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A Game

Put on hold while I try to abstract out a networking library

A game helping me to learn some node.js and the basics of real time, online multiplayer.

Will become a port of Wulfram II probably, unless I have an original idea or two.

Implemented:

  • Physics Engine (matter.js)
  • Rendering Engine (PIXI)
  • Authoritative server
  • Client prediction
  • Server reconciliation (difficult in a physics loop!)
  • Client side state interpolation (inc short buffer)
  • Client side state extrapolation (for buffer under-runs)
  • Converted players to pure JS OO - can extend into other objects now!
  • Shooting stuff (main gun - no damage currently)

Todo: