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level.rb
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require 'hole.rb'
class Level
attr_accessor(:data, :rows, :cols)
def initialize(win, name)
@cols = 18
@rows = 14
@win = win
@data = Array.new(@cols)
@data.map! { Array.new(@rows) }
@tile = Array.new(@cols)
@tile.map! { Array.new(@rows) }
@sheet = Gosu::Image.load_tiles(win, "resources/walls4b.png", 48, 48, true)
@file = "resources/levels/#{name}.lvl"
if File.exist?(@file) then
load
else
create
end
cache_tiles
end
def create
@cols.times do |c|
@rows.times do |r|
if c == 0 or c == @cols - 1 or r == 0 or r == @rows - 1 then
@data[c][r] = 0
else
@data[c][r] = 1
end
end
end
end
def load
f = File.open(@file, "r")
@data = Marshal.load(f.read)
f.close
cache_tiles
end
def save
f = File.open(@file, "w")
f.print(Marshal.dump(@data))
f.close
end
def draw
@cols.times do |c|
@rows.times do |r|
xpos = c * 48
ypos = r * 48
@sheet[34].draw(xpos,ypos,0) if @tile[c][r] == 29 #traps need a floor drawn for them
@sheet[@tile[c][r]].draw(xpos,ypos,0)
end
end
end
def cache_tiles
@cols.times do |c|
@rows.times do |r|
calc_tile(c,r)
end
end
end
def calc_tile(c,r)
#floor
if @data[c][r] == 1 then
@tile[c][r] = 34
return
end
#trap
if @data[c][r] == 2 then
@tile[c][r] = 29
return
end
#hole
if @data[c][r] == 3 then
@tile[c][r] = 52
return
end
#walls
if @data[c][r] == 0 then
up = 1 if r == 0
lt = 1 if c == 0
dn = 1 if r == @rows-1
rt = 1 if c == @cols-1
up = @data[c][r-1] unless up
lt = @data[c-1][r] unless lt
dn = @data[c][r+1] unless dn
rt = @data[c+1][r] unless rt
#treat non-walls as floor
up = 1 unless up == 0
lt = 1 unless lt == 0
dn = 1 unless dn == 0
rt = 1 unless rt == 0
ar = [up,rt,dn,lt]
#default value
val = 24
val = 0 if ar == [1,1,0,1]
val = 1 if ar == [1,1,1,0]
val = 2 if ar == [0,1,1,1]
val = 3 if ar == [1,0,1,1]
val = 5 if ar == [0,0,0,1]
val = 6 if ar == [1,0,0,0]
val = 7 if ar == [1,0,0,1]
val = 8 if ar == [1,1,0,0]
val = 10 if ar == [0,0,1,0]
val = 11 if ar == [0,1,0,0]
val = 12 if ar == [0,0,1,1]
val = 13 if ar == [0,1,1,0]
val = 24 if ar == [1,1,1,1]
val = 45 if ar == [0,1,0,1]
val = 46 if ar == [1,0,1,0]
@tile[c][r] = val
end
end
def load_holes
@cols.times do |c|
@rows.times do |r|
Hole.new(@win,self,c,r) if @data[c][r] == 3
end
end
end
def toggle(c,r,b)
v = @data[c][r]
v = (v+1) % 2 + 2 if b == 'r'
v = (v+1) % 2 if b == 'l' or c == 0 or r == 0 or c == @cols-1 or r == @rows-1
@data[c][r] = v
@data[@cols-1][r] = v if c == 0
@data[c][@rows-1] = v if r == 0
@data[0][r] = v if c == @cols-1
@data[c][0] = v if r == @rows-1
end
end