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Releases: mapron/d2modgen

0.3.2

03 Feb 17:18
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New Features:

  • Rework of randomizer tab. Prop sliders are removed, added tow new relative count sliders.
    Bug fixes:
  • Fixed randomizer being unreliable with balance + item fit.

0.3.1

01 Feb 22:39
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New Features:

  • Randomizer now support 'addition only' mode for properties.
  • New Horadric Cube cheese added.
    -Added sliders to tweak mercenary HP/dmg

Bug fixes:

  • Fixed various tiny config or generation erorrs (not important for user experience).

0.3

30 Jan 16:45
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0.3

New features:

  • Post-gen and pre-gen steps now a more powerful replacement than 'mod merge' - you can merge different mods and resolve conflicts automatically!
  • Overall UI rework;
  • added Light/Dark theme support;
  • ability to change language (English/Russian for now);
  • disable/enable tab on panel switch;
  • added context help buttons, documentation moved from Readme.MD to UI context (nobody read github docs);
  • added commandline support;

full changelog is here - https://github.com/mapron/d2modgen/blob/main/Changelog.md

0.2.7

23 Jan 22:53
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New features:

  • each tab have separate enable control and reset button;
  • Randomizer introduces new option: fit properties to item type. Now you can select percent, how much you wish to new generated items resemble old item classes (rings - old rings, belts - old belts etc).

Full changelog: https://github.com/mapron/d2modgen/blob/main/Changelog.md

0.2.6

22 Jan 19:42
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Some fixes for legacy D2 and PD2 support.

0.2.5

22 Jan 19:15
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Critical fix: fixed bug when D2 legacy dir was wiped out.

0.2.4

22 Jan 12:47
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New features:
-Updated docs to include latest features;
-Added new "Challenge" tab;
-Item randomizer now respect some properties to have sense when spawn: sockets, durability options, throwable options will now spawn on items that support them.
-Improved support for partial set bonuses on items for Randomizer (they were ignored previously).
-Perfect rolls option now tweak automods too.
-Added option to skip knockback/monster flee affix.

upd: download 0.2.5 instead

0.2.3

15 Jan 20:18
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Changes from 0.2.3:

  • Monster randomiser is rewritten form scratch; more balanced spawns, minions, skills and TCs now fixed;
  • Disabled buggy charm gambling;
  • Quest items do not randomize their stats now;
  • New feature: mod merge tab; allows to include other mods contents on generate;
  • Reworked item filters - instead modifying droptables, now it shortens labels or hide them, items still available for pickup.

0.2.2

12 Jan 20:27
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Changes from 0.2.1:

  • Added Monster Randomizer! Don't worry, you won't overwhelmed on normal from the start!
  • Gambling tuning experimental support (still have quirks);
  • Add quest skip recipes (fast creation of Tal staff and Khalim Will);
  • Fixed issue that 'unbalanced' (=99) mode was not 'crazy enough';
  • Added character tab, to allow add Horadric cube, change stats per level or lower overall requirement;
  • New 'Quality of life' tab, change stacks/books size, remove Unique charm limit, enable Teleport in town, or reduce repair costs!

Hope you enjoy this improvements.

0.2.1

11 Jan 09:39
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Changes:

  • Added Horadric cube tab with a few recipes handy for testing purpose;
  • Option to make uniqes with same base equal rarity (for randomizer that does not make sense anyway)
  • Fixed issue with spawning "defence on time" affix.
  • Perfect roll now a thing in non-randomized mode.
  • New density option.
  • Workaround for lack of loot filter - pseudofilter done through discarding drops.
  • Option to replace +skills and charges to oskills.