move[1]] = 0
self.board[move[0]+2][move[1]] = 1
if move[2] == "left":
self.board[move[0]][move[1]] = 0
self.board[move[0]][move[1]-1] = 0
self.board[move[0]][move[1]-2] = 1
def undo_move(self, move):
self.move_stack.pop()
if move[2] == "up":
self.board[move[0]][move[1]] = 1
self.board[move[0]-1][move[1]] = 1
self.board[move[0]-2][move[1]] = 0
if move[2] == "right":
self.board[move[0]][move[1]] = 1
self.board[move[0]][move[1]+1] = 1
self.board[move[0]][move[1]+2] = 0
if move[2] == "down":
self.board[move[0]][move[1]] = 1
self.board[move[0]+1][move[1]] = 1
self.board[move[0]+2][move[1]] = 0
if move[2] == "left":
self.board[move[0]][move[1]] = 1
self.board[move[0]][move[1]-1] = 1
self.board[move[0]][move[1]-2] = 0
def replay_solve(self):
self.setup()
self.print()
stack = deepcopy(self.move_stack)
for move in stack:
input("\n\n")
self.make_move(move)
self.print()
def main():
game = Board()
game.solve()
# game.replay_solve()
print(f"Total games: {game.games}")
print(f"Winning games: {game.solutions}")
if __name__ == "__main__":
main()