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DiagonalMinimalBodyMotion.go
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///////////////////////////////////////////////////////////////
//
// Cellular automaton version of diagonal motion at arbitrary angles
// on the lattice. It requires agents ot be able to count for themselves
// by their internal state machines. This is a minimal size particle
// choose 30 or 45 degrees. Each relative XY shift needs a new transition state set.
//
///////////////////////////////////////////////////////////////
package main
import (
"fmt"
"time"
C "Cellibrium"
)
// **********************************************************
const DoF = 20000
var S_TRANSITION_MATRIX = make(map[string]byte)
// ****************************************************************
func main () {
C.MODEL_NAME = "LatticeIndependentAngles"
var st [C.Ylim]string
st[0] = "................................XX..."
st[1] = "....................................."
st[2] = "....................................."
st[3] = "....................................."
st[4] = "....................................."
st[5] = "....................................."
st[6] = "....................................."
st[7] = "....................................."
st[8] = "....................................."
st[9] = "....................................."
st[10] = "....................................."
st[11] = "....................................."
st[12] = "....................................."
st[13] = "....................................."
st[14] = "....................................."
st[15] = "....................................."
st[16] = "....................................."
st[17] = "....................................."
st[18] = "....................................."
st[19] = "....................................."
st[20] = "....................................."
st[21] = "....................................."
st[22] = "....................................."
st[23] = "....................................."
st[24] = "....................................."
st[25] = "....................................."
st[26] = "....................................."
st[27] = "....................................."
st[28] = "....................................."
st[29] = "....................................."
st[30] = "....................................X"
st[31] = "....................................."
st[32] = "....................................."
st[33] = "....................................."
st[34] = "....................................."
st[35] = "....................................."
st[36] = "....................................."
st[37] = "....................................."
st[38] = "....................................."
st[39] = "....................................."
st[40] = "....................................."
st[41] = "....................................."
st[42] = "....................................."
st[43] = "....................................."
st[44] = "....................................."
st[45] = "....................................."
st[46] = "....................................."
st[47] = "....................................."
st[48] = "....................................."
st[49] = "....................................."
st[50] = "....................................."
st[51] = "....................................."
st[52] = "....................................."
st[53] = "....................................."
st[54] = "....................................."
st[55] = "....................................."
st[56] = "....................................."
st[57] = "....................................."
st[58] = "....................................."
st[59] = ">>..................................."
st[60] = "....................................."
st[61] = ">...H................................"
st[62] = "...L1R..............................."
st[63] = ">...T................................"
st[64] = "....................................."
st[65] = "....................................."
st[66] = "....................................."
st[67] = "....................................."
st[68] = "....................................."
st[69] = "....................................."
st[70] = "....................................."
st[71] = "....................................."
st[72] = "....................................."
st[73] = "....................................."
st[74] = "....*................................"
st[75] = "....*................................"
C.Initialize(st,DoF)
InitTransitionMatrix()
EquilGuideRail()
ShowStates(st,C.MAXTIME,37,76)
}
// ****************************************************************
func InitTransitionMatrix() {
// This represents anticlockwise oriented cycles, on screen (+Y is down)
// If there is a fifth element, then it's a conditional prior
// else it's a wildcard null entry
const angle = 30
// Common: First shift forward phase
S_TRANSITION_MATRIX["LH.."] = 'l'
S_TRANSITION_MATRIX["HR.."] = 'r'
S_TRANSITION_MATRIX["H...|."] = 'h'
//
S_TRANSITION_MATRIX["hl1r"] = '1'
S_TRANSITION_MATRIX["1LTR"] = 'T'
S_TRANSITION_MATRIX["T...|T"] = '.'
S_TRANSITION_MATRIX["Tl..|L"] = '.'
S_TRANSITION_MATRIX["rT..|R"] = '.'
// INSERT HERE TO continue another cycle in vertical direction
switch angle {
case 45:
S_TRANSITION_MATRIX["h1r."] = '^'
S_TRANSITION_MATRIX["Tl..|."] = 'l'
S_TRANSITION_MATRIX["rT..|."] = 'r'
S_TRANSITION_MATRIX["1r..|r"] = '1'
S_TRANSITION_MATRIX["1T..|r"] = 'T'
S_TRANSITION_MATRIX["T1hl|1"] = '('
S_TRANSITION_MATRIX["Tl..|l"] = '.'
S_TRANSITION_MATRIX["(...|l"] = '.'
S_TRANSITION_MATRIX["1...|."] = ')'
S_TRANSITION_MATRIX["T(..|T"] = '.'
