Releases: mapron/d2modgen
Releases · mapron/d2modgen
0.3.2
0.3.1
0.3
New features:
- Post-gen and pre-gen steps now a more powerful replacement than 'mod merge' - you can merge different mods and resolve conflicts automatically!
- Overall UI rework;
- added Light/Dark theme support;
- ability to change language (English/Russian for now);
- disable/enable tab on panel switch;
- added context help buttons, documentation moved from Readme.MD to UI context (nobody read github docs);
- added commandline support;
full changelog is here - https://github.com/mapron/d2modgen/blob/main/Changelog.md
0.2.7
New features:
- each tab have separate enable control and reset button;
- Randomizer introduces new option: fit properties to item type. Now you can select percent, how much you wish to new generated items resemble old item classes (rings - old rings, belts - old belts etc).
Full changelog: https://github.com/mapron/d2modgen/blob/main/Changelog.md
0.2.6
0.2.5
0.2.4
New features:
-Updated docs to include latest features;
-Added new "Challenge" tab;
-Item randomizer now respect some properties to have sense when spawn: sockets, durability options, throwable options will now spawn on items that support them.
-Improved support for partial set bonuses on items for Randomizer (they were ignored previously).
-Perfect rolls option now tweak automods too.
-Added option to skip knockback/monster flee affix.
upd: download 0.2.5 instead
0.2.3
Changes from 0.2.3:
- Monster randomiser is rewritten form scratch; more balanced spawns, minions, skills and TCs now fixed;
- Disabled buggy charm gambling;
- Quest items do not randomize their stats now;
- New feature: mod merge tab; allows to include other mods contents on generate;
- Reworked item filters - instead modifying droptables, now it shortens labels or hide them, items still available for pickup.
0.2.2
Changes from 0.2.1:
- Added Monster Randomizer! Don't worry, you won't overwhelmed on normal from the start!
- Gambling tuning experimental support (still have quirks);
- Add quest skip recipes (fast creation of Tal staff and Khalim Will);
- Fixed issue that 'unbalanced' (=99) mode was not 'crazy enough';
- Added character tab, to allow add Horadric cube, change stats per level or lower overall requirement;
- New 'Quality of life' tab, change stacks/books size, remove Unique charm limit, enable Teleport in town, or reduce repair costs!
Hope you enjoy this improvements.
0.2.1
Changes:
- Added Horadric cube tab with a few recipes handy for testing purpose;
- Option to make uniqes with same base equal rarity (for randomizer that does not make sense anyway)
- Fixed issue with spawning "defence on time" affix.
- Perfect roll now a thing in non-randomized mode.
- New density option.
- Workaround for lack of loot filter - pseudofilter done through discarding drops.
- Option to replace +skills and charges to oskills.