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Copy pathShortSource_PhaseWaves.go
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ShortSource_PhaseWaves.go
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///////////////////////////////////////////////////////////////
//
// Cellular automaton version Linear Schrodinger-like waves
// This is a single time-deriv phase based Schrodinger-like
// with no intentional conservation, just transmitted vector
// Instead of an exterior restoring force, we now have an interior
// memory of intermediate velocity as a phase shift
//
// In this version the amplitude source starts from the left
// as a single points source which has to pass through the slits
//
// Changing arg ss to ds opens the XXX sluices ...
//
///////////////////////////////////////////////////////////////
package main
import (
"os"
C "Cellibrium"
)
// **********************************************************
const DoF = 10000
const wrange = 10000
const PERIOD = C.WAVELENGTH * wrange
// ****************************************************************
func main () {
C.MODEL_NAME = "ShortSourceSlits"
var st [C.Ylim]string
switch os.Args[1] {
case "ds" : C.DOUBLE_SLIT = true
case "ss" : C.DOUBLE_SLIT = false
}
st[0] = "*************************************"
st[1] = "*........*..........................|"
st[2] = "*........*..........................|"
st[3] = "*........*..........................|"
st[4] = "*........*..........................|"
st[5] = "*........*..........................|"
st[6] = "*........*..........................|"
st[7] = "*........*..........................|"
st[8] = "*........*..........................|"
st[9] = "*........*..........................|"
st[10] = "*........*..........................|"
st[11] = "*........*..........................|"
st[12] = "*........*..........................|"
st[13] = "*........*..........................|"
st[14] = "*........*..........................|"
st[15] = "*........*..........................|"
st[16] = "*........*..........................|"
st[17] = "*........*..........................|"
st[18] = "*........*..........................|"
st[19] = "*........*..........................|"
st[20] = "*........*..........................|"
st[21] = "*........*..........................|"
st[22] = "*........*..........................|"
st[23] = "*........*..........................|"
st[24] = "*........*..........................|"
st[25] = "*........*..........................|"
st[26] = "*........*..........................|"
st[27] = "*........X..........................|" // X
st[28] = "*........X..........................|" // X
st[29] = "*........X..........................|" // X
st[30] = "*........*..........................|"
st[31] = "*........*..........................|"
st[32] = "*........*..........................|"
st[33] = "*........*..........................|"
st[34] = "*........*..........................|"
st[35] = "*........*..........................|"
st[36] = "*........*..........................|"
st[37] = ">........*..........................|" //>
st[38] = ">........*..........................|" //>
st[39] = ">........*..........................|" //>
st[40] = "*........*..........................|"
st[41] = "*........*..........................|"
st[42] = "*........*..........................|"
st[43] = "*........*..........................|"
st[44] = "*........*..........................|"
st[45] = "*........*..........................|"
st[46] = "*........*..........................|"
st[47] = "*...................................|"
st[48] = "*...................................|"
st[49] = "*...................................|"
st[50] = "*........*..........................|"
st[51] = "*........*..........................|"
st[52] = "*........*..........................|"
st[53] = "*........*..........................|"
st[54] = "*........*..........................|"
st[55] = "*........*..........................|"
st[56] = "*........*..........................|"
st[57] = "*........*..........................|"
st[58] = "*........*..........................|"
st[59] = "*........*..........................|"
st[60] = "*........*..........................|"
st[61] = "*........*..........................|"
st[62] = "*........*..........................|"
st[63] = "*........*..........................|"
st[64] = "*........*..........................|"
st[65] = "*........*..........................|"
st[66] = "*........*..........................|"
