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PopulateFish.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PopulateFish : MonoBehaviour {
public GameObject fish;
private GameObject newFish;
// Use this for initialization
void Start () {
for (int i = 0; i < 200; i++)
{
float x = Random.Range(-50, 50);
float y = Random.Range(0, 30);
float z = Random.Range(-50, 50);
if (Mathf.Abs(x) < 10){
if (Mathf.Abs(z) < 10)
{
if (x > 0)
{
x += 10;
}
else
{
x -= 10;
}
if (z > 0)
{
z += 10;
}
else
{
z -= 10;
}
}
}
newFish = GameObject.Instantiate(fish);
newFish.transform.position = new Vector3(x, y, z);
Debug.Log("NEW FISH POSITION: " + newFish.transform.position);
}
}
// Update is called once per frame
void Update () {
}
}