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Copy pathindepth_displayables.rpy
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indepth_displayables.rpy
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# TODO: Translation updated at 2025-01-26 12:26
# game/indepth_displayables.rpy:15
translate italian simple_displayables_db46fd25:
# e "Ren'Py has the concept of a displayable, which is something like an image that can be shown and hidden."
e ""
# game/indepth_displayables.rpy:22
translate italian simple_displayables_bfe78cb7:
# e "The image statement is used to give an image name to a displayable. The easy way is to simply give an image filename."
e ""
# game/indepth_displayables.rpy:29
translate italian simple_displayables_cef4598b:
# e "But that's not the only thing that an image can refer to. When the string doesn't have a dot in it, Ren'Py interprets that as a reference to a second image."
e ""
# game/indepth_displayables.rpy:41
translate italian simple_displayables_a661fb63:
# e "The string can also contain a color code, consisting of hexadecimal digits, just like the colors used by web browsers."
e ""
# game/indepth_displayables.rpy:43
translate italian simple_displayables_7f2efb23:
# e "Three or six digit colors are opaque, containing red, green, and blue values. The four and eight digit versions append alpha, allowing translucent colors."
e ""
# game/indepth_displayables.rpy:53
translate italian simple_displayables_9cd108c6:
# e "The Transform displayable takes a displayable and can apply transform properties to it."
e ""
# game/indepth_displayables.rpy:55
translate italian simple_displayables_f8e1ba3f:
# e "Notice how, since it takes a displayable, it can take another image. In fact, it can take any displayable defined here."
e ""
# game/indepth_displayables.rpy:63
translate italian simple_displayables_c6e39078:
# e "There's a more complete form of Solid, that can take style properties. This lets us change the size of the Solid, where normally it fills the screen."
e ""
# game/indepth_displayables.rpy:72
translate italian simple_displayables_b102a029:
# e "The Text displayable lets Ren'Py treat text as if it was an image."
e ""
# game/indepth_displayables.rpy:80
translate italian simple_displayables_0befbee0:
# e "This means that we can apply other displayables, like Transform, to Text in the same way we do to images."
e ""
# game/indepth_displayables.rpy:91
translate italian simple_displayables_fcf2325f:
# e "The Composite displayable lets us group multiple displayables together into a single one, from bottom to top."
e ""
# game/indepth_displayables.rpy:101
translate italian simple_displayables_3dc0050e:
# e "Some displayables are often used to customize the Ren'Py interface, with the Frame displayable being one of them. The frame displayable takes another displayable, and the size of the left, top, right, and bottom borders."
e ""
# game/indepth_displayables.rpy:111
translate italian simple_displayables_801b7910:
# e "The Frame displayable expands or shrinks to fit the area available to it. It does this by scaling the center in two dimensions and the sides in one, while keeping the corners the same size."
e ""
# game/indepth_displayables.rpy:118
translate italian simple_displayables_00603985:
# e "A Frame can also tile sections of the displayable supplied to it, rather than scaling."
e ""
# game/indepth_displayables.rpy:126
translate italian simple_displayables_d8b23480:
# e "Frames might look a little weird in the abstract, but when used with a texture, you can see how we create scalable interface components."
e ""
# game/indepth_displayables.rpy:132
translate italian simple_displayables_ae3f35f5:
# e "These are just the simplest displayables, the ones you'll use directly the most often."
e ""
# game/indepth_displayables.rpy:134
translate italian simple_displayables_de555a92:
# e "You can even write custom displayables for minigames, if you're proficient at Python. But for many visual novels, these will be all you'll need."
e ""
translate italian strings:
# game/indepth_displayables.rpy:67
old "This is a text displayable."
new ""