st[67] = "*........*..........................|"
st[68] = "*........*..........................|"
st[69] = "*........*..........................|"
st[70] = "*........*..........................|"
st[71] = "*........*..........................|"
st[72] = "*........*..........................|"
st[73] = "*........*..........................|"
st[74] = "*........*..........................|"
st[75] = "*************************************"
// Keep the data structures for agents global too for convenience
C.Initialize(st,DoF)
C.ShowState(st,1,37,76,"+")
EquilGuideRail()
//C.ShowState(st,C.MAXTIME,37,76,"num")
C.ShowAffinity(st,C.MAXTIME,37,76)
//C.ShowPhase(st,C.MAXTIME,37,76)
//go C.MovingPromise()
//C.ShowPosition(st,C.MAXTIME,37,76)
}
// ****************************************************************
func EquilGuideRail() {
for i := 1; i < C.Adim; i++ {
go UpdateAgent_Flow(i)
}
}
// ****************************************************************
func UpdateAgent_Flow(agent int) {
// Start with an unconditional promise to break the deadlock symmetry
for direction := 0; direction < C.N; direction++ {
neighbour := C.AGENT[agent].Neigh[direction]
if neighbour != 0 {
var breaker C.Message
breaker.Value = C.AGENT[agent].Psi
breaker.Phase = C.TICK
C.CHANNEL[agent][neighbour] = breaker
}
}
C.CausalIndependence(true)
for t := 0; t < C.MAXTIME; t++ {
// Every pair of agents has a private directional channel that's not overwritten by anyone else
// Messages persist until they are read and cannot unseen
for direction := 0; direction < C.N; direction++ {
var send,recv C.Message
neighbour := C.AGENT[agent].Neigh[direction]
if neighbour == 0 {
continue // wall signal
}
// We need to wait for a positive signal indicating a new transfer to avoid double/empty reading
recv = C.AcceptFromChannel(neighbour,agent)
// ****************** PROCESS *********************
C.AGENT[agent] = EvolvePsi(C.AGENT[agent],direction)
switch recv.Phase {
case C.TICK:
C.AGENT[agent].V[direction] = recv.Value
send.Value = C.AGENT[agent].Psi
send.Phase = C.TICK
C.ConditionalChannelOffer(agent,neighbour,send)
}
}
// Now we have updated neighbour Psi[N], update
// C.AGENT[agent] = EvolvePsi(C.AGENT[agent]) - move this by direction above
}
}
// ****************************************************************
func EvolvePsi(agent C.STAgent, di int) C.STAgent { // Laplacian
/* The challenge is to stop Psi from growing in amplitude so that differences
no longer matter and the waves eventually stop propagating. It' s very
hard to do this with small integer arithmetic .. which suggests that the smoothness
of quantum phenomena suggest that there is plenty of room at the bottom for large numbers. */
agent.Theta += dTheta(agent,di) // float64(int(dTheta(agent,di)+0.5) % PERIOD)
agent.Psi += dPsi(agent)
return agent
}
// ******************************************************************
func dTheta(agent C.STAgent, di int) float64 { // Laplacian
var d2 float64 = 0
const dt = 0.005
const mass = 1.0
// Velocity = laplaciant gradient
//for di := 0; di < C.N; di++ {
d2 += agent.V[di] - agent.Psi
//}
// This is negative when Psi is higher than neighbours
dtheta := dt * d2 / (C.N * mass)
// The sign matters here, so this is not the right place to make single valued
// for i := 0; dtheta < 0; i++ {
// dtheta += PERIOD
// }
return dtheta
}
// ******************************************************************
func dPsi(agent C.STAgent) float64 { // Laplacian
const dt = 0.005
deltaPsi := agent.Theta * dt
return deltaPsi
}
// ****************************************************************
func EvolvePsi2(agent C.STAgent) C.STAgent { // Laplacian
/* The challenge is to stop Psi from growing in amplitude so that differences
no longer matter and the waves eventually stop propagating. It' s very
hard to do this with small integer arithmetic .. which suggests that the smoothness
of quantum phenomena suggest that there is plenty of room at the bottom for large numbers.
The spin case converges over about 100 iterations with a simple two state model, so for
waves with interference */
const affinity = 10.0
const v2 = 3.0 // odd number 3,5,7
var d2 float64 = 0
var newagent C.STAgent = agent
for di := 0; di < C.N; di++ {
d2 += (agent.V[di] - agent.Psi)
}
// To shorten the wavelength increase v2 - even/odd numbers play a role due to the discrete scale
newtheta := (int(agent.Theta) + C.WAVELENGTH/4) % C.WAVELENGTH
dpsi := -C.WAVE[newtheta] * d2/v2
newagent.Psi = agent.Psi + dpsi
newagent.Theta = float64(newtheta )
return newagent
}