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tutorial_playing.rpy
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# TODO: Translation updated at 2025-01-26 12:26
# game/tutorial_playing.rpy:11
translate italian tutorial_playing_2985ab86:
# e "As someone who has played more than a few visual novels, there are many features that I expect all games to have."
e ""
# game/tutorial_playing.rpy:13
translate italian tutorial_playing_ca4769bb:
# e "Features like saving, loading, changing preferences, and so on."
e ""
# game/tutorial_playing.rpy:15
translate italian tutorial_playing_f30f1979:
# e "One of the nice things about Ren'Py is that the engine provides many of these features for you. You can spend your time creating your game, and let us provide these things."
e ""
# game/tutorial_playing.rpy:17
translate italian tutorial_playing_afa743e7:
# e "While you're in the game, you can access the game menu by right clicking or hitting the escape key."
e ""
# game/tutorial_playing.rpy:19
translate italian tutorial_playing_1a6c8296:
# e "You can also access the game menu through some of the quick menu buttons at the bottom of this screen."
e ""
# game/tutorial_playing.rpy:25
translate italian tutorial_playing_8360224a:
# e "When you first enter the game menu, you'll see the save screen. Clicking on a numbered slot will save the game."
e ""
# game/tutorial_playing.rpy:27
translate italian tutorial_playing_edea14ff:
# e "Unlike other engines, Ren'Py doesn't limit the number of save slots that you can use. You can keep hitting next until you reach the page you want."
e ""
# game/tutorial_playing.rpy:29
translate italian tutorial_playing_900ce396:
# e "Clicking on the title of the page allows you to start typing to change the page name."
e ""
# game/tutorial_playing.rpy:31
translate italian tutorial_playing_fea05c6b:
# e "The load screen looks quite similar to the save screen, and lets you load a game from a save slot."
e ""
# game/tutorial_playing.rpy:33
translate italian tutorial_playing_8e7e83a8:
# e "It also lets you load one of the auto-saves that Ren'Py makes for you."
e ""
# game/tutorial_playing.rpy:38
translate italian tutorial_playing_4b21f071:
# e "The game menu also has the preferences screen."
e ""
# game/tutorial_playing.rpy:40
translate italian tutorial_playing_eaac8ba9:
# e "This screen lets you decide how Ren'Py displays, pick what Ren'Py skips, control text speed and auto-click speed, and adjust sound, music, and voice volumes."
e ""
# game/tutorial_playing.rpy:42
translate italian tutorial_playing_b1562a34:
# e "The game menu also lets you end the game and return to the main menu, or quit Ren'Py entirely."
e ""
# game/tutorial_playing.rpy:47
translate italian tutorial_playing_790f9dc7:
# e "While the default game menus look a bit generic, with a little work they can be customized or even entirely replaced, allowing you to create menus as unique as your game."
e ""
# game/tutorial_playing.rpy:53
translate italian tutorial_playing_bc29822e:
# e "While inside the game, there are a few more things you can do."
e ""
# game/tutorial_playing.rpy:55
translate italian tutorial_playing_dc0f9cf7:
# e "When I'm liking a visual novel, I want to see all the endings. Ren'Py's skip function lets me easily do this, by skipping text that I've already seen."
e ""
# game/tutorial_playing.rpy:57
translate italian tutorial_playing_93f7b8f9:
# e "I can skip a few lines by holding down Control, or I can toggle skip mode by clicking the skip button at the bottom of the screen."
e ""
# game/tutorial_playing.rpy:59
translate italian tutorial_playing_d3553fbe:
# e "By default, we only skip read text, so this won't do anything the first time through the game."
e ""
# game/tutorial_playing.rpy:61
translate italian tutorial_playing_fc0cac03:
# e "Clicking the auto button toggles auto-forward mode, which makes the game advance without you clicking."
e ""
# game/tutorial_playing.rpy:63
translate italian tutorial_playing_14e1c854:
# e "The Q.Save and Q.Load buttons provide a single-click way to make a save, and a fast way to load that save again."
e ""
# game/tutorial_playing.rpy:65
translate italian tutorial_playing_5d6e4c0f:
# e "Pressing the 's' key saves a screenshot to disk, so I can upload pictures of the game to websites like {a=https://www.renpy.org}renpy.org{/a}."
e ""
# game/tutorial_playing.rpy:67
translate italian tutorial_playing_73f3cfec:
# e "The history button displays a history of read text - but you can also use rollback, which is usually better."
e ""
# game/tutorial_playing.rpy:71
translate italian tutorial_playing_f065a34c:
# e "Would you like to hear about rollback?" nointeract
e "" nointeract
# game/tutorial_playing.rpy:84
translate italian tutorial_rollback_a520091b:
# e "You can invoke a rollback by clicking the 'Back' button, scrolling the mouse wheel up, or by pushing the page up key. That'll bring you back to the previous screen."
e ""
# game/tutorial_playing.rpy:86
translate italian tutorial_rollback_041be71b:
# e "While at a previous screen, you can roll forward by scrolling the mouse wheel down, or pushing the page down key."
e ""
# game/tutorial_playing.rpy:88
translate italian tutorial_rollback_4b903465:
# e "Rolling forward through a menu will make the same choice you did last time. But you don't have to do that - Ren'Py's rollback system allows you to make a different choice."
e ""
# game/tutorial_playing.rpy:90
translate italian tutorial_rollback_a4633f53:
# e "You can try it by rolling back through the last menu, and saying 'No'."
e ""
# game/tutorial_playing.rpy:92
translate italian tutorial_rollback_5b73f822:
# e "Click back a few times, press page up, or scroll up the mouse wheel."
e ""
# game/tutorial_playing.rpy:96
translate italian tutorial_rollback_de0b6f5a:
# e "Well, are you going to try it?"
e ""
# game/tutorial_playing.rpy:98
translate italian tutorial_rollback_6bbdedaa:
# e "Your loss."
e ""
# game/tutorial_playing.rpy:100
translate italian tutorial_rollback_dce979d4:
# e "Moving on."
e ""
# game/tutorial_playing.rpy:106
translate italian tutorial_rollback_done_6564cd32:
# e "By allowing Ren'Py to take care of out-of-game issues like loading and saving, you can focus on making your game, while still giving players the experience they've come to expect when playing visual novels."
e ""