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indepth_character.rpy
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# TODO: Translation updated at 2025-01-26 12:26
# game/indepth_character.rpy:11
translate italian demo_character_e7e1b1bb:
# e "We've already seen how to define a Character in Ren'Py. But I want to go into a bit more detail as to what a Character is."
e ""
# game/indepth_character.rpy:17
translate italian demo_character_d7908a94:
# e "Here are couple of additional characters."
e ""
# game/indepth_character.rpy:19
translate italian demo_character_275ef8b9:
# e "Each statement creates a Character object, and gives it a single argument, a name. If the name is None, no name is displayed."
e ""
# game/indepth_character.rpy:21
translate italian demo_character_a63aea0c:
# e "This can be followed by named arguments that set properties of the character. A named argument is a property name, an equals sign, and a value."
e ""
# game/indepth_character.rpy:23
translate italian demo_character_636a502e:
# e "Multiple arguments should be separated with commas, like they are here. Let's see those characters in action."
e ""
# game/indepth_character.rpy:27
translate italian demo_character_44b54e1d:
# e_shout "I can shout!"
e_shout ""
# game/indepth_character.rpy:29
translate italian demo_character_a9646dd8:
# e_whisper "And I can speak in a whisper."
e_whisper ""
# game/indepth_character.rpy:31
translate italian demo_character_79793208:
# e "This example shows how the name Character is a bit of a misnomer. Here, we have multiple Characters in use, but you see it as me speaking."
e ""
# game/indepth_character.rpy:33
translate italian demo_character_5d5d7482:
# e "It's best to think of a Character as repesenting a name and style, rather than a single person."
e ""
# game/indepth_character.rpy:37
translate italian demo_character_66d08d98:
# e "There are a lot of properties that can be given to Characters, most of them prefixed styles."
e ""
# game/indepth_character.rpy:39
translate italian demo_character_7e0d75aa:
# e "Properties beginning with window apply to the textbox, those with what apply to the dialogue, and those with who to the name of Character speaking." id demo_character_7e0d75aa
e "" id demo_character_7e0d75aa
# game/indepth_character.rpy:41
translate italian demo_character_56703784:
# e "If you leave a prefix out, the style customizes the name of the speaker."
e ""
# game/indepth_character.rpy:43
translate italian demo_character_b456f0a9:
# e "There are quite a few different properties that can be set this way. Here are some of the most useful."
e ""
# game/indepth_character.rpy:48
translate italian demo_character_31ace18e:
# e1 "The window_background property sets the image that's used for the background of the textbox, which should be the same size as the default in gui/textbox.png."
e1 ""
# game/indepth_character.rpy:54
translate italian demo_character_18ba073d:
# e1a "If it's set to None, the textbox has no background window."
e1a ""
# game/indepth_character.rpy:59
translate italian demo_character_5a26445c:
# e2 "The who_color and what_color properties set the color of the character's name and dialogue text, respectively."
e2 ""
# game/indepth_character.rpy:61
translate italian demo_character_88a18c32:
# e2 "The colors are strings containing rgb hex codes, the same sort of colors understood by a web browser."
e2 ""
# game/indepth_character.rpy:67
translate italian demo_character_ed690751:
# e3 "Similarly, the who_font and what_font properties set the font used by the different kinds of text."
e3 ""
# game/indepth_character.rpy:74
translate italian demo_character_8dfa6426:
# e4 "Setting the who_bold, what_italic, and what_size properties makes the name bold, and the dialogue text italic at a size of 20 pixels."
e4 ""
# game/indepth_character.rpy:76
translate italian demo_character_20e83c32:
# e4 "Of course, the what_bold, who_italic and who_size properties also exist, even if they're not used here."
e4 ""
# game/indepth_character.rpy:83
translate italian demo_character_e4cbb1f2:
# e5 "The what_outlines property puts an outline around the text."
e5 ""
# game/indepth_character.rpy:85
translate italian demo_character_71535ecf:
# e5 "It's a little complicated since it takes a list with a tuple in it, with the tuple being four things in parenthesis, and the list the square brackets around them."
e5 ""
# game/indepth_character.rpy:87
translate italian demo_character_e9ac7482:
# e5 "The first number is the size of the outline, in pixels. That's followed by a string giving the hex-code of the color of the outline, and the x and y offsets."
e5 ""
# game/indepth_character.rpy:93
translate italian demo_character_ea72d988:
# e6 "When the outline size is 0 and the offsets are given, what_outlines can also act as a drop-shadow behind the text."
e6 ""
# game/indepth_character.rpy:99
translate italian demo_character_8d35ebcd:
# e7 "The what_xalign and what_textalign properties control the alignment of text, with 0.0 being left, 0.5 being center, and 1.0 being right."
e7 ""
# game/indepth_character.rpy:101
translate italian demo_character_7c75906c:
# e7 "The what_xalign property controls where all the text itself is placed within the textbox, while what_textalign controls where rows of text are placed relative to each other."
e7 ""
# game/indepth_character.rpy:103
translate italian demo_character_e2811c1c:
# e7 "Generally you'll want to to set them both what_xalign and what_textalign to the same value."
e7 ""
# game/indepth_character.rpy:105
translate italian demo_character_baa52234:
# e7 "Setting what_layout to 'subtitle' puts Ren'Py in subtitle mode, which tries to even out the length of every line of text in a block."
e7 ""
# game/indepth_character.rpy:110
translate italian demo_character_41190f01:
# e8 "These properties can be combined to achieve many different effects."
e8 ""
# game/indepth_character.rpy:124
translate italian demo_character_aa12d9ca:
# e8 "This example hides the background and shows dialogue centered and outlined, as if the game is being subtitled."
e8 ""
# game/indepth_character.rpy:133
translate italian demo_character_a7f243e5:
# e9 "There are two interesting non-style properties, what_prefix and what_suffix. These can put text at the start and end of a line of dialogue."
e9 ""
# game/indepth_character.rpy:139
translate italian demo_character_f9b0052f:
# e "By using kind, you can copy properties from one character to another, changing only what you need to."
e ""
# game/indepth_character.rpy:148
translate italian demo_character_6dfce4b7:
# l8 "Like this! Finally I get some more dialogue around here."
l8 ""
# game/indepth_character.rpy:157
translate italian demo_character_68d9e46c:
# e "The last thing you have to know is that there's a special character, narrator, that speaks narration. Got it?"
e ""
# game/indepth_character.rpy:159
translate italian demo_character_0c8f314a:
# "I think I do."
""