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indepth_text.rpy
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# TODO: Translation updated at 2025-01-26 12:26
# game/indepth_text.rpy:22
translate italian a_label_8d79d234:
# e "You just clicked to jump to a label."
e ""
# game/indepth_text.rpy:28
translate italian text_578c4060:
# e "Sometimes, when showing text, we'll want to change the way some of the text is displayed."
e ""
# game/indepth_text.rpy:31
translate italian text_60750345:
# e "For example, we might want to have text that is {b}bold{/b}, {i}italic{/i}, {s}struckthrough{/s}, or {u}underlined{/u}."
e ""
# game/indepth_text.rpy:33
translate italian text_5e1a6ee8:
# e "That's what text tags are for."
e ""
# game/indepth_text.rpy:37
translate italian text_38c63ec8:
# e "Text tags are contained in braces, like the {{b} tag above. When a text tag takes a closing tag, the closing tag begins with a slash, like {{/b} does."
e ""
# game/indepth_text.rpy:39
translate italian text_1760f9c8:
# e "We've already seen the b, i, s, and u tags, but there are lot more than those. I'll show you the rest of them."
e ""
# game/indepth_text.rpy:43
translate italian text_a620251f:
# e "The a text tag can {a=https://www.renpy.org}link to a website{/a} or {a=jump:a_label}jump to a label{/a}."
e ""
# game/indepth_text.rpy:49
translate italian after_a_label_d22d5f4a:
# e "The alpha text tag makes text {alpha=.5}translucent{/alpha}."
e ""
# game/indepth_text.rpy:53
translate italian after_a_label_7c2c3cd2:
# e "The color text tag changes the {color=#0080c0}color{/color} of the text."
e ""
# game/indepth_text.rpy:57
translate italian after_a_label_3f81fe7b:
# e "The cps text tag {cps=25}makes text type itself out slowly{/cps}, even if slow text is off."
e ""
# game/indepth_text.rpy:59
translate italian after_a_label_b102941f:
# e "The cps tag can also be relative to the default speed, {cps=*2}doubling{/cps} or {cps=*0.5}halving{/cps} it."
e ""
# game/indepth_text.rpy:64
translate italian after_a_label_22c4339a:
# e "The font tag changes the font, for example to {font=DejaVuSans-Bold.ttf}DejaVuSans-Bold.ttf{/font}."
e ""
# game/indepth_text.rpy:66
translate italian after_a_label_d43417d7:
# e "Sometimes, changing to a bold font looks better than using the {{b} tag."
e ""
# game/indepth_text.rpy:71
translate italian after_a_label_f24052f9:
# e "The k tag changes kerning. It can space the letters of a word {k=-.5}closer together{/k} or {k=.5}farther apart{/k}."
e ""
# game/indepth_text.rpy:76
translate italian after_a_label_2310b922:
# e "The size tag changes the size of text. It can make text {size=+10}bigger{/size} or {size=-10}smaller{/size}, or set it to a {size=30}fixed size{/size}."
e ""
# game/indepth_text.rpy:81
translate italian after_a_label_f566abf2:
# e "The space tag {space=30} adds horizontal space in text.{vspace=30}The vspace tag adds vertical space between lines."
e ""
# game/indepth_text.rpy:85
translate italian after_a_label_054b9ffa:
# e "There are a few text tags that only makes sense in dialogue."
e ""
# game/indepth_text.rpy:89
translate italian after_a_label_86efc45b:
# e "The p tag breaks a paragraph,{p}and waits for the player to click."
e ""
# game/indepth_text.rpy:91
translate italian after_a_label_3ece2387:
# e "If it is given a number as an argument,{p=1.5}it waits that many seconds."
e ""
# game/indepth_text.rpy:95
translate italian after_a_label_3881f72d:
# e "The w tag also waits for a click,{w} except it doesn't break lines,{w=.5} the way p does."
e ""
# game/indepth_text.rpy:100
translate italian after_a_label_e5321e79:
# eslow "The nw tag causes Ren'Py to continue past slow text,{nw}"
eslow ""
# game/indepth_text.rpy:102
translate italian after_a_label_1f2697ba:
# extend " to the next statement."
extend ""
# game/indepth_text.rpy:106
translate italian after_a_label_dbfca166:
# e "To break a line without pausing,\none can write \\n. \\' and \\\" include quotes in the text."
e ""
# game/indepth_text.rpy:111
translate italian after_a_label_ffdf7e76:
# e "The interpolation feature takes a variable name in square brackets, and inserts it into text."
e ""
# game/indepth_text.rpy:117
translate italian after_a_label_fc99fcbf:
# e "For example, this displays the [variable!t]."
e ""
# game/indepth_text.rpy:121
translate italian after_a_label_c84d9087:
# e "When the variable name is followed by !q, special characters are quoted. This displays the raw [variable!q!t], including the italics tags."
e ""
# game/indepth_text.rpy:126
translate italian after_a_label_c90f24a8:
# e "When the variable name is followed by !t, it is translated to [variable!t]. It could be something else in a different language."
e ""
# game/indepth_text.rpy:129
translate italian after_a_label_fb106a95:
# e "Finally, certain characters are special. [[, {{, and \\ need to be doubled if included in text. The %% character should be doubled if used in dialogue."
e ""
translate italian strings:
# game/indepth_text.rpy:115
old "{i}variable value{/i}"
new ""
# game/indepth_text.rpy:124
old "translatable text"
new ""