S_TRANSITION_MATRIX["h1..|."] = 'G'
S_TRANSITION_MATRIX["(G..|h"] = 'x'
S_TRANSITION_MATRIX["G)..|."] = 'x'
// transform back
S_TRANSITION_MATRIX["x1x.|G"] = 'H'
S_TRANSITION_MATRIX["x1..|)"] = 'R'
S_TRANSITION_MATRIX["1x..|("] = 'L'
case 30:
// This remainder is the same as above with relabellings
S_TRANSITION_MATRIX["lh.."] = 'E'
S_TRANSITION_MATRIX["hr.."] = 'W'
S_TRANSITION_MATRIX["1E.."] = 'E'
S_TRANSITION_MATRIX["W1.."] = 'W'
S_TRANSITION_MATRIX["h...|."] = '#'
S_TRANSITION_MATRIX["#E1W|h"] = '1'
S_TRANSITION_MATRIX["1ETW|1"] = 'T'
// right
S_TRANSITION_MATRIX["#W.."] = '^'
S_TRANSITION_MATRIX["^1W."] = '1'
S_TRANSITION_MATRIX["1T..|W"] = 'T'
S_TRANSITION_MATRIX["#ET1"] = '('
S_TRANSITION_MATRIX[".E.T|T"] = '.'
S_TRANSITION_MATRIX["1...|."] = ')'
S_TRANSITION_MATRIX["TE..|E"] = '.'
S_TRANSITION_MATRIX["T(E.|."] = ')'
S_TRANSITION_MATRIX["(...|E"] = '.'
S_TRANSITION_MATRIX["T(..|T"] = '.'
S_TRANSITION_MATRIX["(^..|#"] = 'e'
S_TRANSITION_MATRIX["^)..|."] = 'w'
// transform back
S_TRANSITION_MATRIX["1e..|("] = 'L'
S_TRANSITION_MATRIX["w1..|)"] = 'R'
S_TRANSITION_MATRIX["e1w.|^"] = 'H'
}
}
// ****************************************************************
func EquilGuideRail() {
for i := 1; i < C.Adim; i++ {
go UpdateAgent_Flow(i)
}
}
// ****************************************************************
func UpdateAgent_Flow(agent int) {
// Simplify communication for now
C.CausalIndependence(true)
for t := 0; t < C.MAXTIME; t++ {
TransformOrientedState(agent)
C.CausalIndependence(false)
}
}
// ****************************************************************
func TransformOrientedState(agent int) {
// Search anti clockwise for pattern orientation (NB:Y inverted on screen)
// form a string of the neighbour states clockwise around centre
var state = make([]byte,C.N+2)
var vacuum int = 0
for d := 0; d < C.N; d++ {
neigh := C.AGENT[agent].Neigh[d]
state[d] = C.AGENT[neigh].ID
if state[d] == '.' && C.AGENT[agent].ID == '.' {
vacuum++
}
}
if vacuum >= C.N {
return
}
// The centre is my state
state[C.N] = '|' // conditional
state[C.N+1] = C.AGENT[agent].ID
for spin := 0; spin < C.N; spin++ {
matched,newstate := MatchConfiguration(state)
if matched {
C.AGENT[agent].ID = newstate
return
}
state = Rotate(state)
}
}
// ****************************************************************
func MatchConfiguration(fullstate []byte) (bool,byte) {
newstate, conditional_promise := S_TRANSITION_MATRIX[string(fullstate)]
if conditional_promise {
return true, newstate
}
var freestate = make([]byte,4) // truncate
for i := 0; i < C.N; i++ {
freestate[i] = fullstate[i]
}
genstate, unconditional_promise := S_TRANSITION_MATRIX[string(freestate)]
if unconditional_promise {
return true, genstate
}
return false, fullstate[C.N]
}
// ****************************************************************
func Rotate(state []byte) []byte {
var newstate = make([]byte,C.N+2)
for i := 1; i <= C.N; i++ {
newstate[i-1] += state[i % C.N]
}
newstate[C.N] = state[C.N]
newstate[C.N+1] = state[C.N+1]
return newstate
}
// ****************************************************************
func ShowStates(st_rows [C.Ylim]string,tmax,xlim,ylim int) {
for t := 1; t < tmax; t++ {
fmt.Printf("\x1b[2J") // CLS
for y := 0; y < ylim; y++ {
for x := 0; x < xlim; x++ {
if !C.Blocked(st_rows,x,y) {
observable := C.AGENT[C.COORDS[x][y]].ID
fmt.Printf("%3c",observable)
} else {
fmt.Printf("%3c",' ')
}
}
fmt.Println("")
}
const base_timescale = 15 // smaller is faster
const noflicker = 10
time.Sleep(noflicker * time.Duration(base_timescale) * time.Millisecond) // random noise
}
}